af929c62a2
From-SVN: r726
3213 lines
86 KiB
C
3213 lines
86 KiB
C
/* Language-independent node constructors for parse phase of GNU compiler.
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Copyright (C) 1987, 1988, 1992 Free Software Foundation, Inc.
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* This file contains the low level primitives for operating on tree nodes,
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including allocation, list operations, interning of identifiers,
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construction of data type nodes and statement nodes,
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and construction of type conversion nodes. It also contains
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tables index by tree code that describe how to take apart
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nodes of that code.
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It is intended to be language-independent, but occasionally
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calls language-dependent routines defined (for C) in typecheck.c.
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The low-level allocation routines oballoc and permalloc
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are used also for allocating many other kinds of objects
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by all passes of the compiler. */
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#include "config.h"
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#include <stdio.h>
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#include "flags.h"
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#include "function.h"
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#include "tree.h"
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#include "obstack.h"
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#include "gvarargs.h"
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#define obstack_chunk_alloc xmalloc
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#define obstack_chunk_free free
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extern int xmalloc ();
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extern void free ();
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/* Tree nodes of permanent duration are allocated in this obstack.
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They are the identifier nodes, and everything outside of
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the bodies and parameters of function definitions. */
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struct obstack permanent_obstack;
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/* The initial RTL, and all ..._TYPE nodes, in a function
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are allocated in this obstack. Usually they are freed at the
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end of the function, but if the function is inline they are saved.
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For top-level functions, this is maybepermanent_obstack.
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Separate obstacks are made for nested functions. */
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struct obstack *function_maybepermanent_obstack;
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/* This is the function_maybepermanent_obstack for top-level functions. */
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struct obstack maybepermanent_obstack;
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/* The contents of the current function definition are allocated
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in this obstack, and all are freed at the end of the function.
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For top-level functions, this is temporary_obstack.
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Separate obstacks are made for nested functions. */
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struct obstack *function_obstack;
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/* This is used for reading initializers of global variables. */
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struct obstack temporary_obstack;
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/* The tree nodes of an expression are allocated
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in this obstack, and all are freed at the end of the expression. */
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struct obstack momentary_obstack;
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/* The tree nodes of a declarator are allocated
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in this obstack, and all are freed when the declarator
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has been parsed. */
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static struct obstack temp_decl_obstack;
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/* This points at either permanent_obstack
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or the current function_maybepermanent_obstack. */
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struct obstack *saveable_obstack;
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/* This is same as saveable_obstack during parse and expansion phase;
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it points to the current function's obstack during optimization.
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This is the obstack to be used for creating rtl objects. */
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struct obstack *rtl_obstack;
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/* This points at either permanent_obstack or the current function_obstack. */
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struct obstack *current_obstack;
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/* This points at either permanent_obstack or the current function_obstack
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or momentary_obstack. */
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struct obstack *expression_obstack;
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/* Stack of obstack selections for push_obstacks and pop_obstacks. */
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struct obstack_stack
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{
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struct obstack_stack *next;
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struct obstack *current;
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struct obstack *saveable;
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struct obstack *expression;
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struct obstack *rtl;
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};
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struct obstack_stack *obstack_stack;
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/* Obstack for allocating struct obstack_stack entries. */
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static struct obstack obstack_stack_obstack;
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/* Addresses of first objects in some obstacks.
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This is for freeing their entire contents. */
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char *maybepermanent_firstobj;
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char *temporary_firstobj;
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char *momentary_firstobj;
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char *temp_decl_firstobj;
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/* Nonzero means all ..._TYPE nodes should be allocated permanently. */
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int all_types_permanent;
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/* Stack of places to restore the momentary obstack back to. */
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struct momentary_level
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{
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/* Pointer back to previous such level. */
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struct momentary_level *prev;
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/* First object allocated within this level. */
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char *base;
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/* Value of expression_obstack saved at entry to this level. */
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struct obstack *obstack;
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};
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struct momentary_level *momentary_stack;
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/* Table indexed by tree code giving a string containing a character
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classifying the tree code. Possibilities are
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t, d, s, c, r, <, 1, 2 and e. See tree.def for details. */
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#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) TYPE,
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char *standard_tree_code_type[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Table indexed by tree code giving number of expression
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operands beyond the fixed part of the node structure.
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Not used for types or decls. */
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#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) LENGTH,
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int standard_tree_code_length[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Names of tree components.
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Used for printing out the tree and error messages. */
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#define DEFTREECODE(SYM, NAME, TYPE, LEN) NAME,
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char *standard_tree_code_name[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Table indexed by tree code giving a string containing a character
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classifying the tree code. Possibilities are
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t, d, s, c, r, e, <, 1 and 2. See tree.def for details. */
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char **tree_code_type;
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/* Table indexed by tree code giving number of expression
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operands beyond the fixed part of the node structure.
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Not used for types or decls. */
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int *tree_code_length;
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/* Table indexed by tree code giving name of tree code, as a string. */
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char **tree_code_name;
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/* Statistics-gathering stuff. */
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typedef enum
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{
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d_kind, t_kind, s_kind, r_kind, e_kind, c_kind,
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id_kind, op_id_kind, perm_list_kind, temp_list_kind,
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vec_kind, x_kind, lang_decl, lang_type, all_kinds
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} tree_node_kind;
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int tree_node_counts[(int)all_kinds];
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int tree_node_sizes[(int)all_kinds];
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int id_string_size = 0;
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char *tree_node_kind_names[] = { "decls", "types", "stmts", "refs", "exprs", "constants",
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"identifiers", "op_identifiers", "perm_tree_lists", "temp_tree_lists",
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"vecs", "random kinds", "lang_decl kinds", "lang_type kinds" };
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/* Hash table for uniquizing IDENTIFIER_NODEs by name. */
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#define MAX_HASH_TABLE 1009
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static tree hash_table[MAX_HASH_TABLE]; /* id hash buckets */
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/* 0 while creating built-in identifiers. */
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static int do_identifier_warnings;
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extern char *mode_name[];
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void gcc_obstack_init ();
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static tree stabilize_reference_1 ();
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/* Init the principal obstacks. */
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void
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init_obstacks ()
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{
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gcc_obstack_init (&obstack_stack_obstack);
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gcc_obstack_init (&permanent_obstack);
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gcc_obstack_init (&temporary_obstack);
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temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0);
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gcc_obstack_init (&momentary_obstack);
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momentary_firstobj = (char *) obstack_alloc (&momentary_obstack, 0);
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gcc_obstack_init (&maybepermanent_obstack);
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maybepermanent_firstobj
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= (char *) obstack_alloc (&maybepermanent_obstack, 0);
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gcc_obstack_init (&temp_decl_obstack);
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temp_decl_firstobj = (char *) obstack_alloc (&temp_decl_obstack, 0);
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function_obstack = &temporary_obstack;
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function_maybepermanent_obstack = &maybepermanent_obstack;
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current_obstack = &permanent_obstack;
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expression_obstack = &permanent_obstack;
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rtl_obstack = saveable_obstack = &permanent_obstack;
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/* Init the hash table of identifiers. */
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bzero (hash_table, sizeof hash_table);
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}
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void
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gcc_obstack_init (obstack)
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struct obstack *obstack;
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{
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/* Let particular systems override the size of a chunk. */
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#ifndef OBSTACK_CHUNK_SIZE
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#define OBSTACK_CHUNK_SIZE 0
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#endif
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/* Let them override the alloc and free routines too. */
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#ifndef OBSTACK_CHUNK_ALLOC
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#define OBSTACK_CHUNK_ALLOC xmalloc
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#endif
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#ifndef OBSTACK_CHUNK_FREE
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#define OBSTACK_CHUNK_FREE free
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#endif
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_obstack_begin (obstack, OBSTACK_CHUNK_SIZE, 0,
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(void *(*) ()) OBSTACK_CHUNK_ALLOC,
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(void (*) ()) OBSTACK_CHUNK_FREE);
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}
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/* Save all variables describing the current status into the structure *P.
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This is used before starting a nested function. */
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void
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save_tree_status (p)
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struct function *p;
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{
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p->all_types_permanent = all_types_permanent;
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p->momentary_stack = momentary_stack;
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p->maybepermanent_firstobj = maybepermanent_firstobj;
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p->momentary_firstobj = momentary_firstobj;
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p->function_obstack = function_obstack;
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p->function_maybepermanent_obstack = function_maybepermanent_obstack;
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p->current_obstack = current_obstack;
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p->expression_obstack = expression_obstack;
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p->saveable_obstack = saveable_obstack;
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p->rtl_obstack = rtl_obstack;
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function_obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
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gcc_obstack_init (function_obstack);
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function_maybepermanent_obstack
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= (struct obstack *) xmalloc (sizeof (struct obstack));
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gcc_obstack_init (function_maybepermanent_obstack);
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current_obstack = &permanent_obstack;
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expression_obstack = &permanent_obstack;
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rtl_obstack = saveable_obstack = &permanent_obstack;
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momentary_firstobj = (char *) obstack_finish (&momentary_obstack);
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maybepermanent_firstobj
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= (char *) obstack_finish (function_maybepermanent_obstack);
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}
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/* Restore all variables describing the current status from the structure *P.
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This is used after a nested function. */
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void
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restore_tree_status (p)
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struct function *p;
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{
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all_types_permanent = p->all_types_permanent;
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momentary_stack = p->momentary_stack;
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obstack_free (&momentary_obstack, momentary_firstobj);
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obstack_free (function_obstack, 0);
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obstack_free (function_maybepermanent_obstack, 0);
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free (function_obstack);
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momentary_firstobj = p->momentary_firstobj;
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maybepermanent_firstobj = p->maybepermanent_firstobj;
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function_obstack = p->function_obstack;
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function_maybepermanent_obstack = p->function_maybepermanent_obstack;
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current_obstack = p->current_obstack;
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expression_obstack = p->expression_obstack;
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saveable_obstack = p->saveable_obstack;
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rtl_obstack = p->rtl_obstack;
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}
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/* Start allocating on the temporary (per function) obstack.
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This is done in start_function before parsing the function body,
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and before each initialization at top level, and to go back
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to temporary allocation after doing end_temporary_allocation. */
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void
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temporary_allocation ()
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{
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/* Note that function_obstack at top level points to temporary_obstack.
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But within a nested function context, it is a separate obstack. */
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current_obstack = function_obstack;
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expression_obstack = function_obstack;
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rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
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momentary_stack = 0;
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}
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/* Start allocating on the permanent obstack but don't
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free the temporary data. After calling this, call
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`permanent_allocation' to fully resume permanent allocation status. */
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void
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end_temporary_allocation ()
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{
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current_obstack = &permanent_obstack;
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expression_obstack = &permanent_obstack;
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rtl_obstack = saveable_obstack = &permanent_obstack;
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}
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/* Resume allocating on the temporary obstack, undoing
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effects of `end_temporary_allocation'. */
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void
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resume_temporary_allocation ()
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{
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current_obstack = function_obstack;
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expression_obstack = function_obstack;
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rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
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}
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/* While doing temporary allocation, switch to allocating in such a
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way as to save all nodes if the function is inlined. Call
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resume_temporary_allocation to go back to ordinary temporary
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allocation. */
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void
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saveable_allocation ()
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{
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/* Note that function_obstack at top level points to temporary_obstack.
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But within a nested function context, it is a separate obstack. */
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expression_obstack = current_obstack = saveable_obstack;
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}
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/* Switch to current obstack CURRENT and maybepermanent obstack SAVEABLE,
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recording the previously current obstacks on a stack.
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This does not free any storage in any obstack. */
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void
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push_obstacks (current, saveable)
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struct obstack *current, *saveable;
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{
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struct obstack_stack *p
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= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
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(sizeof (struct obstack_stack)));
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p->current = current_obstack;
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p->saveable = saveable_obstack;
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p->expression = expression_obstack;
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p->rtl = rtl_obstack;
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p->next = obstack_stack;
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obstack_stack = p;
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current_obstack = current;
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expression_obstack = current;
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rtl_obstack = saveable_obstack = saveable;
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}
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/* Save the current set of obstacks, but don't change them. */
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void
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push_obstacks_nochange ()
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{
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struct obstack_stack *p
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= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
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(sizeof (struct obstack_stack)));
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p->current = current_obstack;
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p->saveable = saveable_obstack;
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p->expression = expression_obstack;
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p->rtl = rtl_obstack;
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p->next = obstack_stack;
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obstack_stack = p;
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}
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/* Pop the obstack selection stack. */
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void
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pop_obstacks ()
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{
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struct obstack_stack *p = obstack_stack;
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obstack_stack = p->next;
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current_obstack = p->current;
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saveable_obstack = p->saveable;
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expression_obstack = p->expression;
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rtl_obstack = p->rtl;
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obstack_free (&obstack_stack_obstack, p);
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}
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/* Nonzero if temporary allocation is currently in effect.
