228 lines
6.3 KiB
Go
228 lines
6.3 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package time
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import (
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"sync"
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"syscall"
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)
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// A Location maps time instants to the zone in use at that time.
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// Typically, the Location represents the collection of time offsets
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// in use in a geographical area, such as CEST and CET for central Europe.
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type Location struct {
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name string
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zone []zone
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tx []zoneTrans
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// Most lookups will be for the current time.
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// To avoid the binary search through tx, keep a
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// static one-element cache that gives the correct
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// zone for the time when the Location was created.
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// if cacheStart <= t <= cacheEnd,
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// lookup can return cacheZone.
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// The units for cacheStart and cacheEnd are seconds
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// since January 1, 1970 UTC, to match the argument
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// to lookup.
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cacheStart int64
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cacheEnd int64
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cacheZone *zone
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}
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// A zone represents a single time zone such as CEST or CET.
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type zone struct {
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name string // abbreviated name, "CET"
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offset int // seconds east of UTC
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isDST bool // is this zone Daylight Savings Time?
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}
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// A zoneTrans represents a single time zone transition.
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type zoneTrans struct {
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when int64 // transition time, in seconds since 1970 GMT
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index uint8 // the index of the zone that goes into effect at that time
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isstd, isutc bool // ignored - no idea what these mean
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}
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// UTC represents Universal Coordinated Time (UTC).
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var UTC *Location = &utcLoc
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// utcLoc is separate so that get can refer to &utcLoc
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// and ensure that it never returns a nil *Location,
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// even if a badly behaved client has changed UTC.
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var utcLoc = Location{name: "UTC"}
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// Local represents the system's local time zone.
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var Local *Location = &localLoc
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// localLoc is separate so that initLocal can initialize
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// it even if a client has changed Local.
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var localLoc Location
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var localOnce sync.Once
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func (l *Location) get() *Location {
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if l == nil {
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return &utcLoc
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}
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if l == &localLoc {
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localOnce.Do(initLocal)
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}
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return l
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}
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// String returns a descriptive name for the time zone information,
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// corresponding to the argument to LoadLocation.
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func (l *Location) String() string {
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return l.get().name
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}
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// FixedZone returns a Location that always uses
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// the given zone name and offset (seconds east of UTC).
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func FixedZone(name string, offset int) *Location {
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l := &Location{
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name: name,
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zone: []zone{{name, offset, false}},
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tx: []zoneTrans{{-1 << 63, 0, false, false}},
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cacheStart: -1 << 63,
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cacheEnd: 1<<63 - 1,
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}
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l.cacheZone = &l.zone[0]
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return l
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}
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// lookup returns information about the time zone in use at an
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// instant in time expressed as seconds since January 1, 1970 00:00:00 UTC.
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//
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// The returned information gives the name of the zone (such as "CET"),
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// the start and end times bracketing sec when that zone is in effect,
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// the offset in seconds east of UTC (such as -5*60*60), and whether
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// the daylight savings is being observed at that time.
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func (l *Location) lookup(sec int64) (name string, offset int, isDST bool, start, end int64) {
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l = l.get()
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if len(l.tx) == 0 {
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name = "UTC"
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offset = 0
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isDST = false
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start = -1 << 63
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end = 1<<63 - 1
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return
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}
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if zone := l.cacheZone; zone != nil && l.cacheStart <= sec && sec < l.cacheEnd {
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name = zone.name
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offset = zone.offset
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isDST = zone.isDST
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start = l.cacheStart
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end = l.cacheEnd
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return
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}
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// Binary search for entry with largest time <= sec.
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// Not using sort.Search to avoid dependencies.
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tx := l.tx
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end = 1<<63 - 1
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lo := 0
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hi := len(tx)
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for hi-lo > 1 {
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m := lo + (hi-lo)/2
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lim := tx[m].when
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if sec < lim {
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end = lim
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hi = m
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} else {
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lo = m
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}
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}
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zone := &l.zone[tx[lo].index]
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name = zone.name
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offset = zone.offset
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isDST = zone.isDST
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start = tx[lo].when
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// end = maintained during the search
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return
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}
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// lookupName returns information about the time zone with
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// the given name (such as "EST") at the given pseudo-Unix time
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// (what the given time of day would be in UTC).
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func (l *Location) lookupName(name string, unix int64) (offset int, isDST bool, ok bool) {
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l = l.get()
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// First try for a zone with the right name that was actually
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// in effect at the given time. (In Sydney, Australia, both standard
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// and daylight-savings time are abbreviated "EST". Using the
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// offset helps us pick the right one for the given time.
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// It's not perfect: during the backward transition we might pick
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// either one.)
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for i := range l.zone {
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zone := &l.zone[i]
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if zone.name == name {
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nam, offset, isDST, _, _ := l.lookup(unix - int64(zone.offset))
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if nam == zone.name {
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return offset, isDST, true
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}
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}
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}
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// Otherwise fall back to an ordinary name match.
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for i := range l.zone {
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zone := &l.zone[i]
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if zone.name == name {
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return zone.offset, zone.isDST, true
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}
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}
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// Otherwise, give up.
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return
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}
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// lookupOffset returns information about the time zone with
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// the given offset (such as -5*60*60).
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func (l *Location) lookupOffset(offset int) (name string, isDST bool, ok bool) {
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l = l.get()
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for i := range l.zone {
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zone := &l.zone[i]
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if zone.offset == offset {
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return zone.name, zone.isDST, true
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}
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}
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return
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}
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// NOTE(rsc): Eventually we will need to accept the POSIX TZ environment
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// syntax too, but I don't feel like implementing it today.
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var zoneinfo, _ = syscall.Getenv("ZONEINFO")
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// LoadLocation returns the Location with the given name.
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//
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// If the name is "" or "UTC", LoadLocation returns UTC.
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// If the name is "Local", LoadLocation returns Local.
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//
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// Otherwise, the name is taken to be a location name corresponding to a file
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// in the IANA Time Zone database, such as "America/New_York".
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//
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// The time zone database needed by LoadLocation may not be
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// present on all systems, especially non-Unix systems.
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// LoadLocation looks in the directory or uncompressed zip file
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// named by the ZONEINFO environment variable, if any, then looks in
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// known installation locations on Unix systems,
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// and finally looks in $GOROOT/lib/time/zoneinfo.zip.
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func LoadLocation(name string) (*Location, error) {
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if name == "" || name == "UTC" {
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return UTC, nil
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}
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if name == "Local" {
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return Local, nil
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}
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if zoneinfo != "" {
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if z, err := loadZoneFile(zoneinfo, name); err == nil {
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z.name = name
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return z, nil
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}
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}
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return loadLocation(name)
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}
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