cfcbb4227f
This does not yet include support for the //go:embed directive added in this release. * Makefile.am (check-runtime): Don't create check-runtime-dir. (mostlyclean-local): Don't remove check-runtime-dir. (check-go-tool, check-vet): Copy in go.mod and modules.txt. (check-cgo-test, check-carchive-test): Add go.mod file. * Makefile.in: Regenerate. Reviewed-on: https://go-review.googlesource.com/c/gofrontend/+/280172
374 lines
12 KiB
Go
374 lines
12 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Goroutine preemption
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//
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// A goroutine can be preempted at any safe-point. Currently, there
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// are a few categories of safe-points:
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//
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// 1. A blocked safe-point occurs for the duration that a goroutine is
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// descheduled, blocked on synchronization, or in a system call.
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//
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// 2. Synchronous safe-points occur when a running goroutine checks
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// for a preemption request.
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//
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// 3. Asynchronous safe-points occur at any instruction in user code
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// where the goroutine can be safely paused and a conservative
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// stack and register scan can find stack roots. The runtime can
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// stop a goroutine at an async safe-point using a signal.
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//
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// At both blocked and synchronous safe-points, a goroutine's CPU
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// state is minimal and the garbage collector has complete information
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// about its entire stack. This makes it possible to deschedule a
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// goroutine with minimal space, and to precisely scan a goroutine's
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// stack.
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//
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// Synchronous safe-points are implemented by overloading the stack
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// bound check in function prologues. To preempt a goroutine at the
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// next synchronous safe-point, the runtime poisons the goroutine's
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// stack bound to a value that will cause the next stack bound check
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// to fail and enter the stack growth implementation, which will
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// detect that it was actually a preemption and redirect to preemption
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// handling.
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//
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// Preemption at asynchronous safe-points is implemented by suspending
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// the thread using an OS mechanism (e.g., signals) and inspecting its
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// state to determine if the goroutine was at an asynchronous
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// safe-point. Since the thread suspension itself is generally
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// asynchronous, it also checks if the running goroutine wants to be
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// preempted, since this could have changed. If all conditions are
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// satisfied, it adjusts the signal context to make it look like the
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// signaled thread just called asyncPreempt and resumes the thread.
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// asyncPreempt spills all registers and enters the scheduler.
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//
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// (An alternative would be to preempt in the signal handler itself.
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// This would let the OS save and restore the register state and the
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// runtime would only need to know how to extract potentially
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// pointer-containing registers from the signal context. However, this
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// would consume an M for every preempted G, and the scheduler itself
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// is not designed to run from a signal handler, as it tends to
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// allocate memory and start threads in the preemption path.)
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package runtime
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import (
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"runtime/internal/atomic"
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)
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type suspendGState struct {
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g *g
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// dead indicates the goroutine was not suspended because it
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// is dead. This goroutine could be reused after the dead
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// state was observed, so the caller must not assume that it
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// remains dead.
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dead bool
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// stopped indicates that this suspendG transitioned the G to
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// _Gwaiting via g.preemptStop and thus is responsible for
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// readying it when done.
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stopped bool
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}
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// suspendG suspends goroutine gp at a safe-point and returns the
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// state of the suspended goroutine. The caller gets read access to
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// the goroutine until it calls resumeG.
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//
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// It is safe for multiple callers to attempt to suspend the same
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// goroutine at the same time. The goroutine may execute between
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// subsequent successful suspend operations. The current
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// implementation grants exclusive access to the goroutine, and hence
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// multiple callers will serialize. However, the intent is to grant
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// shared read access, so please don't depend on exclusive access.
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//
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// This must be called from the system stack and the user goroutine on
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// the current M (if any) must be in a preemptible state. This
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// prevents deadlocks where two goroutines attempt to suspend each
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// other and both are in non-preemptible states. There are other ways
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// to resolve this deadlock, but this seems simplest.
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//
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// TODO(austin): What if we instead required this to be called from a
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// user goroutine? Then we could deschedule the goroutine while
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// waiting instead of blocking the thread. If two goroutines tried to
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// suspend each other, one of them would win and the other wouldn't
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// complete the suspend until it was resumed. We would have to be
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// careful that they couldn't actually queue up suspend for each other
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// and then both be suspended. This would also avoid the need for a
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// kernel context switch in the synchronous case because we could just
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// directly schedule the waiter. The context switch is unavoidable in
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// the signal case.