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Zero if currently doing permanent allocation. */
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int
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||
allocation_temporary_p ()
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{
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return current_obstack != &permanent_obstack;
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}
|
||
|
||
/* Go back to allocating on the permanent obstack
|
||
and free everything in the temporary obstack.
|
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This is done in finish_function after fully compiling a function. */
|
||
|
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void
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permanent_allocation ()
|
||
{
|
||
/* Free up previous temporary obstack data */
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||
obstack_free (&temporary_obstack, temporary_firstobj);
|
||
obstack_free (&momentary_obstack, momentary_firstobj);
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||
obstack_free (&maybepermanent_obstack, maybepermanent_firstobj);
|
||
obstack_free (&temp_decl_obstack, temp_decl_firstobj);
|
||
|
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current_obstack = &permanent_obstack;
|
||
expression_obstack = &permanent_obstack;
|
||
rtl_obstack = saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
/* Save permanently everything on the maybepermanent_obstack. */
|
||
|
||
void
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||
preserve_data ()
|
||
{
|
||
maybepermanent_firstobj
|
||
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
|
||
}
|
||
|
||
void
|
||
preserve_initializer ()
|
||
{
|
||
temporary_firstobj
|
||
= (char *) obstack_alloc (&temporary_obstack, 0);
|
||
momentary_firstobj
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||
= (char *) obstack_alloc (&momentary_obstack, 0);
|
||
maybepermanent_firstobj
|
||
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
|
||
}
|
||
|
||
/* Start allocating new rtl in current_obstack.
|
||
Use resume_temporary_allocation
|
||
to go back to allocating rtl in saveable_obstack. */
|
||
|
||
void
|
||
rtl_in_current_obstack ()
|
||
{
|
||
rtl_obstack = current_obstack;
|
||
}
|
||
|
||
/* Temporarily allocate rtl from saveable_obstack. Return 1 if we were
|
||
previously allocating it from current_obstack. */
|
||
|
||
int
|
||
rtl_in_saveable_obstack ()
|
||
{
|
||
if (rtl_obstack == current_obstack)
|
||
{
|
||
rtl_obstack = saveable_obstack;
|
||
return 1;
|
||
}
|
||
else
|
||
return 0;
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the current obstack
|
||
and return a pointer to them.
|
||
In practice the current obstack is always the temporary one. */
|
||
|
||
char *
|
||
oballoc (size)
|
||
int size;
|
||
{
|
||
return (char *) obstack_alloc (current_obstack, size);
|
||
}
|
||
|
||
/* Free the object PTR in the current obstack
|
||
as well as everything allocated since PTR.
|
||
In practice the current obstack is always the temporary one. */
|
||
|
||
void
|
||
obfree (ptr)
|
||
char *ptr;
|
||
{
|
||
obstack_free (current_obstack, ptr);
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the permanent obstack
|
||
and return a pointer to them. */
|
||
|
||
char *
|
||
permalloc (size)
|
||
long size;
|
||
{
|
||
return (char *) obstack_alloc (&permanent_obstack, size);
|
||
}
|
||
|
||
/* Allocate NELEM items of SIZE bytes in the permanent obstack
|
||
and return a pointer to them. The storage is cleared before
|
||
returning the value. */
|
||
|
||
char *
|
||
perm_calloc (nelem, size)
|
||
int nelem;
|
||
long size;
|
||
{
|
||
char *rval = (char *) obstack_alloc (&permanent_obstack, nelem * size);
|
||
bzero (rval, nelem * size);
|
||
return rval;
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the saveable obstack
|
||
and return a pointer to them. */
|
||
|
||
char *
|
||
savealloc (size)
|
||
int size;
|
||
{
|
||
return (char *) obstack_alloc (saveable_obstack, size);
|
||
}
|
||
|
||
/* Print out which obstack an object is in. */
|
||
|
||
void
|
||
debug_obstack (object)
|
||
char *object;
|
||
{
|
||
struct obstack *obstack = NULL;
|
||
char *obstack_name = NULL;
|
||
struct function *p;
|
||
|
||
for (p = outer_function_chain; p; p = p->next)
|
||
{
|
||
if (_obstack_allocated_p (p->function_obstack, object))
|
||
{
|
||
obstack = p->function_obstack;
|
||
obstack_name = "containing function obstack";
|
||
}
|
||
if (_obstack_allocated_p (p->function_maybepermanent_obstack, object))
|
||
{
|
||
obstack = p->function_maybepermanent_obstack;
|
||
obstack_name = "containing function maybepermanent obstack";
|
||
}
|
||
}
|
||
|
||
if (_obstack_allocated_p (&obstack_stack_obstack, object))
|
||
{
|
||
obstack = &obstack_stack_obstack;
|
||
obstack_name = "obstack_stack_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (function_obstack, object))
|
||
{
|
||
obstack = function_obstack;
|
||
obstack_name = "function obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&permanent_obstack, object))
|
||
{
|
||
obstack = &permanent_obstack;
|
||
obstack_name = "permanent_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&momentary_obstack, object))
|
||
{
|
||
obstack = &momentary_obstack;
|
||
obstack_name = "momentary_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (function_maybepermanent_obstack, object))
|
||
{
|
||
obstack = function_maybepermanent_obstack;
|
||
obstack_name = "function maybepermanent obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&temp_decl_obstack, object))
|
||
{
|
||
obstack = &temp_decl_obstack;
|
||
obstack_name = "temp_decl_obstack";
|
||
}
|
||
|
||
/* Check to see if the object is in the free area of the obstack. */
|
||
if (obstack != NULL)
|
||
{
|
||
if (object >= obstack->next_free
|
||
&& object < obstack->chunk_limit)
|
||
fprintf (stderr, "object in free portion of obstack %s.\n",
|
||
obstack_name);
|
||
else
|
||
fprintf (stderr, "object allocated from %s.\n", obstack_name);
|
||
}
|
||
else
|
||
fprintf (stderr, "object not allocated from any obstack.\n");
|
||
}
|
||
|
||
/* Return 1 if OBJ is in the permanent obstack.
|
||
This is slow, and should be used only for debugging.
|
||
Use TREE_PERMANENT for other purposes. */
|
||
|
||
int
|
||
object_permanent_p (obj)
|
||
tree obj;
|
||
{
|
||
return _obstack_allocated_p (&permanent_obstack, obj);
|
||
}
|
||
|
||
/* Start a level of momentary allocation.
|
||
In C, each compound statement has its own level
|
||
and that level is freed at the end of each statement.
|
||
All expression nodes are allocated in the momentary allocation level. */
|
||
|
||
void
|
||
push_momentary ()
|
||
{
|
||
struct momentary_level *tem
|
||
= (struct momentary_level *) obstack_alloc (&momentary_obstack,
|
||
sizeof (struct momentary_level));
|
||
tem->prev = momentary_stack;
|
||
tem->base = (char *) obstack_base (&momentary_obstack);
|
||
tem->obstack = expression_obstack;
|
||
momentary_stack = tem;
|
||
expression_obstack = &momentary_obstack;
|
||
}
|
||
|
||
/* Free all the storage in the current momentary-allocation level.
|
||
In C, this happens at the end of each statement. */
|
||
|
||
void
|
||
clear_momentary ()
|
||
{
|
||
obstack_free (&momentary_obstack, momentary_stack->base);
|
||
}
|
||
|
||
/* Discard a level of momentary allocation.
|
||
In C, this happens at the end of each compound statement.
|
||
Restore the status of expression node allocation
|
||
that was in effect before this level was created. */
|
||
|
||
void
|
||
pop_momentary ()
|
||
{
|
||
struct momentary_level *tem = momentary_stack;
|
||
momentary_stack = tem->prev;
|
||
expression_obstack = tem->obstack;
|
||
obstack_free (&momentary_obstack, tem);
|
||
}
|
||
|
||
/* Call when starting to parse a declaration:
|
||
make expressions in the declaration last the length of the function.
|
||
Returns an argument that should be passed to resume_momentary later. */
|
||
|
||
int
|
||
suspend_momentary ()
|
||
{
|
||
register int tem = expression_obstack == &momentary_obstack;
|
||
expression_obstack = saveable_obstack;
|
||
return tem;
|
||
}
|
||
|
||
/* Call when finished parsing a declaration:
|
||
restore the treatment of node-allocation that was
|
||
in effect before the suspension.
|
||
YES should be the value previously returned by suspend_momentary. */
|
||
|
||
void
|
||
resume_momentary (yes)
|
||
int yes;
|
||
{
|
||
if (yes)
|
||
expression_obstack = &momentary_obstack;
|
||
}
|
||
|
||
/* Init the tables indexed by tree code.
|
||
Note that languages can add to these tables to define their own codes. */
|
||
|
||
void
|
||
init_tree_codes ()
|
||
{
|
||
tree_code_type = (char **) xmalloc (sizeof (standard_tree_code_type));
|
||
tree_code_length = (int *) xmalloc (sizeof (standard_tree_code_length));
|
||
tree_code_name = (char **) xmalloc (sizeof (standard_tree_code_name));
|
||
bcopy (standard_tree_code_type, tree_code_type,
|
||
sizeof (standard_tree_code_type));
|
||
bcopy (standard_tree_code_length, tree_code_length,
|
||
sizeof (standard_tree_code_length));
|
||
bcopy (standard_tree_code_name, tree_code_name,
|
||
sizeof (standard_tree_code_name));
|
||
}
|
||
|
||
/* Return a newly allocated node of code CODE.
|
||
Initialize the node's unique id and its TREE_PERMANENT flag.
|
||
For decl and type nodes, some other fields are initialized.
|
||
The rest of the node is initialized to zero.
|
||
|
||
Achoo! I got a code in the node. */
|
||
|
||
tree
|
||
make_node (code)
|
||
enum tree_code code;
|
||
{
|
||
register tree t;
|
||
register int type = TREE_CODE_CLASS (code);
|
||
register int length;
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i;
|
||
register tree_node_kind kind;
|
||
|
||
switch (type)
|
||
{
|
||
case 'd': /* A decl node */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = d_kind;
|
||
#endif
|
||
length = sizeof (struct tree_decl);
|
||
/* All decls in an inline function need to be saved. */
|
||
if (obstack != &permanent_obstack)
|
||
obstack = saveable_obstack;
|
||
/* PARM_DECLs always go on saveable_obstack, not permanent,
|
||
even though we may make them before the function turns
|
||
on temporary allocation. */
|
||
else if (code == PARM_DECL)
|
||
obstack = function_maybepermanent_obstack;
|
||
break;
|
||
|
||
case 't': /* a type node */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = t_kind;
|
||
#endif
|
||
length = sizeof (struct tree_type);
|
||
/* All data types are put where we can preserve them if nec. */
|
||
if (obstack != &permanent_obstack)
|
||
obstack = all_types_permanent ? &permanent_obstack : saveable_obstack;
|
||
break;
|
||
|
||
case 's': /* an expression with side effects */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = s_kind;
|
||
goto usual_kind;
|
||
#endif
|
||
case 'r': /* a reference */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = r_kind;
|
||
goto usual_kind;
|
||
#endif
|
||
case 'e': /* an expression */
|
||
case '<': /* a comparison expression */
|
||
case '1': /* a unary arithmetic expression */
|
||
case '2': /* a binary arithmetic expression */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = e_kind;
|
||
usual_kind:
|
||
#endif
|
||
obstack = expression_obstack;
|
||
/* All BLOCK nodes are put where we can preserve them if nec.
