162 lines
6.9 KiB
C++
162 lines
6.9 KiB
C++
//===-- sanitizer_win_defs.h ------------------------------------*- C++ -*-===//
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Common definitions for Windows-specific code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SANITIZER_WIN_DEFS_H
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#define SANITIZER_WIN_DEFS_H
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#include "sanitizer_platform.h"
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#if SANITIZER_WINDOWS
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#ifndef WINAPI
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#if defined(_M_IX86) || defined(__i386__)
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#define WINAPI __stdcall
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#else
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#define WINAPI
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#endif
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#endif
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#if defined(_M_IX86) || defined(__i386__)
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#define WIN_SYM_PREFIX "_"
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#else
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#define WIN_SYM_PREFIX
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#endif
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// For MinGW, the /export: directives contain undecorated symbols, contrary to
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// link/lld-link. The GNU linker doesn't support /alternatename and /include
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// though, thus lld-link in MinGW mode interprets them in the same way as
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// in the default mode.
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#ifdef __MINGW32__
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#define WIN_EXPORT_PREFIX
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#else
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#define WIN_EXPORT_PREFIX WIN_SYM_PREFIX
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#endif
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// Intermediate macro to ensure the parameter is expanded before stringified.
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#define STRINGIFY_(A) #A
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#define STRINGIFY(A) STRINGIFY_(A)
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// ----------------- A workaround for the absence of weak symbols --------------
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// We don't have a direct equivalent of weak symbols when using MSVC, but we can
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// use the /alternatename directive to tell the linker to default a specific
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// symbol to a specific value.
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// Take into account that this is a pragma directive for the linker, so it will
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// be ignored by the compiler and the function will be marked as UNDEF in the
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// symbol table of the resulting object file. The linker won't find the default
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// implementation until it links with that object file.
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// So, suppose we provide a default implementation "fundef" for "fun", and this
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// is compiled into the object file "test.obj" including the pragma directive.
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// If we have some code with references to "fun" and we link that code with
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// "test.obj", it will work because the linker always link object files.
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// But, if "test.obj" is included in a static library, like "test.lib", then the
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// liker will only link to "test.obj" if necessary. If we only included the
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// definition of "fun", it won't link to "test.obj" (from test.lib) because
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// "fun" appears as UNDEF, so it doesn't resolve the symbol "fun", and will
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// result in a link error (the linker doesn't find the pragma directive).
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// So, a workaround is to force linkage with the modules that include weak
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// definitions, with the following macro: WIN_FORCE_LINK()
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#define WIN_WEAK_ALIAS(Name, Default) \
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__pragma(comment(linker, "/alternatename:" WIN_SYM_PREFIX STRINGIFY(Name) "="\
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WIN_SYM_PREFIX STRINGIFY(Default)))
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#define WIN_FORCE_LINK(Name) \
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__pragma(comment(linker, "/include:" WIN_SYM_PREFIX STRINGIFY(Name)))
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#define WIN_EXPORT(ExportedName, Name) \
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__pragma(comment(linker, "/export:" WIN_EXPORT_PREFIX STRINGIFY(ExportedName)\
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"=" WIN_EXPORT_PREFIX STRINGIFY(Name)))
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// We cannot define weak functions on Windows, but we can use WIN_WEAK_ALIAS()
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// which defines an alias to a default implementation, and only works when
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// linking statically.
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// So, to define a weak function "fun", we define a default implementation with
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// a different name "fun__def" and we create a "weak alias" fun = fun__def.
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// Then, users can override it just defining "fun".
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// We impose "extern "C"" because otherwise WIN_WEAK_ALIAS() will fail because
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// of name mangling.
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// Dummy name for default implementation of weak function.
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# define WEAK_DEFAULT_NAME(Name) Name##__def
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// Name for exported implementation of weak function.
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# define WEAK_EXPORT_NAME(Name) Name##__dll
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// Use this macro when you need to define and export a weak function from a
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// library. For example:
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// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
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# define WIN_WEAK_EXPORT_DEF(ReturnType, Name, ...) \
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WIN_WEAK_ALIAS(Name, WEAK_DEFAULT_NAME(Name)) \
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WIN_EXPORT(WEAK_EXPORT_NAME(Name), Name) \
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extern "C" ReturnType Name(__VA_ARGS__); \
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extern "C" ReturnType WEAK_DEFAULT_NAME(Name)(__VA_ARGS__)
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// Use this macro when you need to import a weak function from a library. It
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// defines a weak alias to the imported function from the dll. For example:
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// WIN_WEAK_IMPORT_DEF(compare)
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# define WIN_WEAK_IMPORT_DEF(Name) \
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WIN_WEAK_ALIAS(Name, WEAK_EXPORT_NAME(Name))
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// So, for Windows we provide something similar to weak symbols in Linux, with
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// some differences:
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// + A default implementation must always be provided.
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//
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// + When linking statically it works quite similarly. For example:
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//
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// // libExample.cc
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// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
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//
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// // client.cc
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// // We can use the default implementation from the library:
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// compare(1, 2);
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// // Or we can override it:
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// extern "C" bool compare (int a, int b) { return a >= b; }
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//
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// And it will work fine. If we don't override the function, we need to ensure
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// that the linker includes the object file with the default implementation.
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// We can do so with the linker option "-wholearchive:".
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//
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// + When linking dynamically with a library (dll), weak functions are exported
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// with "__dll" suffix. Clients can use the macro WIN_WEAK_IMPORT_DEF(fun)
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// which defines a "weak alias" fun = fun__dll.
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//
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// // libExample.cc
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// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
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//
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// // client.cc
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// WIN_WEAK_IMPORT_DEF(compare)
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// // We can use the default implementation from the library:
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// compare(1, 2);
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// // Or we can override it:
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// extern "C" bool compare (int a, int b) { return a >= b; }
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//
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// But if we override the function, the dlls don't have access to it (which
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// is different in linux). If that is desired, the strong definition must be
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// exported and interception can be used from the rest of the dlls.
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//
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// // libExample.cc
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// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
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// // When initialized, check if the main executable defined "compare".
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// int libExample_init() {
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// uptr fnptr = __interception::InternalGetProcAddress(
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// (void *)GetModuleHandleA(0), "compare");
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// if (fnptr && !__interception::OverrideFunction((uptr)compare, fnptr, 0))
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// abort();
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// return 0;
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// }
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//
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// // client.cc
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// WIN_WEAK_IMPORT_DEF(compare)
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// // We override and export compare:
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// extern "C" __declspec(dllexport) bool compare (int a, int b) {
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// return a >= b;
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// }
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//
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#endif // SANITIZER_WINDOWS
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#endif // SANITIZER_WIN_DEFS_H
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