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//
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//go:systemstack
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func suspendG(gp *g) suspendGState {
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if mp := getg().m; mp.curg != nil && readgstatus(mp.curg) == _Grunning {
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// Since we're on the system stack of this M, the user
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// G is stuck at an unsafe point. If another goroutine
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// were to try to preempt m.curg, it could deadlock.
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throw("suspendG from non-preemptible goroutine")
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}
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// See https://golang.org/cl/21503 for justification of the yield delay.
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const yieldDelay = 10 * 1000
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var nextYield int64
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// Drive the goroutine to a preemption point.
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stopped := false
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var asyncM *m
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var asyncGen uint32
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var nextPreemptM int64
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for i := 0; ; i++ {
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switch s := readgstatus(gp); s {
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default:
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if s&_Gscan != 0 {
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// Someone else is suspending it. Wait
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// for them to finish.
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//
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// TODO: It would be nicer if we could
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// coalesce suspends.
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break
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}
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dumpgstatus(gp)
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throw("invalid g status")
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case _Gdead:
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// Nothing to suspend.
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//
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// preemptStop may need to be cleared, but
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// doing that here could race with goroutine
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// reuse. Instead, goexit0 clears it.
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return suspendGState{dead: true}
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case _Gcopystack:
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// The stack is being copied. We need to wait
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// until this is done.
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case _Gexitingsyscall:
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// This is a transient state. Try again.
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case _Gpreempted:
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// We (or someone else) suspended the G. Claim
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// ownership of it by transitioning it to
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// _Gwaiting.
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if !casGFromPreempted(gp, _Gpreempted, _Gwaiting) {
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break
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}
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// We stopped the G, so we have to ready it later.
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stopped = true
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s = _Gwaiting
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fallthrough
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case _Grunnable, _Gsyscall, _Gwaiting:
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// Claim goroutine by setting scan bit.
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// This may race with execution or readying of gp.
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// The scan bit keeps it from transition state.
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if !castogscanstatus(gp, s, s|_Gscan) {
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break
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}
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// Clear the preemption request. It's safe to
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// reset the stack guard because we hold the
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// _Gscan bit and thus own the stack.
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gp.preemptStop = false
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gp.preempt = false
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// The goroutine was already at a safe-point
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// and we've now locked that in.
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//
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// TODO: It would be much better if we didn't
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// leave it in _Gscan, but instead gently
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// prevented its scheduling until resumption.
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// Maybe we only use this to bump a suspended
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// count and the scheduler skips suspended
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// goroutines? That wouldn't be enough for
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// {_Gsyscall,_Gwaiting} -> _Grunning. Maybe
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// for all those transitions we need to check
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// suspended and deschedule?
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return suspendGState{g: gp, stopped: stopped}
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case _Grunning:
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// Optimization: if there is already a pending preemption request
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// (from the previous loop iteration), don't bother with the atomics.
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if asyncM != nil && gp.preemptStop && gp.preempt && asyncM == gp.m && atomic.Load(&asyncM.preemptGen) == asyncGen {
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break
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}
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// Temporarily block state transitions.
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if !castogscanstatus(gp, _Grunning, _Gscanrunning) {
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break
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}
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// Request synchronous preemption.
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gp.preemptStop = true
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gp.preempt = true
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// Prepare for asynchronous preemption.
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asyncM2 := gp.m
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asyncGen2 := atomic.Load(&asyncM2.preemptGen)
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needAsync := asyncM != asyncM2 || asyncGen != asyncGen2
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asyncM = asyncM2
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asyncGen = asyncGen2
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casfrom_Gscanstatus(gp, _Gscanrunning, _Grunning)
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// Send asynchronous preemption. We do this
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// after CASing the G back to _Grunning
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// because preemptM may be synchronous and we
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// don't want to catch the G just spinning on
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// its status.
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if preemptMSupported && debug.asyncpreemptoff == 0 && needAsync {
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// Rate limit preemptM calls. This is
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// particularly important on Windows
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// where preemptM is actually
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// synchronous and the spin loop here
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// can lead to live-lock.