|
||
Also their potential controllers. */
|
||
if ((code == BLOCK || code == BIND_EXPR)
|
||
&& obstack != &permanent_obstack)
|
||
obstack = saveable_obstack;
|
||
length = sizeof (struct tree_exp)
|
||
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
|
||
break;
|
||
|
||
case 'c': /* a constant */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = c_kind;
|
||
#endif
|
||
obstack = expression_obstack;
|
||
/* We can't use tree_code_length for this, since the number of words
|
||
is machine-dependent due to varying alignment of `double'. */
|
||
if (code == REAL_CST)
|
||
{
|
||
length = sizeof (struct tree_real_cst);
|
||
break;
|
||
}
|
||
|
||
case 'x': /* something random, like an identifier. */
|
||
#ifdef GATHER_STATISTICS
|
||
if (code == IDENTIFIER_NODE)
|
||
kind = id_kind;
|
||
else if (code == OP_IDENTIFIER)
|
||
kind = op_id_kind;
|
||
else if (code == TREE_VEC)
|
||
kind = vec_kind;
|
||
else
|
||
kind = x_kind;
|
||
#endif
|
||
length = sizeof (struct tree_common)
|
||
+ tree_code_length[(int) code] * sizeof (char *);
|
||
/* Identifier nodes are always permanent since they are
|
||
unique in a compiler run. */
|
||
if (code == IDENTIFIER_NODE) obstack = &permanent_obstack;
|
||
}
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)kind]++;
|
||
tree_node_sizes[(int)kind] += length;
|
||
#endif
|
||
|
||
TREE_TYPE (t) = 0;
|
||
TREE_CHAIN (t) = 0;
|
||
for (i = (length / sizeof (int)) - 1;
|
||
i >= sizeof (struct tree_common) / sizeof (int) - 1;
|
||
i--)
|
||
((int *) t)[i] = 0;
|
||
|
||
TREE_SET_CODE (t, code);
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
switch (type)
|
||
{
|
||
case 's':
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_TYPE (t) = void_type_node;
|
||
break;
|
||
|
||
case 'd':
|
||
if (code != FUNCTION_DECL)
|
||
DECL_ALIGN (t) = 1;
|
||
DECL_SOURCE_LINE (t) = lineno;
|
||
DECL_SOURCE_FILE (t) = (input_filename) ? input_filename : "<built-in>";
|
||
break;
|
||
|
||
case 't':
|
||
{
|
||
static unsigned next_type_uid = 1;
|
||
|
||
TYPE_UID (t) = next_type_uid++;
|
||
}
|
||
TYPE_ALIGN (t) = 1;
|
||
TYPE_MAIN_VARIANT (t) = t;
|
||
break;
|
||
|
||
case 'c':
|
||
TREE_CONSTANT (t) = 1;
|
||
break;
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return a new node with the same contents as NODE
|
||
except that its TREE_CHAIN is zero and it has a fresh uid. */
|
||
|
||
tree
|
||
copy_node (node)
|
||
tree node;
|
||
{
|
||
register tree t;
|
||
register enum tree_code code = TREE_CODE (node);
|
||
register int length;
|
||
register int i;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'd': /* A decl node */
|
||
length = sizeof (struct tree_decl);
|
||
break;
|
||
|
||
case 't': /* a type node */
|
||
length = sizeof (struct tree_type);
|
||
break;
|
||
|
||
case 'r': /* a reference */
|
||
case 'e': /* a expression */
|
||
case 's': /* an expression with side effects */
|
||
case '<': /* a comparison expression */
|
||
case '1': /* a unary arithmetic expression */
|
||
case '2': /* a binary arithmetic expression */
|
||
length = sizeof (struct tree_exp)
|
||
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
|
||
break;
|
||
|
||
case 'c': /* a constant */
|
||
/* We can't use tree_code_length for this, since the number of words
|
||
is machine-dependent due to varying alignment of `double'. */
|
||
if (code == REAL_CST)
|
||
{
|
||
length = sizeof (struct tree_real_cst);
|
||
break;
|
||
}
|
||
|
||
case 'x': /* something random, like an identifier. */
|
||
length = sizeof (struct tree_common)
|
||
+ tree_code_length[(int) code] * sizeof (char *);
|
||
if (code == TREE_VEC)
|
||
length += (TREE_VEC_LENGTH (node) - 1) * sizeof (char *);
|
||
}
|
||
|
||
t = (tree) obstack_alloc (current_obstack, length);
|
||
|
||
for (i = ((length + sizeof (int) - 1) / sizeof (int)) - 1;
|
||
i >= 0;
|
||
i--)
|
||
((int *) t)[i] = ((int *) node)[i];
|
||
|
||
TREE_CHAIN (t) = 0;
|
||
|
||
TREE_PERMANENT (t) = (current_obstack == &permanent_obstack);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return a copy of a chain of nodes, chained through the TREE_CHAIN field.
|
||
For example, this can copy a list made of TREE_LIST nodes. */
|
||
|
||
tree
|
||
copy_list (list)
|
||
tree list;
|
||
{
|
||
tree head;
|
||
register tree prev, next;
|
||
|
||
if (list == 0)
|
||
return 0;
|
||
|
||
head = prev = copy_node (list);
|
||
next = TREE_CHAIN (list);
|
||
while (next)
|
||
{
|
||
TREE_CHAIN (prev) = copy_node (next);
|
||
prev = TREE_CHAIN (prev);
|
||
next = TREE_CHAIN (next);
|
||
}
|
||
return head;
|
||
}
|
||
|
||
#define HASHBITS 30
|
||
|
||
/* Return an IDENTIFIER_NODE whose name is TEXT (a null-terminated string).
|
||
If an identifier with that name has previously been referred to,
|
||
the same node is returned this time. */
|
||
|
||
tree
|
||
get_identifier (text)
|
||
register char *text;
|
||
{
|
||
register int hi;
|
||
register int i;
|
||
register tree idp;
|
||
register int len, hash_len;
|
||
|
||
/* Compute length of text in len. */
|
||
for (len = 0; text[len]; len++);
|
||
|
||
/* Decide how much of that length to hash on */
|
||
hash_len = len;
|
||
if (warn_id_clash && len > id_clash_len)
|
||
hash_len = id_clash_len;
|
||
|
||
/* Compute hash code */
|
||
hi = hash_len * 613 + (unsigned)text[0];
|
||
for (i = 1; i < hash_len; i += 2)
|
||
hi = ((hi * 613) + (unsigned)(text[i]));
|
||
|
||
hi &= (1 << HASHBITS) - 1;
|
||
hi %= MAX_HASH_TABLE;
|
||
|
||
/* Search table for identifier */
|
||
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
|
||
if (IDENTIFIER_LENGTH (idp) == len
|
||
&& IDENTIFIER_POINTER (idp)[0] == text[0]
|
||
&& !bcmp (IDENTIFIER_POINTER (idp), text, len))
|
||
return idp; /* <-- return if found */
|
||
|
||
/* Not found; optionally warn about a similar identifier */
|
||
if (warn_id_clash && do_identifier_warnings && len >= id_clash_len)
|
||
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
|
||
if (!strncmp (IDENTIFIER_POINTER (idp), text, id_clash_len))
|
||
{
|
||
warning ("`%s' and `%s' identical in first %d characters",
|
||
IDENTIFIER_POINTER (idp), text, id_clash_len);
|
||
break;
|
||
}
|
||
|
||
if (tree_code_length[(int) IDENTIFIER_NODE] < 0)
|
||
abort (); /* set_identifier_size hasn't been called. */
|
||
|
||
/* Not found, create one, add to chain */
|
||
idp = make_node (IDENTIFIER_NODE);
|
||
IDENTIFIER_LENGTH (idp) = len;
|
||
#ifdef GATHER_STATISTICS
|
||
id_string_size += len;
|
||
#endif
|
||
|
||
IDENTIFIER_POINTER (idp) = obstack_copy0 (&permanent_obstack, text, len);
|
||
|
||
TREE_CHAIN (idp) = hash_table[hi];
|
||
hash_table[hi] = idp;
|
||
return idp; /* <-- return if created */
|
||
}
|
||
|
||
/* Enable warnings on similar identifiers (if requested).
|
||
Done after the built-in identifiers are created. */
|
||
|
||
void
|
||
start_identifier_warnings ()
|
||
{
|
||
do_identifier_warnings = 1;
|
||
}
|
||
|
||
/* Record the size of an identifier node for the language in use.
|
||
SIZE is the total size in bytes.
|
||
This is called by the language-specific files. This must be
|
||
called before allocating any identifiers. */
|
||
|
||
void
|
||
set_identifier_size (size)
|
||
int size;
|
||
{
|
||
tree_code_length[(int) IDENTIFIER_NODE]
|
||
= (size - sizeof (struct tree_common)) / sizeof (tree);
|
||
}
|
||
|
||
/* Return a newly constructed INTEGER_CST node whose constant value
|
||
is specified by the two ints LOW and HI.
|
||
The TREE_TYPE is set to `int'. */
|
||
|
||
tree
|
||
build_int_2 (low, hi)
|
||
int low, hi;
|
||
{
|
||
register tree t = make_node (INTEGER_CST);
|
||
TREE_INT_CST_LOW (t) = low;
|
||
TREE_INT_CST_HIGH (t) = hi;
|
||
TREE_TYPE (t) = integer_type_node;
|
||
return t;
|
||
}
|
||
|
||
/* Return a new REAL_CST node whose type is TYPE and value is D. */
|
||
|
||
tree
|
||
build_real (type, d)
|
||
tree type;
|
||
REAL_VALUE_TYPE d;
|
||
{
|
||
tree v;
|
||
|
||
/* Check for valid float value for this type on this target machine;
|
||
if not, can print error message and store a valid value in D. */
|
||
#ifdef CHECK_FLOAT_VALUE
|
||
CHECK_FLOAT_VALUE (TYPE_MODE (type), d);
|
||
#endif
|
||
|
||
v = make_node (REAL_CST);
|
||
TREE_TYPE (v) = type;
|
||
TREE_REAL_CST (v) = d;
|
||
return v;
|
||
}
|
||
|
||
/* Return a new REAL_CST node whose type is TYPE
|
||
and whose value is the integer value of the INTEGER_CST node I. */
|
||
|
||
#if !defined (REAL_IS_NOT_DOUBLE) || defined (REAL_ARITHMETIC)
|
||
|
||
REAL_VALUE_TYPE
|
||
real_value_from_int_cst (i)
|
||
tree i;
|
||
{
|
||
REAL_VALUE_TYPE d;
|
||
#ifdef REAL_ARITHMETIC
|
||
REAL_VALUE_FROM_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i));
|
||
#else /* not REAL_ARITHMETIC */
|
||
if (TREE_INT_CST_HIGH (i) < 0)
|
||
{
|
||
d = (double) (~ TREE_INT_CST_HIGH (i));
|
||
d *= ((double) (1 << (HOST_BITS_PER_INT / 2))
|
||
* (double) (1 << (HOST_BITS_PER_INT / 2)));
|
||
d += (double) (unsigned) (~ TREE_INT_CST_LOW (i));
|
||
d = (- d - 1.0);
|
||
}
|
||
else
|
||
{
|
||
d = (double) TREE_INT_CST_HIGH (i);
|
||
d *= ((double) (1 << (HOST_BITS_PER_INT / 2))
|
||
* (double) (1 << (HOST_BITS_PER_INT / 2)));
|
||
d += (double) (unsigned) TREE_INT_CST_LOW (i);
|
||
}
|
||
#endif /* not REAL_ARITHMETIC */
|
||
return d;
|
||
}
|
||
|
||
/* This function can't be implemented if we can't do arithmetic
|
||
on the float representation. */
|
||
|
||
tree
|
||
build_real_from_int_cst (type, i)
|
||
tree type;
|
||
tree i;
|
||
{
|
||
tree v;
|
||
REAL_VALUE_TYPE d;
|
||
|
||
v = make_node (REAL_CST);
|
||
TREE_TYPE (v) = type;
|
||
|
||
d = real_value_from_int_cst (i);
|
||
/* Check for valid float value for this type on this target machine;
|
||
if not, can print error message and store a valid value in D. */
|
||
#ifdef CHECK_FLOAT_VALUE
|
||
CHECK_FLOAT_VALUE (TYPE_MODE (type), d);
|
||
#endif
|
||
|
||
TREE_REAL_CST (v) = d;
|
||
return v;
|
||
}
|
||
|
||
#endif /* not REAL_IS_NOT_DOUBLE, or REAL_ARITHMETIC */
|
||
|
||
/* Return a newly constructed STRING_CST node whose value is
|
||
the LEN characters at STR.
|
||
The TREE_TYPE is not initialized. */
|
||
|
||
tree
|
||
build_string (len, str)
|
||
int len;
|
||
char *str;
|
||
{
|
||
register tree s = make_node (STRING_CST);
|
||
TREE_STRING_LENGTH (s) = len;
|
||
TREE_STRING_POINTER (s) = obstack_copy0 (saveable_obstack, str, len);
|
||
return s;
|
||
}
|
||
|
||
/* Return a newly constructed COMPLEX_CST node whose value is
|
||
specified by the real and imaginary parts REAL and IMAG.
|
||
Both REAL and IMAG should be constant nodes.
