007265b805
2004-05-03 Mark Wielaard <mark@klomp.org> * gnu/java/security/der/DERReader.java: Call static methods staticly. * java/awt/TextComponent.java (select): Use selectionEnd parameter. * java/net/URL.java (set(String, String, int, String, String, String, String, String)): Assign this.file to path or path + "?" + query. * java/util/Arrays.java: Call static methods staticly. * java/util/zip/ZipEntry.java: Likewise. * javax/swing/plaf/basic/BasicArrowButton.java (setDirection): Assign dir to this.direction. * javax/swing/table/DefaultTableCellRenderer.java (noFocusBorder): Assign static field only once. (DefaultTableCellRenderer): Don't reassign noFocusBorder each time. From-SVN: r81453
364 lines
9.6 KiB
Java
364 lines
9.6 KiB
Java
/* BasicArrowButton.java
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Copyright (C) 2004 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.basic;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Polygon;
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import java.awt.Rectangle;
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import javax.swing.Icon;
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import javax.swing.JButton;
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import javax.swing.SwingConstants;
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/**
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* This class draws simple arrow buttons for the Basic Look and Feel.
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*/
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public class BasicArrowButton extends JButton implements SwingConstants
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{
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/**
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* A private helper class that draws icons.
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*/
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private class arrowIcon implements Icon
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{
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/** The polygon that describes the icon. */
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private Polygon arrow;
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/** The size of the icon. */
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private int size = 10;
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/**
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* Creates a new arrowIcon object using the given arrow polygon.
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*
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* @param arrow The polygon that describes the arrow.
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*/
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public arrowIcon(Polygon arrow)
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{
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this.arrow = arrow;
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}
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/**
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* Returns the height of the icon.
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*
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* @return The height of the icon.
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*/
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public int getIconHeight()
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{
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return size;
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}
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/**
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* Returns the width of the icon.
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*
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* @return The width of the icon.
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*/
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public int getIconWidth()
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{
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return size;
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}
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/**
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* Sets the size of the icon.
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*
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* @param size The size of the icon.
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*/
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public void setSize(int size)
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{
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this.size = size;
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}
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/**
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* Sets the arrow polygon.
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*
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* @param arrow The arrow polygon.
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*/
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public void setArrow(Polygon arrow)
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{
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this.arrow = arrow;
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}
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/**
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* Paints the icon.
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*
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* @param c The Component to paint for.
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* @param g The Graphics object to draw with.
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* @param x The X coordinate to draw at.
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* @param y The Y coordinate to draw at.
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*/
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public void paintIcon(Component c, Graphics g, int x, int y)
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{
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Color arrowColor;
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if (c.isEnabled())
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arrowColor = darkShadow;
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else
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arrowColor = shadow;
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paintIconImpl(g, x, y, arrowColor);
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}
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/**
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* This method does the actual painting work.
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*
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* @param g The Graphics object to paint with.
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* @param x The x coordinate to paint at.
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* @param y The y coordinate to paint at.
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* @param arrowColor The color to paint the arrow with.
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*/
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public void paintIconImpl(Graphics g, int x, int y, Color arrowColor)
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{
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g.translate(x, y);
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Color saved = g.getColor();
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g.setColor(arrowColor);
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g.fillPolygon(arrow);
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g.setColor(saved);
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g.translate(-x, -y);
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}
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}
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/** The direction to point in. */
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protected int direction;
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/** The color the arrow is painted in if disabled and the bottom and
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* right edges of the button. */
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private transient Color shadow = Color.BLACK;
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/** The color the arrow is painted in if enabled and the bottom and
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* right edges of the button. */
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private transient Color darkShadow = Color.BLACK;
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/** The top and left edges of the button. */
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private transient Color highlight = Color.BLACK;
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/**
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* Creates a new BasicArrowButton object.
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*
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* @param direction The direction the arrow points in.
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*/
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public BasicArrowButton(int direction)
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{
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super();
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setDirection(direction);
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}
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/**
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* Creates a new BasicArrowButton object with the given colors and
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* direction.
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*
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* @param direction The direction to point in.
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* @param background The background color.
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* @param shadow The shadow color.
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* @param darkShadow The dark shadow color.
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* @param highlight The highlight color.
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*/
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public BasicArrowButton(int direction, Color background, Color shadow,
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Color darkShadow, Color highlight)
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{
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this(direction);
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setBackground(background);
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this.shadow = shadow;
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this.darkShadow = darkShadow;
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this.highlight = highlight;
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}
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/**
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* This method returns the direction of the arrow.
