gcc/libjava/java/awt/TexturePaint.h

51 lines
1.3 KiB
C++

// DO NOT EDIT THIS FILE - it is machine generated -*- c++ -*-
#ifndef __java_awt_TexturePaint__
#define __java_awt_TexturePaint__
#pragma interface
#include <java/lang/Object.h>
extern "Java"
{
namespace java
{
namespace awt
{
class PaintContext;
class Rectangle;
class RenderingHints;
class TexturePaint;
namespace geom
{
class AffineTransform;
class Rectangle2D;
}
namespace image
{
class BufferedImage;
class ColorModel;
}
}
}
}
class java::awt::TexturePaint : public ::java::lang::Object
{
public:
TexturePaint(::java::awt::image::BufferedImage *, ::java::awt::geom::Rectangle2D *);
virtual ::java::awt::image::BufferedImage * getImage();
virtual ::java::awt::geom::Rectangle2D * getAnchorRect();
virtual ::java::awt::PaintContext * createContext(::java::awt::image::ColorModel *, ::java::awt::Rectangle *, ::java::awt::geom::Rectangle2D *, ::java::awt::geom::AffineTransform *, ::java::awt::RenderingHints *);
virtual jint getTransparency();
private:
::java::awt::image::BufferedImage * __attribute__((aligned(__alignof__( ::java::lang::Object)))) texture;
::java::awt::geom::Rectangle2D * anchor;
public:
static ::java::lang::Class class$;
};
#endif // __java_awt_TexturePaint__