|
||
The TREE_TYPE is not initialized. */
|
||
|
||
tree
|
||
build_complex (real, imag)
|
||
tree real, imag;
|
||
{
|
||
register tree t = make_node (COMPLEX_CST);
|
||
TREE_REALPART (t) = real;
|
||
TREE_IMAGPART (t) = imag;
|
||
return t;
|
||
}
|
||
|
||
/* Build a newly constructed TREE_VEC node of length LEN. */
|
||
tree
|
||
make_tree_vec (len)
|
||
int len;
|
||
{
|
||
register tree t;
|
||
register int length = (len-1) * sizeof (tree) + sizeof (struct tree_vec);
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i;
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)vec_kind]++;
|
||
tree_node_sizes[(int)vec_kind] += length;
|
||
#endif
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
TREE_TYPE (t) = 0;
|
||
TREE_CHAIN (t) = 0;
|
||
for (i = (length / sizeof (int)) - 1;
|
||
i >= sizeof (struct tree_common) / sizeof (int) - 1;
|
||
i--)
|
||
((int *) t)[i] = 0;
|
||
TREE_SET_CODE (t, TREE_VEC);
|
||
TREE_VEC_LENGTH (t) = len;
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return 1 if EXPR is the integer constant zero. */
|
||
|
||
int
|
||
integer_zerop (expr)
|
||
tree expr;
|
||
{
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
return (TREE_CODE (expr) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (expr) == 0
|
||
&& TREE_INT_CST_HIGH (expr) == 0);
|
||
}
|
||
|
||
/* Return 1 if EXPR is the integer constant one. */
|
||
|
||
int
|
||
integer_onep (expr)
|
||
tree expr;
|
||
{
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
return (TREE_CODE (expr) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (expr) == 1
|
||
&& TREE_INT_CST_HIGH (expr) == 0);
|
||
}
|
||
|
||
/* Return 1 if EXPR is an integer containing all 1's
|
||
in as much precision as it contains. */
|
||
|
||
int
|
||
integer_all_onesp (expr)
|
||
tree expr;
|
||
{
|
||
register int prec;
|
||
register int uns;
|
||
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
if (TREE_CODE (expr) != INTEGER_CST)
|
||
return 0;
|
||
|
||
uns = TREE_UNSIGNED (TREE_TYPE (expr));
|
||
if (!uns)
|
||
return TREE_INT_CST_LOW (expr) == -1 && TREE_INT_CST_HIGH (expr) == -1;
|
||
|
||
prec = TYPE_PRECISION (TREE_TYPE (expr));
|
||
if (prec >= HOST_BITS_PER_INT)
|
||
{
|
||
int high_value, shift_amount;
|
||
|
||
shift_amount = prec - HOST_BITS_PER_INT;
|
||
|
||
if (shift_amount > HOST_BITS_PER_INT)
|
||
/* Can not handle precisions greater than twice the host int size. */
|
||
abort ();
|
||
else if (shift_amount == HOST_BITS_PER_INT)
|
||
/* Shifting by the host word size is undefined according to the ANSI
|
||
standard, so we must handle this as a special case. */
|
||
high_value = -1;
|
||
else
|
||
high_value = (1 << shift_amount) - 1;
|
||
|
||
return TREE_INT_CST_LOW (expr) == -1
|
||
&& TREE_INT_CST_HIGH (expr) == high_value;
|
||
}
|
||
else
|
||
return TREE_INT_CST_LOW (expr) == (1 << prec) - 1;
|
||
}
|
||
|
||
/* Return 1 if EXPR is an integer constant that is a power of 2 (i.e., has only
|
||
one bit on). */
|
||
|
||
int
|
||
integer_pow2p (expr)
|
||
tree expr;
|
||
{
|
||
int high, low;
|
||
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
if (TREE_CODE (expr) != INTEGER_CST)
|
||
return 0;
|
||
|
||
high = TREE_INT_CST_HIGH (expr);
|
||
low = TREE_INT_CST_LOW (expr);
|
||
|
||
if (high == 0 && low == 0)
|
||
return 0;
|
||
|
||
return ((high == 0 && (low & (low - 1)) == 0)
|
||
|| (low == 0 && (high & (high - 1)) == 0));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant zero. */
|
||
|
||
int
|
||
real_zerop (expr)
|
||
tree expr;
|
||
{
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
return (TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst0));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant one. */
|
||
|
||
int
|
||
real_onep (expr)
|
||
tree expr;
|
||
{
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
return (TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst1));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant two. */
|
||
|
||
int
|
||
real_twop (expr)
|
||
tree expr;
|
||
{
|
||
while (TREE_CODE (expr) == NON_LVALUE_EXPR)
|
||
expr = TREE_OPERAND (expr, 0);
|
||
|
||
return (TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst2));
|
||
}
|
||
|
||
/* Nonzero if EXP is a constant or a cast of a constant. */
|
||
|
||
int
|
||
really_constant_p (exp)
|
||
tree exp;
|
||
{
|
||
while (TREE_CODE (exp) == NOP_EXPR
|
||
|| TREE_CODE (exp) == CONVERT_EXPR
|
||
|| TREE_CODE (exp) == NON_LVALUE_EXPR)
|
||
exp = TREE_OPERAND (exp, 0);
|
||
return TREE_CONSTANT (exp);
|
||
}
|
||
|
||
/* Return first list element whose TREE_VALUE is ELEM.
|
||
Return 0 if ELEM is not it LIST. */
|
||
|
||
tree
|
||
value_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == TREE_VALUE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return first list element whose TREE_PURPOSE is ELEM.
|
||
Return 0 if ELEM is not it LIST. */
|
||
|
||
tree
|
||
purpose_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == TREE_PURPOSE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return first list element whose BINFO_TYPE is ELEM.
|
||
Return 0 if ELEM is not it LIST. */
|
||
|
||
tree
|
||
binfo_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == BINFO_TYPE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return nonzero if ELEM is part of the chain CHAIN. */
|
||
|
||
int
|
||
chain_member (elem, chain)
|
||
tree elem, chain;
|
||
{
|
||
while (chain)
|
||
{
|
||
if (elem == chain)
|
||
return 1;
|
||
chain = TREE_CHAIN (chain);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Return the length of a chain of nodes chained through TREE_CHAIN.
|
||
We expect a null pointer to mark the end of the chain.
|
||
This is the Lisp primitive `length'. */
|
||
|
||
int
|
||
list_length (t)
|
||
tree t;
|
||
{
|
||
register tree tail;
|
||
register int len = 0;
|
||
|
||
for (tail = t; tail; tail = TREE_CHAIN (tail))
|
||
len++;
|
||
|
||
return len;
|
||
}
|
||
|
||
/* Concatenate two chains of nodes (chained through TREE_CHAIN)
|
||
by modifying the last node in chain 1 to point to chain 2.
|
||
This is the Lisp primitive `nconc'. */
|
||
|
||
tree
|
||
chainon (op1, op2)
|
||
tree op1, op2;
|
||
{
|
||
tree t;
|
||
|
||
if (op1)
|
||
{
|
||
for (t = op1; TREE_CHAIN (t); t = TREE_CHAIN (t))
|
||
if (t == op2) abort (); /* Circularity being created */
|
||
TREE_CHAIN (t) = op2;
|
||
return op1;
|
||
}
|
||
else return op2;
|
||
}
|
||
|
||
/* Return the last node in a chain of nodes (chained through TREE_CHAIN). */
|
||
|
||
tree
|
||
tree_last (chain)
|
||
register tree chain;
|
||
{
|
||
register tree next;
|
||
if (chain)
|
||
while (next = TREE_CHAIN (chain))
|
||
chain = next;
|
||
return chain;
|
||
}
|
||
|
||
/* Reverse the order of elements in the chain T,
|
||
and return the new head of the chain (old last element). */
|
||
|
||
tree
|
||
nreverse (t)
|
||
tree t;
|
||
{
|
||
register tree prev = 0, decl, next;
|
||
for (decl = t; decl; decl = next)
|
||
{
|
||
next = TREE_CHAIN (decl);
|
||
TREE_CHAIN (decl) = prev;
|
||
prev = decl;
|
||
}
|
||
return prev;
|
||
}
|
||
|
||
/* Given a chain CHAIN of tree nodes,
|
||
construct and return a list of those nodes. */
|
||
|
||
tree
|
||
listify (chain)
|
||
tree chain;
|
||
{
|
||
tree result = NULL_TREE;
|
||
tree in_tail = chain;
|
||
tree out_tail = NULL_TREE;
|
||
|
||
while (in_tail)
|
||
{
|
||
tree next = tree_cons (NULL_TREE, in_tail, NULL_TREE);
|
||
if (out_tail)
|
||
TREE_CHAIN (out_tail) = next;
|
||
else
|
||
result = next;
|
||
out_tail = next;
|
||
in_tail = TREE_CHAIN (in_tail);
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Return a newly created TREE_LIST node whose
|
||
purpose and value fields are PARM and VALUE. */
|
||
|
||
tree
|
||
build_tree_list (parm, value)
|
||
tree parm, value;
|
||
{
|
||
register tree t = make_node (TREE_LIST);
|
||
TREE_PURPOSE (t) = parm;
|
||
TREE_VALUE (t) = value;
|
||
return t;
|
||
}
|
||
|
||
/* Similar, but build on the temp_decl_obstack. */
|
||
|
||
tree
|
||
build_decl_list (parm, value)
|
||
tree parm, value;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temp_decl_obstack;
|
||
node = build_tree_list (parm, value);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Return a newly created TREE_LIST node whose
|
||
purpose and value fields are PARM and VALUE
|
||
and whose TREE_CHAIN is CHAIN. */
|
||
|
||
tree
|
||
tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
#if 0
|
||
register tree node = make_node (TREE_LIST);
|
||
#else
|
||
register int i;
|
||
register tree node = (tree) obstack_alloc (current_obstack, sizeof (struct tree_list));
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)x_kind]++;
|
||
tree_node_sizes[(int)x_kind] += sizeof (struct tree_list);
|
||
#endif
|
||
|
||
((int *)node)[(sizeof (struct tree_common)/sizeof (int)) - 1] = 0;
|
||
TREE_SET_CODE (node, TREE_LIST);
|
||
if (current_obstack == &permanent_obstack)
|
||
TREE_PERMANENT (node) = 1;
|
||
TREE_TYPE (node) = 0;
|
||
#endif
|
||
|
||
TREE_CHAIN (node) = chain;
|
||
TREE_PURPOSE (node) = purpose;
|
||
TREE_VALUE (node) = value;
|
||
return node;
|
||
}
|
||
|
||
/* Similar, but build on the temp_decl_obstack. */
|
||
|
||
tree
|
||
decl_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temp_decl_obstack;
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons' but make a permanent object. */
|
||
|
||
tree
|
||
perm_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &permanent_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons', but make this node temporary, regardless. */
|
||
|
||
tree
|
||
temp_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temporary_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons', but save this node if the function's RTL is saved. */
|
||
|
||
tree
|
||
saveable_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = saveable_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Return the size nominally occupied by an object of type TYPE
|
||
when it resides in memory. The value is measured in units of bytes,
|
||
and its data type is that normally used for type sizes
|
||
(which is the first type created by make_signed_type or
|
||
make_unsigned_type). */
|
||
|
||
tree
|
||
size_in_bytes (type)
|
||
tree type;
|
||
{
|
||
if (type == error_mark_node)
|
||
return integer_zero_node;
|
||
type = TYPE_MAIN_VARIANT (type);
|
||
if (TYPE_SIZE (type) == 0)
|
||
{
|
||
incomplete_type_error (0, type);
|
||
return integer_zero_node;
|
||
}
|
||
return size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
|
||
size_int (BITS_PER_UNIT));
|
||
}
|
||
|
||
/* Return the size of TYPE (in bytes) as an integer,
|
||
or return -1 if the size can vary. */
|
||
|
||
int
|
||
int_size_in_bytes (type)
|
||
tree type;
|
||
{
|
||
int size;
|
||
if (type == error_mark_node)
|
||
return 0;
|
||
type = TYPE_MAIN_VARIANT (type);
|
||
if (TYPE_SIZE (type) == 0)
|
||
return -1;
|
||
if (TREE_CODE (TYPE_SIZE (type)) != INTEGER_CST)
|
||
return -1;
|
||
size = TREE_INT_CST_LOW (TYPE_SIZE (type));
|
||
return (size + BITS_PER_UNIT - 1) / BITS_PER_UNIT;
|
||
}
|
||
|
||
/* Return, as an INTEGER_CST node, the number of elements for
|
||
TYPE (which is an ARRAY_TYPE) minus one.
|
||
This counts only elements of the top array. */
|
||
|
||
tree
|
||
array_type_nelts (type)
|
||
tree type;
|
||
{
|
||
tree index_type = TYPE_DOMAIN (type);
|
||
return (tree_int_cst_equal (TYPE_MIN_VALUE (index_type), integer_zero_node)
|
||
? TYPE_MAX_VALUE (index_type)
|
||
: fold (build (MINUS_EXPR, integer_type_node,
|
||
TYPE_MAX_VALUE (index_type),
|
||
TYPE_MIN_VALUE (index_type))));
|
||
}
|
||
|
||
/* Return nonzero if arg is static -- a reference to an object in
|
||
static storage. This is not the same as the C meaning of `static'. */
|
||
|
||
int
|
||
staticp (arg)
|
||
tree arg;
|
||
{
|
||
switch (TREE_CODE (arg))
|
||
{
|
||
case VAR_DECL:
|
||
case FUNCTION_DECL:
|
||
case CONSTRUCTOR:
|
||
return TREE_STATIC (arg) || TREE_EXTERNAL (arg);
|
||
|
||
case STRING_CST:
|
||
return 1;
|
||
|
||
case COMPONENT_REF:
|
||
case BIT_FIELD_REF:
|
||
return staticp (TREE_OPERAND (arg, 0));
|
||
|
||
case INDIRECT_REF:
|
||
return TREE_CONSTANT (TREE_OPERAND (arg, 0));
|
||
|
||
case ARRAY_REF:
|
||
if (TREE_CODE (TYPE_SIZE (TREE_TYPE (arg))) == INTEGER_CST
|
||
&& TREE_CODE (TREE_OPERAND (arg, 1)) == INTEGER_CST)
|
||
return staticp (TREE_OPERAND (arg, 0));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* This should be applied to any node which may be used in more than one place,
|
||
but must be evaluated only once. Normally, the code generator would
|
||
reevaluate the node each time; this forces it to compute it once and save
|
||
the result. This is done by encapsulating the node in a SAVE_EXPR. */
|
||
|
||
tree
|
||
save_expr (expr)
|
||
tree expr;
|
||
{
|
||
register tree t = fold (expr);
|
||
|
||
/* We don't care about whether this can be used as an lvalue in this
|
||
context. */
|
||
while (TREE_CODE (t) == NON_LVALUE_EXPR)
|
||
t = TREE_OPERAND (t, 0);
|
||
|
||
/* If the tree evaluates to a constant, then we don't want to hide that
|
||
fact (i.e. this allows further folding, and direct checks for constants).