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*
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* @return The direction of the arrow.
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*/
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public int getDirection()
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{
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return direction;
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}
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/**
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* This method changes the direction of the arrow.
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*
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* @param dir The new direction of the arrow.
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*/
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public void setDirection(int dir)
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{
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Polygon arrow = getArrow(dir, 10);
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if (getIcon() == null)
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setIcon(new arrowIcon(arrow));
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else
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((arrowIcon) getIcon()).setArrow(arrow);
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this.direction = dir;
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}
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/**
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* This method paints the arrow button.
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*
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* @param g The Graphics object to paint with.
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*/
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public void paint(Graphics g)
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{
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super.paint(g);
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Rectangle bounds = getBounds();
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Color saved = g.getColor();
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g.setColor(highlight);
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g.drawLine(bounds.x, bounds.y, bounds.x, bounds.y + bounds.height);
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g.drawLine(bounds.x, bounds.y, bounds.x + bounds.width, bounds.y);
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g.setColor(shadow);
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g.drawLine(bounds.x + 1, bounds.y + bounds.height - 1,
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bounds.x + bounds.width - 1, bounds.y + bounds.height - 1);
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g.drawLine(bounds.x + bounds.width - 1, bounds.y + 1,
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bounds.x + bounds.width - 1, bounds.y + bounds.height - 1);
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g.setColor(darkShadow);
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g.drawLine(bounds.x, bounds.y + bounds.height, bounds.x + bounds.width,
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bounds.y + bounds.height);
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g.drawLine(bounds.x + bounds.width, bounds.y, bounds.x + bounds.width,
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bounds.y + bounds.height);
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g.setColor(saved);
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}
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/**
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* This method returns the preferred size of the arrow button.
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*
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* @return The preferred size.
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*/
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public Dimension getPreferredSize()
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{
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return new Dimension(getIcon().getIconWidth(), getIcon().getIconHeight());
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}
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/**
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* This method returns the minimum size of the arrow button.
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*
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* @return The minimum size.
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*/
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public Dimension getMinimumSize()
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{
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return getPreferredSize();
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}
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/**
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* This method returns the maximum size of the arrow button.
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*
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* @return The maximum size.
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*/
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public Dimension getMaximumSize()
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{
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return getPreferredSize();
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}
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/**
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* The method paints a triangle with the given size and direction at
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* the given x and y coordinates.
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*
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* @param g The Graphics object to paint with.
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* @param x The x coordinate to paint at.
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* @param y The y coordinate to paint at.
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* @param size The size of the icon.
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* @param direction The direction of the icon.
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* @param isEnabled Whether it is enabled.
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*/
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public void paintTriangle(Graphics g, int x, int y, int size, int direction,
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boolean isEnabled)
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{
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Polygon arrow = getArrow(direction, size);
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arrowIcon arrowI = new arrowIcon(arrow);
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arrowI.setSize(size);
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Color arrowColor;
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if (isEnabled())
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arrowColor = darkShadow;
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else
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arrowColor = shadow;
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arrowI.paintIconImpl(g, x, y, arrowColor);
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}
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/**
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* This is a private helper that creates polygons for a given size
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* and direction.
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*
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* @param direction The direction of the arrow.
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* @param size The size of the arrow.
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*
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* @return A new arrow polygon.
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*/
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private Polygon getArrow(int direction, int size)
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{
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Polygon arrow;
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double dsize = (double) size;
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int two = (int) (dsize * 2 / 10);
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int three = (int) (dsize * 3 / 10);
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int five = (int) (dsize * 5 / 10);
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int seven = (int) (dsize * 7 / 10);
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int eight = (int) (dsize * 8 / 10);
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switch (direction)
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{
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case NORTH:
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arrow = new Polygon(new int[] { two, five, eight },
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new int[] { seven, three, seven }, 3);
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break;
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case SOUTH:
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arrow = new Polygon(new int[] { two, five, eight },
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new int[] { three, seven, three }, 3);
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break;
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case EAST:
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case RIGHT:
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arrow = new Polygon(new int[] { three, seven, three },
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new int[] { two, five, eight }, 3);
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break;
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case WEST:
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case LEFT:
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arrow = new Polygon(new int[] { seven, three, seven },
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new int[] { two, five, eight }, 3);
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break;
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default:
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throw new IllegalArgumentException("Invalid direction given.");
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}
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return arrow;
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}
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}
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