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now := nanotime()
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if now >= nextPreemptM {
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nextPreemptM = now + yieldDelay/2
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preemptM(asyncM)
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}
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}
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}
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// TODO: Don't busy wait. This loop should really only
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// be a simple read/decide/CAS loop that only fails if
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// there's an active race. Once the CAS succeeds, we
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// should queue up the preemption (which will require
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// it to be reliable in the _Grunning case, not
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// best-effort) and then sleep until we're notified
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// that the goroutine is suspended.
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if i == 0 {
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nextYield = nanotime() + yieldDelay
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}
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if nanotime() < nextYield {
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procyield(10)
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} else {
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osyield()
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nextYield = nanotime() + yieldDelay/2
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}
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}
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}
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// resumeG undoes the effects of suspendG, allowing the suspended
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// goroutine to continue from its current safe-point.
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func resumeG(state suspendGState) {
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if state.dead {
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// We didn't actually stop anything.
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return
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}
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gp := state.g
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switch s := readgstatus(gp); s {
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default:
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dumpgstatus(gp)
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throw("unexpected g status")
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case _Grunnable | _Gscan,
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_Gwaiting | _Gscan,
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_Gsyscall | _Gscan:
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casfrom_Gscanstatus(gp, s, s&^_Gscan)
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}
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if state.stopped {
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// We stopped it, so we need to re-schedule it.
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ready(gp, 0, true)
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}
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}
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// canPreemptM reports whether mp is in a state that is safe to preempt.
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//
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// It is nosplit because it has nosplit callers.
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//
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//go:nosplit
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func canPreemptM(mp *m) bool {
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return mp.locks == 0 && mp.mallocing == 0 && mp.preemptoff == "" && mp.p.ptr().status == _Prunning
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}
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//go:generate go run mkpreempt.go
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// asyncPreempt saves all user registers and calls asyncPreempt2.
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//
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// When stack scanning encounters an asyncPreempt frame, it scans that
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// frame and its parent frame conservatively.
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//
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// asyncPreempt is implemented in assembly.
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func asyncPreempt()
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//go:nosplit
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func asyncPreempt2() {
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gp := getg()
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gp.asyncSafePoint = true
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if gp.preemptStop {
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mcall(preemptPark)
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} else {
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mcall(gopreempt_m)
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}
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gp.asyncSafePoint = false
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}
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// wantAsyncPreempt returns whether an asynchronous preemption is
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// queued for gp.
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func wantAsyncPreempt(gp *g) bool {
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// Check both the G and the P.
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return (gp.preempt || gp.m.p != 0 && gp.m.p.ptr().preempt) && readgstatus(gp)&^_Gscan == _Grunning
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}
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// isAsyncSafePoint reports whether gp at instruction PC is an
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// asynchronous safe point. This indicates that:
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//
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// 1. It's safe to suspend gp and conservatively scan its stack and
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// registers. There are no potentially hidden pointer values and it's
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// not in the middle of an atomic sequence like a write barrier.
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//
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// 2. gp has enough stack space to inject the asyncPreempt call.
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//
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// 3. It's generally safe to interact with the runtime, even if we're
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// in a signal handler stopped here. For example, there are no runtime
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// locks held, so acquiring a runtime lock won't self-deadlock.
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//
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// In some cases the PC is safe for asynchronous preemption but it
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// also needs to adjust the resumption PC. The new PC is returned in
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// the second result.
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func isAsyncSafePoint(gp *g, pc uintptr) (bool, uintptr) {
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mp := gp.m
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// Only user Gs can have safe-points. We check this first
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// because it's extremely common that we'll catch mp in the
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// scheduler processing this G preemption.
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if mp.curg != gp {
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return false, 0
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}
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// Check M state.
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if mp.p == 0 || !canPreemptM(mp) {
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return false, 0
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}
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// Check if PC is an unsafe-point.
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f := FuncForPC(pc)
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if f == nil {
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// Not Go code.
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return false, 0
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}
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name := f.Name()
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if hasPrefix(name, "runtime.") ||
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hasPrefix(name, "runtime_1internal_1") ||
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hasPrefix(name, "reflect.") {
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// For now we never async preempt the runtime or
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// anything closely tied to the runtime. Known issues
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// include: various points in the scheduler ("don't
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// preempt between here and here"), much of the defer
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// implementation (untyped info on stack), bulk write
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// barriers (write barrier check),
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// reflect.{makeFuncStub,methodValueCall}.
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//
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// TODO(austin): We should improve this, or opt things
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// in incrementally.
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return false, 0
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}
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return true, pc
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}
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