|
||
However, a read-only object that has side effects cannot be bypassed.
|
||
Since it is no problem to reevaluate literals, we just return the
|
||
literal node. */
|
||
|
||
if (TREE_CONSTANT (t) || (TREE_READONLY (t) && ! TREE_SIDE_EFFECTS (t))
|
||
|| TREE_CODE (t) == SAVE_EXPR)
|
||
return t;
|
||
|
||
t = build (SAVE_EXPR, TREE_TYPE (expr), t, current_function_decl, NULL);
|
||
|
||
/* This expression might be placed ahead of a jump to ensure that the
|
||
value was computed on both sides of the jump. So make sure it isn't
|
||
eliminated as dead. */
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
return t;
|
||
}
|
||
|
||
/* Stabilize a reference so that we can use it any number of times
|
||
without causing its operands to be evaluated more than once.
|
||
Returns the stabilized reference.
|
||
|
||
Also allows conversion expressions whose operands are references.
|
||
Any other kind of expression is returned unchanged. */
|
||
|
||
tree
|
||
stabilize_reference (ref)
|
||
tree ref;
|
||
{
|
||
register tree result;
|
||
register enum tree_code code = TREE_CODE (ref);
|
||
|
||
switch (code)
|
||
{
|
||
case VAR_DECL:
|
||
case PARM_DECL:
|
||
case RESULT_DECL:
|
||
/* No action is needed in this case. */
|
||
return ref;
|
||
|
||
case NOP_EXPR:
|
||
case CONVERT_EXPR:
|
||
case FLOAT_EXPR:
|
||
case FIX_TRUNC_EXPR:
|
||
case FIX_FLOOR_EXPR:
|
||
case FIX_ROUND_EXPR:
|
||
case FIX_CEIL_EXPR:
|
||
result = build_nt (code, stabilize_reference (TREE_OPERAND (ref, 0)));
|
||
break;
|
||
|
||
case INDIRECT_REF:
|
||
result = build_nt (INDIRECT_REF,
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 0)));
|
||
break;
|
||
|
||
case COMPONENT_REF:
|
||
result = build_nt (COMPONENT_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
TREE_OPERAND (ref, 1));
|
||
break;
|
||
|
||
case BIT_FIELD_REF:
|
||
result = build_nt (BIT_FIELD_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 1)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 2)));
|
||
break;
|
||
|
||
case ARRAY_REF:
|
||
result = build_nt (ARRAY_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 1)));
|
||
break;
|
||
|
||
/* If arg isn't a kind of lvalue we recognize, make no change.
|
||
Caller should recognize the error for an invalid lvalue. */
|
||
default:
|
||
return ref;
|
||
|
||
case ERROR_MARK:
|
||
return error_mark_node;
|
||
}
|
||
|
||
TREE_TYPE (result) = TREE_TYPE (ref);
|
||
TREE_READONLY (result) = TREE_READONLY (ref);
|
||
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (ref);
|
||
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (ref);
|
||
TREE_RAISES (result) = TREE_RAISES (ref);
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Subroutine of stabilize_reference; this is called for subtrees of
|
||
references. Any expression with side-effects must be put in a SAVE_EXPR
|
||
to ensure that it is only evaluated once.
|
||
|
||
We don't put SAVE_EXPR nodes around everything, because assigning very
|
||
simple expressions to temporaries causes us to miss good opportunities
|
||
for optimizations. Among other things, the opportunity to fold in the
|
||
addition of a constant into an addressing mode often gets lost, e.g.
|
||
"y[i+1] += x;". In general, we take the approach that we should not make
|
||
an assignment unless we are forced into it - i.e., that any non-side effect
|
||
operator should be allowed, and that cse should take care of coalescing
|
||
multiple utterances of the same expression should that prove fruitful. */
|
||
|
||
static tree
|
||
stabilize_reference_1 (e)
|
||
tree e;
|
||
{
|
||
register tree result;
|
||
register int length;
|
||
register enum tree_code code = TREE_CODE (e);
|
||
|
||
/* We cannot ignore const expressions because it might be a reference
|
||
to a const array but whose index contains side-effects. But we can
|
||
ignore things that are actual constant or that already have been
|
||
handled by this function. */
|
||
|
||
if (TREE_CONSTANT (e) || code == SAVE_EXPR)
|
||
return e;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'x':
|
||
case 't':
|
||
case 'd':
|
||
case '<':
|
||
case 's':
|
||
case 'e':
|
||
case 'r':
|
||
/* If the expression has side-effects, then encase it in a SAVE_EXPR
|
||
so that it will only be evaluated once. */
|
||
/* The reference (r) and comparison (<) classes could be handled as
|
||
below, but it is generally faster to only evaluate them once. */
|
||
if (TREE_SIDE_EFFECTS (e))
|
||
return save_expr (e);
|
||
return e;
|
||
|
||
case 'c':
|
||
/* Constants need no processing. In fact, we should never reach
|
||
here. */
|
||
return e;
|
||
|
||
case '2':
|
||
/* Recursively stabilize each operand. */
|
||
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (e, 1)));
|
||
break;
|
||
|
||
case '1':
|
||
/* Recursively stabilize each operand. */
|
||
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)));
|
||
break;
|
||
}
|
||
|
||
TREE_TYPE (result) = TREE_TYPE (e);
|
||
TREE_READONLY (result) = TREE_READONLY (e);
|
||
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (e);
|
||
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (e);
|
||
TREE_RAISES (result) = TREE_RAISES (e);
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Low-level constructors for expressions. */
|
||
|
||
/* Build an expression of code CODE, data type TYPE,
|
||
and operands as specified by the arguments ARG1 and following arguments.
|
||
Expressions and reference nodes can be created this way.
|
||
Constants, decls, types and misc nodes cannot be. */
|
||
|
||
tree
|
||
build (va_alist)
|
||
va_dcl
|
||
{
|
||
va_list p;
|
||
enum tree_code code;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
va_start (p);
|
||
|
||
code = va_arg (p, enum tree_code);
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
TREE_TYPE (t) = va_arg (p, tree);
|
||
|
||
if (length == 2)
|
||
{
|
||
/* This is equivalent to the loop below, but faster. */
|
||
register tree arg0 = va_arg (p, tree);
|
||
register tree arg1 = va_arg (p, tree);
|
||
TREE_OPERAND (t, 0) = arg0;
|
||
TREE_OPERAND (t, 1) = arg1;
|
||
if ((arg0 && TREE_SIDE_EFFECTS (arg0))
|
||
|| (arg1 && TREE_SIDE_EFFECTS (arg1)))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_RAISES (t)
|
||
= (arg0 && TREE_RAISES (arg0)) || (arg1 && TREE_RAISES (arg1));
|
||
}
|
||
else if (length == 1)
|
||
{
|
||
register tree arg0 = va_arg (p, tree);
|
||
|
||
/* Call build1 for this! */
|
||
if (TREE_CODE_CLASS (code) != 's')
|
||
abort ();
|
||
TREE_OPERAND (t, 0) = arg0;
|
||
if (arg0 && TREE_SIDE_EFFECTS (arg0))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_RAISES (t) = (arg0 && TREE_RAISES (arg0));
|
||
}
|
||
else
|
||
{
|
||
for (i = 0; i < length; i++)
|
||
{
|
||
register tree operand = va_arg (p, tree);
|
||
TREE_OPERAND (t, i) = operand;
|
||
if (operand)
|
||
{
|
||
if (TREE_SIDE_EFFECTS (operand))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
if (TREE_RAISES (operand))
|
||
TREE_RAISES (t) = 1;
|
||
}
|
||
}
|
||
}
|
||
va_end (p);
|
||
return t;
|
||
}
|
||
|
||
/* Same as above, but only builds for unary operators.
|
||
Saves lions share of calls to `build'; cuts down use
|
||
of varargs, which is expensive for RISC machines. */
|
||
tree
|
||
build1 (code, type, node)
|
||
enum tree_code code;
|
||
tree type;
|
||
tree node;
|
||
{
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i, length;
|
||
register tree_node_kind kind;
|
||
register tree t;
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
if (TREE_CODE_CLASS (code) == 'r')
|
||
kind = r_kind;
|
||
else
|
||
kind = e_kind;
|
||
#endif
|
||
|
||
obstack = expression_obstack;
|
||
length = sizeof (struct tree_exp);
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)kind]++;
|
||
tree_node_sizes[(int)kind] += length;
|
||
#endif
|
||
|
||
TREE_TYPE (t) = type;
|
||
TREE_CHAIN (t) = 0;
|
||
|
||
for (i = (length / sizeof (int)) - 2;
|
||
i >= sizeof (struct tree_common) / sizeof (int) - 1;
|
||
i--)
|
||
((int *) t)[i] = 0;
|
||
TREE_SET_CODE (t, code);
|
||
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
TREE_OPERAND (t, 0) = node;
|
||
if (node)
|
||
{
|
||
if (TREE_SIDE_EFFECTS (node))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
if (TREE_RAISES (node))
|
||
TREE_RAISES (t) = 1;
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Similar except don't specify the TREE_TYPE
|
||
and leave the TREE_SIDE_EFFECTS as 0.
|
||
It is permissible for arguments to be null,
|
||
or even garbage if their values do not matter. */
|
||
|
||
tree
|
||
build_nt (va_alist)
|
||
va_dcl
|
||
{
|
||
va_list p;
|
||
register enum tree_code code;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
va_start (p);
|
||
|
||
code = va_arg (p, enum tree_code);
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
|
||
for (i = 0; i < length; i++)
|
||
TREE_OPERAND (t, i) = va_arg (p, tree);
|
||
|
||
va_end (p);
|
||
return t;
|
||
}
|
||
|
||
/* Similar to `build_nt', except we build
|
||
on the temp_decl_obstack, regardless. */
|
||
|
||
tree
|
||
build_parse_node (va_alist)
|
||
va_dcl
|
||
{
|
||
register struct obstack *ambient_obstack = expression_obstack;
|
||
va_list p;
|
||
register enum tree_code code;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
expression_obstack = &temp_decl_obstack;
|
||
|
||
va_start (p);
|
||
|
||
code = va_arg (p, enum tree_code);
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
|
||
for (i = 0; i < length; i++)
|
||
TREE_OPERAND (t, i) = va_arg (p, tree);
|
||
|
||
va_end (p);
|
||
expression_obstack = ambient_obstack;
|
||
return t;
|
||
}
|
||
|
||
#if 0
|
||
/* Commented out because this wants to be done very
|
||
differently. See cp-lex.c. */
|
||
tree
|
||
build_op_identifier (op1, op2)
|
||
tree op1, op2;
|
||
{
|
||
register tree t = make_node (OP_IDENTIFIER);
|
||
TREE_PURPOSE (t) = op1;
|
||
TREE_VALUE (t) = op2;
|
||
return t;
|
||
}
|
||
#endif
|
||
|
||
/* Create a DECL_... node of code CODE, name NAME and data type TYPE.
|
||
We do NOT enter this node in any sort of symbol table.
|
||
|
||
layout_decl is used to set up the decl's storage layout.
|
||
Other slots are initialized to 0 or null pointers. */
|
||
|
||
tree
|
||
build_decl (code, name, type)
|
||
enum tree_code code;
|
||
tree name, type;
|
||
{
|
||
register tree t;
|
||
|
||
t = make_node (code);
|
||
|
||
/* if (type == error_mark_node)
|
||
type = integer_type_node; */
|
||
/* That is not done, deliberately, so that having error_mark_node
|
||
as the type can suppress useless errors in the use of this variable. */
|
||
|
||
DECL_NAME (t) = name;
|
||
DECL_ASSEMBLER_NAME (t) = name;
|
||
TREE_TYPE (t) = type;
|
||
|
||
if (code == VAR_DECL || code == PARM_DECL || code == RESULT_DECL)
|
||
layout_decl (t, 0);
|
||
else if (code == FUNCTION_DECL)
|
||
DECL_MODE (t) = FUNCTION_MODE;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* BLOCK nodes are used to represent the structure of binding contours
|
||
and declarations, once those contours have been exited and their contents
|
||
compiled. This information is used for outputting debugging info.
