c2047754c3
Compiler changes: * Change map assignment to use mapassign and assign value directly. * Change string iteration to use decoderune, faster for ASCII strings. * Change makeslice to take int, and use makeslice64 for larger values. * Add new noverflow field to hmap struct used for maps. Unresolved problems, to be fixed later: * Commented out test in go/types/sizes_test.go that doesn't compile. * Commented out reflect.TestStructOf test for padding after zero-sized field. Reviewed-on: https://go-review.googlesource.com/35231 gotools/: Updates for Go 1.8rc1. * Makefile.am (go_cmd_go_files): Add bug.go. (s-zdefaultcc): Write defaultPkgConfig. * Makefile.in: Rebuild. From-SVN: r244456
166 lines
3.1 KiB
Go
166 lines
3.1 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Pool is no-op under race detector, so all these tests do not work.
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// +build !race
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package sync_test
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import (
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"runtime"
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"runtime/debug"
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. "sync"
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"sync/atomic"
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"testing"
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"time"
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)
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func TestPool(t *testing.T) {
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// disable GC so we can control when it happens.
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defer debug.SetGCPercent(debug.SetGCPercent(-1))
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var p Pool
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if p.Get() != nil {
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t.Fatal("expected empty")
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}
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p.Put("a")
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p.Put("b")
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if g := p.Get(); g != "a" {
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t.Fatalf("got %#v; want a", g)
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}
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if g := p.Get(); g != "b" {
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t.Fatalf("got %#v; want b", g)
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}
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if g := p.Get(); g != nil {
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t.Fatalf("got %#v; want nil", g)
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}
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p.Put("c")
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debug.SetGCPercent(100) // to allow following GC to actually run
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runtime.GC()
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if g := p.Get(); g != nil {
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t.Fatalf("got %#v; want nil after GC", g)
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}
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}
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func TestPoolNew(t *testing.T) {
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// disable GC so we can control when it happens.
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defer debug.SetGCPercent(debug.SetGCPercent(-1))
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i := 0
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p := Pool{
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New: func() interface{} {
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i++
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return i
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},
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}
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if v := p.Get(); v != 1 {
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t.Fatalf("got %v; want 1", v)
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}
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if v := p.Get(); v != 2 {
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t.Fatalf("got %v; want 2", v)
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}
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p.Put(42)
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if v := p.Get(); v != 42 {
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t.Fatalf("got %v; want 42", v)
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}
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if v := p.Get(); v != 3 {
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t.Fatalf("got %v; want 3", v)
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}
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}
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// Test that Pool does not hold pointers to previously cached resources.
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func TestPoolGC(t *testing.T) {
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testPool(t, true)
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}
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// Test that Pool releases resources on GC.
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func TestPoolRelease(t *testing.T) {
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testPool(t, false)
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}
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func testPool(t *testing.T, drain bool) {
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t.Skip("gccgo imprecise GC breaks this test")
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var p Pool
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const N = 100
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loop:
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for try := 0; try < 3; try++ {
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var fin, fin1 uint32
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for i := 0; i < N; i++ {
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v := new(string)
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runtime.SetFinalizer(v, func(vv *string) {
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atomic.AddUint32(&fin, 1)
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})
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p.Put(v)
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}
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if drain {
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for i := 0; i < N; i++ {
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p.Get()
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}
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}
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for i := 0; i < 5; i++ {
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runtime.GC()
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time.Sleep(time.Duration(i*100+10) * time.Millisecond)
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// 1 pointer can remain on stack or elsewhere
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if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 {
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continue loop
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}
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}
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t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try)
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}
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}
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func TestPoolStress(t *testing.T) {
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const P = 10
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N := int(1e6)
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if testing.Short() {
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N /= 100
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}
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var p Pool
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done := make(chan bool)
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for i := 0; i < P; i++ {
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go func() {
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var v interface{} = 0
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for j := 0; j < N; j++ {
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if v == nil {
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v = 0
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}
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p.Put(v)
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v = p.Get()
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if v != nil && v.(int) != 0 {
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t.Errorf("expect 0, got %v", v)
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break
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}
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}
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done <- true
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}()
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}
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for i := 0; i < P; i++ {
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<-done
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}
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}
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func BenchmarkPool(b *testing.B) {
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var p Pool
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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p.Put(1)
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p.Get()
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}
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})
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}
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func BenchmarkPoolOverflow(b *testing.B) {
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var p Pool
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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for b := 0; b < 100; b++ {
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p.Put(1)
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}
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for b := 0; b < 100; b++ {
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p.Get()
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}
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}
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})
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}
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