|
||
A BLOCK may have a "controller" which is a BIND_EXPR node.
|
||
Then the BLOCK is ignored unless the controller has the TREE_USED flag. */
|
||
|
||
tree
|
||
build_block (vars, tags, subblocks, supercontext, chain)
|
||
tree vars, tags, subblocks, supercontext, chain;
|
||
{
|
||
register tree block = make_node (BLOCK);
|
||
BLOCK_VARS (block) = vars;
|
||
BLOCK_TYPE_TAGS (block) = tags;
|
||
BLOCK_SUBBLOCKS (block) = subblocks;
|
||
BLOCK_SUPERCONTEXT (block) = supercontext;
|
||
BLOCK_CHAIN (block) = chain;
|
||
return block;
|
||
}
|
||
|
||
/* Return a type like TYPE except that its TYPE_READONLY is CONSTP
|
||
and its TYPE_VOLATILE is VOLATILEP.
|
||
|
||
Such variant types already made are recorded so that duplicates
|
||
are not made.
|
||
|
||
A variant types should never be used as the type of an expression.
|
||
Always copy the variant information into the TREE_READONLY
|
||
and TREE_THIS_VOLATILE of the expression, and then give the expression
|
||
as its type the "main variant", the variant whose TYPE_READONLY
|
||
and TYPE_VOLATILE are zero. Use TYPE_MAIN_VARIANT to find the
|
||
main variant. */
|
||
|
||
tree
|
||
build_type_variant (type, constp, volatilep)
|
||
tree type;
|
||
int constp, volatilep;
|
||
{
|
||
register tree t, m = TYPE_MAIN_VARIANT (type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
|
||
/* Treat any nonzero argument as 1. */
|
||
constp = !!constp;
|
||
volatilep = !!volatilep;
|
||
|
||
/* If not generating auxiliary info, search the chain of variants to see
|
||
if there is already one there just like the one we need to have. If so,
|
||
use that existing one.
|
||
|
||
We don't do this in the case where we are generating aux info because
|
||
in that case we want each typedef names to get it's own distinct type
|
||
node, even if the type of this new typedef is the same as some other
|
||
(existing) type. */
|
||
|
||
if (!flag_gen_aux_info)
|
||
for (t = m; t; t = TYPE_NEXT_VARIANT (t))
|
||
if (constp == TYPE_READONLY (t) && volatilep == TYPE_VOLATILE (t))
|
||
return t;
|
||
|
||
/* We need a new one. */
|
||
current_obstack
|
||
= TREE_PERMANENT (type) ? &permanent_obstack : saveable_obstack;
|
||
|
||
t = copy_node (type);
|
||
TYPE_READONLY (t) = constp;
|
||
TYPE_VOLATILE (t) = volatilep;
|
||
TYPE_POINTER_TO (t) = 0;
|
||
TYPE_REFERENCE_TO (t) = 0;
|
||
|
||
/* Add this type to the chain of variants of TYPE. */
|
||
TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (m);
|
||
TYPE_NEXT_VARIANT (m) = t;
|
||
|
||
current_obstack = ambient_obstack;
|
||
return t;
|
||
}
|
||
|
||
/* Create a new variant of TYPE, equivalent but distinct.
|
||
This is so the caller can modify it. */
|
||
|
||
tree
|
||
build_type_copy (type)
|
||
tree type;
|
||
{
|
||
register tree t, m = TYPE_MAIN_VARIANT (type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
|
||
current_obstack
|
||
= TREE_PERMANENT (type) ? &permanent_obstack : saveable_obstack;
|
||
|
||
t = copy_node (type);
|
||
TYPE_POINTER_TO (t) = 0;
|
||
TYPE_REFERENCE_TO (t) = 0;
|
||
|
||
/* Add this type to the chain of variants of TYPE. */
|
||
TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (m);
|
||
TYPE_NEXT_VARIANT (m) = t;
|
||
|
||
current_obstack = ambient_obstack;
|
||
return t;
|
||
}
|
||
|
||
/* Hashing of types so that we don't make duplicates.
|
||
The entry point is `type_hash_canon'. */
|
||
|
||
/* Each hash table slot is a bucket containing a chain
|
||
of these structures. */
|
||
|
||
struct type_hash
|
||
{
|
||
struct type_hash *next; /* Next structure in the bucket. */
|
||
int hashcode; /* Hash code of this type. */
|
||
tree type; /* The type recorded here. */
|
||
};
|
||
|
||
/* Now here is the hash table. When recording a type, it is added
|
||
to the slot whose index is the hash code mod the table size.
|
||
Note that the hash table is used for several kinds of types
|
||
(function types, array types and array index range types, for now).
|
||
While all these live in the same table, they are completely independent,
|
||
and the hash code is computed differently for each of these. */
|
||
|
||
#define TYPE_HASH_SIZE 59
|
||
struct type_hash *type_hash_table[TYPE_HASH_SIZE];
|
||
|
||
/* Here is how primitive or already-canonicalized types' hash
|
||
codes are made. */
|
||
#define TYPE_HASH(TYPE) ((int) (TYPE) & 0777777)
|
||
|
||
/* Compute a hash code for a list of types (chain of TREE_LIST nodes
|
||
with types in the TREE_VALUE slots), by adding the hash codes
|
||
of the individual types. */
|
||
|
||
int
|
||
type_hash_list (list)
|
||
tree list;
|
||
{
|
||
register int hashcode;
|
||
register tree tail;
|
||
for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail))
|
||
hashcode += TYPE_HASH (TREE_VALUE (tail));
|
||
return hashcode;
|
||
}
|
||
|
||
/* Look in the type hash table for a type isomorphic to TYPE.
|
||
If one is found, return it. Otherwise return 0. */
|
||
|
||
tree
|
||
type_hash_lookup (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
register struct type_hash *h;
|
||
for (h = type_hash_table[hashcode % TYPE_HASH_SIZE]; h; h = h->next)
|
||
if (h->hashcode == hashcode
|
||
&& TREE_CODE (h->type) == TREE_CODE (type)
|
||
&& TREE_TYPE (h->type) == TREE_TYPE (type)
|
||
&& (TYPE_MAX_VALUE (h->type) == TYPE_MAX_VALUE (type)
|
||
|| tree_int_cst_equal (TYPE_MAX_VALUE (h->type),
|
||
TYPE_MAX_VALUE (type)))
|
||
&& (TYPE_MIN_VALUE (h->type) == TYPE_MIN_VALUE (type)
|
||
|| tree_int_cst_equal (TYPE_MIN_VALUE (h->type),
|
||
TYPE_MIN_VALUE (type)))
|
||
&& (TYPE_DOMAIN (h->type) == TYPE_DOMAIN (type)
|
||
|| (TYPE_DOMAIN (h->type)
|
||
&& TREE_CODE (TYPE_DOMAIN (h->type)) == TREE_LIST
|
||
&& TYPE_DOMAIN (type)
|
||
&& TREE_CODE (TYPE_DOMAIN (type)) == TREE_LIST
|
||
&& type_list_equal (TYPE_DOMAIN (h->type), TYPE_DOMAIN (type)))))
|
||
return h->type;
|
||
return 0;
|
||
}
|
||
|
||
/* Add an entry to the type-hash-table
|
||
for a type TYPE whose hash code is HASHCODE. */
|
||
|
||
void
|
||
type_hash_add (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
register struct type_hash *h;
|
||
|
||
h = (struct type_hash *) oballoc (sizeof (struct type_hash));
|
||
h->hashcode = hashcode;
|
||
h->type = type;
|
||
h->next = type_hash_table[hashcode % TYPE_HASH_SIZE];
|
||
type_hash_table[hashcode % TYPE_HASH_SIZE] = h;
|
||
}
|
||
|
||
/* Given TYPE, and HASHCODE its hash code, return the canonical
|
||
object for an identical type if one already exists.
|
||
Otherwise, return TYPE, and record it as the canonical object
|
||
if it is a permanent object.
|
||
|
||
To use this function, first create a type of the sort you want.
|
||
Then compute its hash code from the fields of the type that
|
||
make it different from other similar types.
|
||
Then call this function and use the value.
|
||
This function frees the type you pass in if it is a duplicate. */
|
||
|
||
/* Set to 1 to debug without canonicalization. Never set by program. */
|
||
int debug_no_type_hash = 0;
|
||
|
||
tree
|
||
type_hash_canon (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
tree t1;
|
||
|
||
if (debug_no_type_hash)
|
||
return type;
|
||
|
||
t1 = type_hash_lookup (hashcode, type);
|
||
if (t1 != 0)
|
||
{
|
||
struct obstack *o
|
||
= TREE_PERMANENT (type) ? &permanent_obstack : saveable_obstack;
|
||
obstack_free (o, type);
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)t_kind]--;
|
||
tree_node_sizes[(int)t_kind] -= sizeof (struct tree_type);
|
||
#endif
|
||
return t1;
|
||
}
|
||
|
||
/* If this is a new type, record it for later reuse. */
|
||
if (current_obstack == &permanent_obstack)
|
||
type_hash_add (hashcode, type);
|
||
|
||
return type;
|
||
}
|
||
|
||
/* Given two lists of types
|
||
(chains of TREE_LIST nodes with types in the TREE_VALUE slots)
|
||
return 1 if the lists contain the same types in the same order.
|
||
Also, the TREE_PURPOSEs must match. */
|
||
|
||
int
|
||
type_list_equal (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
register tree t1, t2;
|
||
for (t1 = l1, t2 = l2; t1 && t2; t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2))
|
||
{
|
||
if (TREE_VALUE (t1) != TREE_VALUE (t2))
|
||
return 0;
|
||
if (TREE_PURPOSE (t1) != TREE_PURPOSE (t2))
|
||
{
|
||
int cmp = simple_cst_equal (TREE_PURPOSE (t1), TREE_PURPOSE (t2));
|
||
if (cmp < 0)
|
||
abort ();
|
||
if (cmp == 0)
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
return t1 == t2;
|
||
}
|
||
|
||
/* Nonzero if integer constants T1 and T2
|
||
represent the same constant value. */
|
||
|
||
int
|
||
tree_int_cst_equal (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
if (t1 == t2)
|
||
return 1;
|
||
if (t1 == 0 || t2 == 0)
|
||
return 0;
|
||
if (TREE_CODE (t1) == INTEGER_CST
|
||
&& TREE_CODE (t2) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
|
||
&& TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2))
|
||
return 1;
|
||
return 0;
|
||
}
|
||
|
||
/* Nonzero if integer constants T1 and T2 represent values that satisfy <.
|
||
The precise way of comparison depends on their data type. */
|
||
|
||
int
|
||
tree_int_cst_lt (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
if (t1 == t2)
|
||
return 0;
|
||
|
||
if (!TREE_UNSIGNED (TREE_TYPE (t1)))
|
||
return INT_CST_LT (t1, t2);
|
||
return INT_CST_LT_UNSIGNED (t1, t2);
|
||
}
|
||
|
||
/* Compare two constructor-element-type constants. */
|
||
int
|
||
simple_cst_list_equal (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
while (l1 != NULL_TREE && l2 != NULL_TREE)
|
||
{
|
||
int cmp = simple_cst_equal (TREE_VALUE (l1), TREE_VALUE (l2));
|
||
if (cmp < 0)
|
||
abort ();
|
||
if (cmp == 0)
|
||
return 0;
|
||
l1 = TREE_CHAIN (l1);
|
||
l2 = TREE_CHAIN (l2);
|
||
}
|
||
return (l1 == l2);
|
||
}
|
||
|
||
/* Return truthvalue of whether T1 is the same tree structure as T2.
|
||
Return 1 if they are the same.
|
||
Return 0 if they are understandably different.
|
||
Return -1 if either contains tree structure not understood by
|
||
this function. */
|
||
|
||
int
|
||
simple_cst_equal (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
register enum tree_code code1, code2;
|
||
int cmp;
|
||
|
||
if (t1 == t2)
|
||
return 1;
|
||
if (t1 == 0 || t2 == 0)
|
||
return 0;
|
||
|
||
code1 = TREE_CODE (t1);
|
||
code2 = TREE_CODE (t2);
|
||
|
||
if (code1 == NOP_EXPR || code1 == CONVERT_EXPR || code1 == NON_LVALUE_EXPR)
|
||
if (code2 == NOP_EXPR || code2 == CONVERT_EXPR || code2 == NON_LVALUE_EXPR)
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
else
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), t2);
|
||
else if (code2 == NOP_EXPR || code2 == CONVERT_EXPR
|
||
|| code2 == NON_LVALUE_EXPR)
|
||
return simple_cst_equal (t1, TREE_OPERAND (t2, 0));
|
||
|
||
if (code1 != code2)
|
||
return 0;
|
||
|
||
switch (code1)
|
||
{
|
||
case INTEGER_CST:
|
||
return TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
|
||
&& TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2);
|
||
|
||
case REAL_CST:
|
||
return REAL_VALUES_EQUAL (TREE_REAL_CST (t1), TREE_REAL_CST (t2));
|
||
|
||
case STRING_CST:
|
||
return TREE_STRING_LENGTH (t1) == TREE_STRING_LENGTH (t2)
|
||
&& !bcmp (TREE_STRING_POINTER (t1), TREE_STRING_POINTER (t2),
|
||
TREE_STRING_LENGTH (t1));
|
||
|
||
case CONSTRUCTOR:
|
||
abort ();
|
||
|
||
case SAVE_EXPR:
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
|
||
case CALL_EXPR:
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_list_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
|
||
|
||
case TARGET_EXPR:
|
||
/* Special case: if either target is an unallocated VAR_DECL,
|
||
it means that it's going to be unified with whatever the
|
||
TARGET_EXPR is really supposed to initialize, so treat it
|
||
as being equivalent to anything. */
|
||
if ((TREE_CODE (TREE_OPERAND (t1, 0)) == VAR_DECL
|
||
&& DECL_NAME (TREE_OPERAND (t1, 0)) == NULL_TREE
|
||
&& DECL_RTL (TREE_OPERAND (t1, 0)) == 0)
|
||
|| (TREE_CODE (TREE_OPERAND (t2, 0)) == VAR_DECL
|
||
&& DECL_NAME (TREE_OPERAND (t2, 0)) == NULL_TREE
|
||
&& DECL_RTL (TREE_OPERAND (t2, 0)) == 0))
|
||
cmp = 1;
|
||
else
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
|
||
|
||
case WITH_CLEANUP_EXPR:
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_equal (TREE_OPERAND (t1, 2), TREE_OPERAND (t1, 2));
|
||
|
||
case COMPONENT_REF:
|
||
if (TREE_OPERAND (t1, 1) == TREE_OPERAND (t2, 1))
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
return 0;
|
||
|
||
case BIT_FIELD_REF:
|
||
return (simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0))
|
||
&& simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1))
|
||
&& simple_cst_equal (TREE_OPERAND (t1, 2), TREE_OPERAND (t2, 2)));
|
||
|
||
case VAR_DECL:
|
||
case PARM_DECL:
|
||
case CONST_DECL:
|
||
case FUNCTION_DECL:
|
||
return 0;
|
||
|
||
case PLUS_EXPR:
|
||
case MINUS_EXPR:
|
||
case MULT_EXPR:
|
||
case TRUNC_DIV_EXPR:
|
||
case TRUNC_MOD_EXPR:
|
||
case LSHIFT_EXPR:
|
||
case RSHIFT_EXPR:
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
|
||
|
||
case NEGATE_EXPR:
|
||
case ADDR_EXPR:
|
||
case REFERENCE_EXPR:
|
||
case INDIRECT_REF:
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
|
||
default:
|
||
#if 0
|
||
return lang_simple_cst_equal (t1, t2);
|
||
#else
|
||
return -1;
|
||
#endif
|
||
}
|
||
}
|
||
|
||
/* Constructors for pointer, array and function types.
|
||
(RECORD_TYPE, UNION_TYPE and ENUMERAL_TYPE nodes are
|
||
constructed by language-dependent code, not here.) */
|
||
|
||
/* Construct, lay out and return the type of pointers to TO_TYPE.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_pointer_type (to_type)
|
||
tree to_type;
|
||
{
|
||
register tree t = TYPE_POINTER_TO (to_type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
register struct obstack *ambient_saveable_obstack = saveable_obstack;
|
||
|
||
/* First, if we already have a type for pointers to TO_TYPE, use it. */
|
||
|
||
if (t)
|
||
return t;
|
||
|
||
/* We need a new one. If TO_TYPE is permanent, make this permanent too. */
|
||
if (TREE_PERMANENT (to_type))
|
||
{
|
||
current_obstack = &permanent_obstack;
|
||
saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
t = make_node (POINTER_TYPE);
|
||
TREE_TYPE (t) = to_type;
|
||
|
||
/* Record this type as the pointer to TO_TYPE. */
|
||
TYPE_POINTER_TO (to_type) = t;
|
||
|
||
/* Lay out the type. This function has many callers that are concerned
|
||
with expression-construction, and this simplifies them all.
|
||
Also, it guarantees the TYPE_SIZE is permanent if the type is. */
|
||
layout_type (t);
|
||
|
||
current_obstack = ambient_obstack;
|
||
saveable_obstack = ambient_saveable_obstack;
|
||
return t;
|
||
}
|
||
|
||
/* Create a type of integers to be the TYPE_DOMAIN of an ARRAY_TYPE.
|
||
MAXVAL should be the maximum value in the domain
|
||
(one less than the length of the array). */
|
||
|
||
tree
|
||
build_index_type (maxval)
|
||
tree maxval;
|
||
{
|
||
register tree itype = make_node (INTEGER_TYPE);
|
||
TYPE_PRECISION (itype) = TYPE_PRECISION (sizetype);
|
||
TYPE_MIN_VALUE (itype) = build_int_2 (0, 0);
|
||
TREE_TYPE (TYPE_MIN_VALUE (itype)) = sizetype;
|
||
TYPE_MAX_VALUE (itype) = convert (sizetype, maxval);
|
||
TYPE_MODE (itype) = TYPE_MODE (sizetype);
|
||
TYPE_SIZE (itype) = TYPE_SIZE (sizetype);
|
||
TYPE_ALIGN (itype) = TYPE_ALIGN (sizetype);
|
||
if (TREE_CODE (maxval) == INTEGER_CST)
|
||
{
|
||
int maxint = TREE_INT_CST_LOW (maxval);
|
||
return type_hash_canon (maxint > 0 ? maxint : - maxint, itype);
|
||
}
|
||
else
|
||
return itype;
|
||
}
|
||
|
||
/* Just like build_index_type, but takes lowval and highval instead
|
||
of just highval (maxval). */
|
||
|
||
tree
|
||
build_index_2_type (lowval,highval)
|
||
tree lowval, highval;
|
||
{
|
||
register tree itype = make_node (INTEGER_TYPE);
|
||
TYPE_PRECISION (itype) = TYPE_PRECISION (sizetype);
|
||
TYPE_MIN_VALUE (itype) = convert (sizetype, lowval);
|
||
TYPE_MAX_VALUE (itype) = convert (sizetype, highval);
|
||
TYPE_MODE (itype) = TYPE_MODE (sizetype);
|
||
TYPE_SIZE (itype) = TYPE_SIZE (sizetype);
|
||
TYPE_ALIGN (itype) = TYPE_ALIGN (sizetype);
|
||
if ((TREE_CODE (lowval) == INTEGER_CST)
|
||
&& (TREE_CODE (highval) == INTEGER_CST))
|
||
{
|
||
int highint = TREE_INT_CST_LOW (highval);
|
||
int lowint = TREE_INT_CST_LOW (lowval);
|
||
int maxint = highint - lowint;
|
||
return type_hash_canon (maxint > 0 ? maxint : - maxint, itype);
|
||
}
|
||
else
|
||
return itype;
|
||
}
|
||
|
||
/* Return nonzero iff ITYPE1 and ITYPE2 are equal (in the LISP sense).
|
||
Needed because when index types are not hashed, equal index types
|
||
built at different times appear distinct, even though structurally,
|
||
they are not. */
|
||
|
||
int
|
||
index_type_equal (itype1, itype2)
|
||
tree itype1, itype2;
|
||
{
|
||
if (TREE_CODE (itype1) != TREE_CODE (itype2))
|
||
return 0;
|
||
if (TREE_CODE (itype1) == INTEGER_TYPE)
|
||
{
|
||
if (TYPE_PRECISION (itype1) != TYPE_PRECISION (itype2)
|
||
|| TYPE_MODE (itype1) != TYPE_MODE (itype2)
|
||
|| ! simple_cst_equal (TYPE_SIZE (itype1), TYPE_SIZE (itype2))
|
||
|| TYPE_ALIGN (itype1) != TYPE_ALIGN (itype2))
|
||
return 0;
|
||
if (simple_cst_equal (TYPE_MIN_VALUE (itype1), TYPE_MIN_VALUE (itype2))
|
||
&& simple_cst_equal (TYPE_MAX_VALUE (itype1), TYPE_MAX_VALUE (itype2)))
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of arrays of elements with ELT_TYPE
|
||
and number of elements specified by the range of values of INDEX_TYPE.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_array_type (elt_type, index_type)
|
||
tree elt_type, index_type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
if (TREE_CODE (elt_type) == FUNCTION_TYPE)
|
||
{
|
||
error ("arrays of functions are not meaningful");
|
||
elt_type = integer_type_node;
|
||
}
|
||
|
||
/* Make sure TYPE_POINTER_TO (elt_type) is filled in. */
|
||
build_pointer_type (elt_type);
|
||
|
||
/* Allocate the array after the pointer type,
|
||
in case we free it in type_hash_canon. */
|
||
t = make_node (ARRAY_TYPE);
|
||
TREE_TYPE (t) = elt_type;
|
||
TYPE_DOMAIN (t) = index_type;
|
||
|
||
if (index_type == 0)
|
||
return t;
|
||
|
||
hashcode = TYPE_HASH (elt_type) + TYPE_HASH (index_type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return
|
||
the type of functions returning type VALUE_TYPE
|
||
given arguments of types ARG_TYPES.
|
||
ARG_TYPES is a chain of TREE_LIST nodes whose TREE_VALUEs
|
||
are data type nodes for the arguments of the function.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_function_type (value_type, arg_types)
|
||
tree value_type, arg_types;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
if (TREE_CODE (value_type) == FUNCTION_TYPE
|
||
|| TREE_CODE (value_type) == ARRAY_TYPE)
|
||
{
|
||
error ("function return type cannot be function or array");
|
||
value_type = integer_type_node;
|
||
}
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (FUNCTION_TYPE);
|
||
TREE_TYPE (t) = value_type;
|
||
TYPE_ARG_TYPES (t) = arg_types;
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (value_type) + type_hash_list (arg_types);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
return t;
|
||
}
|
||
|
||
/* Build the node for the type of references-to-TO_TYPE. */
|
||
|
||
tree
|
||
build_reference_type (to_type)
|
||
tree to_type;
|
||
{
|
||
register tree t = TYPE_REFERENCE_TO (to_type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
register struct obstack *ambient_saveable_obstack = saveable_obstack;
|
||
|
||
/* First, if we already have a type for pointers to TO_TYPE, use it. */
|
||
|
||
if (t)
|
||
return t;
|
||
|
||
/* We need a new one. If TO_TYPE is permanent, make this permanent too. */
|
||
if (TREE_PERMANENT (to_type))
|
||
{
|
||
current_obstack = &permanent_obstack;
|
||
saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
t = make_node (REFERENCE_TYPE);
|
||
TREE_TYPE (t) = to_type;
|
||
|
||
/* Record this type as the pointer to TO_TYPE. */
|
||
TYPE_REFERENCE_TO (to_type) = t;
|
||
|
||
layout_type (t);
|
||
|
||
current_obstack = ambient_obstack;
|
||
saveable_obstack = ambient_saveable_obstack;
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of methods belonging to class
|
||
BASETYPE and whose arguments and values are described by TYPE.
|
||
If that type exists already, reuse it.
|
||
TYPE must be a FUNCTION_TYPE node. */
|
||
|
||
tree
|
||
build_method_type (basetype, type)
|
||
tree basetype, type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (METHOD_TYPE);
|
||
|
||
if (TREE_CODE (type) != FUNCTION_TYPE)
|
||
abort ();
|
||
|
||
TYPE_METHOD_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
|
||
TREE_TYPE (t) = TREE_TYPE (type);
|
||
|
||
/* The actual arglist for this function includes a "hidden" argument
|
||
which is "this". Put it into the list of argument types. */
|
||
|
||
TYPE_ARG_TYPES (t)
|
||
= tree_cons (NULL, build_pointer_type (basetype), TYPE_ARG_TYPES (type));
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of methods belonging to class
|
||
BASETYPE and whose arguments and values are described by TYPE.
|
||
If that type exists already, reuse it.
|
||
TYPE must be a FUNCTION_TYPE node. */
|
||
|
||
tree
|
||
build_offset_type (basetype, type)
|
||
tree basetype, type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (OFFSET_TYPE);
|
||
|
||
TYPE_OFFSET_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
|
||
TREE_TYPE (t) = type;
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Create a complex type whose components are COMPONENT_TYPE. */
|
||
|
||
tree
|
||
build_complex_type (component_type)
|
||
tree component_type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (COMPLEX_TYPE);
|
||
|
||
TREE_TYPE (t) = TYPE_MAIN_VARIANT (component_type);
|
||
TYPE_VOLATILE (t) = TYPE_VOLATILE (component_type);
|
||
TYPE_READONLY (t) = TYPE_READONLY (component_type);
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (component_type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return OP, stripped of any conversions to wider types as much as is safe.
|
||
Converting the value back to OP's type makes a value equivalent to OP.
|
||
|
||
If FOR_TYPE is nonzero, we return a value which, if converted to
|
||
type FOR_TYPE, would be equivalent to converting OP to type FOR_TYPE.
|
||
|
||
If FOR_TYPE is nonzero, unaligned bit-field references may be changed to the
|
||
narrowest type that can hold the value, even if they don't exactly fit.
|
||
Otherwise, bit-field references are changed to a narrower type
|
||
only if they can be fetched directly from memory in that type.
|
||
|
||
OP must have integer, real or enumeral type. Pointers are not allowed!
|
||
|
||
There are some cases where the obvious value we could return
|
||
would regenerate to OP if converted to OP's type,
|
||
but would not extend like OP to wider types.
|
||
If FOR_TYPE indicates such extension is contemplated, we eschew such values.
|
||
For example, if OP is (unsigned short)(signed char)-1,
|
||
we avoid returning (signed char)-1 if FOR_TYPE is int,
|
||
even though extending that to an unsigned short would regenerate OP,
|
||
since the result of extending (signed char)-1 to (int)
|
||
is different from (int) OP. */
|
||
|
||
tree
|
||
get_unwidened (op, for_type)
|
||
register tree op;
|
||
tree for_type;
|
||
{
|
||
/* Set UNS initially if converting OP to FOR_TYPE is a zero-extension. */
|
||
/* TYPE_PRECISION is safe in place of type_precision since
|
||
pointer types are not allowed. */
|
||
register tree type = TREE_TYPE (op);
|
||
register unsigned final_prec
|
||
= TYPE_PRECISION (for_type != 0 ? for_type : type);
|
||
register int uns
|
||
= (for_type != 0 && for_type != type
|
||
&& final_prec > TYPE_PRECISION (type)
|
||
&& TREE_UNSIGNED (type));
|
||
register tree win = op;
|
||
|
||
while (TREE_CODE (op) == NOP_EXPR)
|
||
{
|
||
register int bitschange
|
||
= TYPE_PRECISION (TREE_TYPE (op))
|
||
- TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
|
||
|
||
/* Truncations are many-one so cannot be removed.
|
||
Unless we are later going to truncate down even farther. */
|
||
if (bitschange < 0
|
||
&& final_prec > TYPE_PRECISION (TREE_TYPE (op)))
|
||
break;
|
||
|
||
/* See what's inside this conversion. If we decide to strip it,
|
||
we will set WIN. */
|
||
op = TREE_OPERAND (op, 0);
|
||
|
||
/* If we have not stripped any zero-extensions (uns is 0),
|
||
we can strip any kind of extension.
|
||
If we have previously stripped a zero-extension,
|
||
only zero-extensions can safely be stripped.
|
||
Any extension can be stripped if the bits it would produce
|
||
are all going to be discarded later by truncating to FOR_TYPE. */
|
||
|
||
if (bitschange > 0)
|
||
{
|
||
if (! uns || final_prec <= TYPE_PRECISION (TREE_TYPE (op)))
|
||
win = op;
|
||
/* TREE_UNSIGNED says whether this is a zero-extension.
|
||
Let's avoid computing it if it does not affect WIN
|
||
and if UNS will not be needed again. */
|
||
if ((uns || TREE_CODE (op) == NOP_EXPR)
|
||
&& TREE_UNSIGNED (TREE_TYPE (op)))
|
||
{
|
||
uns = 1;
|
||
win = op;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (TREE_CODE (op) == COMPONENT_REF
|
||
/* Since type_for_size always gives an integer type. */
|
||
&& TREE_CODE (type) != REAL_TYPE)
|
||
{
|
||
unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
|
||
type = type_for_size (innerprec, TREE_UNSIGNED (TREE_OPERAND (op, 1)));
|
||
|
||
/* We can get this structure field in the narrowest type it fits in.
|
||
If FOR_TYPE is 0, do this only for a field that matches the
|
||
narrower type exactly and is aligned for it
|
||
The resulting extension to its nominal type (a fullword type)
|
||
must fit the same conditions as for other extensions. */
|
||
|
||
if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
|
||
&& (for_type || ! DECL_BIT_FIELD (TREE_OPERAND (op, 1)))
|
||
&& (! uns || final_prec <= innerprec
|
||
|| TREE_UNSIGNED (TREE_OPERAND (op, 1)))
|
||
&& type != 0)
|
||
{
|
||
win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
|
||
TREE_OPERAND (op, 1));
|
||
TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
|
||
TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
|
||
TREE_RAISES (win) = TREE_RAISES (op);
|
||
}
|
||
}
|
||
return win;
|
||
}
|
||
|
||
/* Return OP or a simpler expression for a narrower value
|
||
which can be sign-extended or zero-extended to give back OP.
|
||
Store in *UNSIGNEDP_PTR either 1 if the value should be zero-extended
|
||
or 0 if the value should be sign-extended. */
|
||
|
||
tree
|
||
get_narrower (op, unsignedp_ptr)
|
||
register tree op;
|
||
int *unsignedp_ptr;
|
||
{
|
||
register int uns = 0;
|
||
int first = 1;
|
||
register tree win = op;
|
||
|
||
while (TREE_CODE (op) == NOP_EXPR)
|
||
{
|
||
register int bitschange
|
||
= TYPE_PRECISION (TREE_TYPE (op))
|
||
- TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
|
||
|
||
/* Truncations are many-one so cannot be removed. */
|
||
if (bitschange < 0)
|
||
break;
|
||
|
||
/* See what's inside this conversion. If we decide to strip it,
|
||
we will set WIN. */
|
||
op = TREE_OPERAND (op, 0);
|
||
|
||
if (bitschange > 0)
|
||
{
|
||
/* An extension: the outermost one can be stripped,
|
||
but remember whether it is zero or sign extension. */
|
||
if (first)
|
||
uns = TREE_UNSIGNED (TREE_TYPE (op));
|
||
/* Otherwise, if a sign extension has been stripped,
|
||
only sign extensions can now be stripped;
|
||
if a zero extension has been stripped, only zero-extensions. */
|
||
else if (uns != TREE_UNSIGNED (TREE_TYPE (op)))
|
||
break;
|
||
first = 0;
|
||
}
|
||
/* A change in nominal type can always be stripped. */
|
||
|
||
win = op;
|
||
}
|
||
|
||
if (TREE_CODE (op) == COMPONENT_REF
|
||
/* Since type_for_size always gives an integer type. */
|
||
&& TREE_CODE (TREE_TYPE (op)) != REAL_TYPE)
|
||
{
|
||
unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
|
||
tree type = type_for_size (innerprec, TREE_UNSIGNED (op));
|
||
|
||
/* We can get this structure field in a narrower type that fits it,
|
||
but the resulting extension to its nominal type (a fullword type)
|
||
must satisfy the same conditions as for other extensions.
|
||
|
||
Do this only for fields that are aligned (not bit-fields),
|
||
because when bit-field insns will be used there is no
|
||
advantage in doing this. */
|
||
|
||
if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
|
||
&& ! DECL_BIT_FIELD (TREE_OPERAND (op, 1))
|
||
&& (first || uns == TREE_UNSIGNED (TREE_OPERAND (op, 1)))
|
||
&& type != 0)
|
||
{
|
||
if (first)
|
||
uns = TREE_UNSIGNED (TREE_OPERAND (op, 1));
|
||
win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
|
||
TREE_OPERAND (op, 1));
|
||
TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
|
||
TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
|
||
TREE_RAISES (win) = TREE_RAISES (op);
|
||
}
|
||
}
|
||
*unsignedp_ptr = uns;
|
||
return win;
|
||
}
|
||
|
||
/* Return the precision of a type, for arithmetic purposes.
|
||
Supports all types on which arithmetic is possible
|
||
(including pointer types).
|
||
It's not clear yet what will be right for complex types. */
|
||
|
||
int
|
||
type_precision (type)
|
||
register tree type;
|
||
{
|
||
return ((TREE_CODE (type) == INTEGER_TYPE
|
||
|| TREE_CODE (type) == ENUMERAL_TYPE
|
||
|| TREE_CODE (type) == REAL_TYPE)
|
||
? TYPE_PRECISION (type) : POINTER_SIZE);
|
||
}
|
||
|
||
/* Nonzero if integer constant C has a value that is permissible
|
||
for type TYPE (an INTEGER_TYPE). */
|
||
|
||
int
|
||
int_fits_type_p (c, type)
|
||
tree c, type;
|
||
{
|
||
if (TREE_UNSIGNED (type))
|
||
return (!INT_CST_LT_UNSIGNED (TYPE_MAX_VALUE (type), c)
|
||
&& !INT_CST_LT_UNSIGNED (c, TYPE_MIN_VALUE (type)));
|
||
else
|
||
return (!INT_CST_LT (TYPE_MAX_VALUE (type), c)
|
||
&& !INT_CST_LT (c, TYPE_MIN_VALUE (type)));
|
||
}
|
||
|
||
/* Return the innermost context enclosing FNDECL that is
|
||
a FUNCTION_DECL, or zero if none. */
|
||
|
||
tree
|
||
decl_function_context (fndecl)
|
||
tree fndecl;
|
||
{
|
||
tree context;
|
||
|
||
if (TREE_CODE (fndecl) == ERROR_MARK)
|
||
return 0;
|
||
|
||
if (TREE_CODE (fndecl) == SAVE_EXPR)
|
||
context = SAVE_EXPR_CONTEXT (fndecl);
|
||
else
|
||
context = DECL_CONTEXT (fndecl);
|
||
|
||
while (context && TREE_CODE (context) != FUNCTION_DECL)
|
||
{
|
||
if (TREE_CODE (context) == RECORD_TYPE
|
||
|| TREE_CODE (context) == UNION_TYPE)
|
||
context = TYPE_CONTEXT (context);
|
||
else if (TREE_CODE (context) == TYPE_DECL)
|
||
context = DECL_CONTEXT (context);
|
||
else if (TREE_CODE (context) == BLOCK)
|
||
context = BLOCK_SUPERCONTEXT (context);
|
||
else
|
||
/* Unhandled CONTEXT !? */
|
||
abort ();
|
||
}
|
||
|
||
return context;
|
||
}
|
||
|
||
/* Return the innermost context enclosing FNDECL that is
|
||
a RECORD_TYPE or UNION_TYPE, or zero if none.
|
||
TYPE_DECLs and FUNCTION_DECLs are transparent to this function. */
|
||
|
||
tree
|
||
decl_type_context (fndecl)
|
||
tree fndecl;
|
||
{
|
||
tree context = DECL_CONTEXT (fndecl);
|
||
|
||
while (context)
|
||
{
|
||
if (TREE_CODE (context) == RECORD_TYPE
|
||
|| TREE_CODE (context) == UNION_TYPE)
|
||
return context;
|
||
if (TREE_CODE (context) == TYPE_DECL
|
||
|| TREE_CODE (context) == FUNCTION_DECL)
|
||
context = DECL_CONTEXT (context);
|
||
else if (TREE_CODE (context) == BLOCK)
|
||
context = BLOCK_SUPERCONTEXT (context);
|
||
else
|
||
/* Unhandled CONTEXT!? */
|
||
abort ();
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
void
|
||
print_obstack_statistics (str, o)
|
||
char *str;
|
||
struct obstack *o;
|
||
{
|
||
struct _obstack_chunk *chunk = o->chunk;
|
||
int n_chunks = 0;
|
||
int n_alloc = 0;
|
||
|
||
while (chunk)
|
||
{
|
||
n_chunks += 1;
|
||
n_alloc += chunk->limit - &chunk->contents[0];
|
||
chunk = chunk->prev;
|
||
}
|
||
fprintf (stderr, "obstack %s: %d bytes, %d chunks\n",
|
||
str, n_alloc, n_chunks);
|
||
}
|
||
void
|
||
dump_tree_statistics ()
|
||
{
|
||
int i;
|
||
int total_nodes, total_bytes;
|
||
|
||
fprintf (stderr, "\n??? tree nodes created\n\n");
|
||
#ifdef GATHER_STATISTICS
|
||
fprintf (stderr, "Kind Nodes Bytes\n");
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
total_nodes = total_bytes = 0;
|
||
for (i = 0; i < (int) all_kinds; i++)
|
||
{
|
||
fprintf (stderr, "%-20s %6d %9d\n", tree_node_kind_names[i],
|
||
tree_node_counts[i], tree_node_sizes[i]);
|
||
total_nodes += tree_node_counts[i];
|
||
total_bytes += tree_node_sizes[i];
|
||
}
|
||
fprintf (stderr, "%-20s %9d\n", "identifier names", id_string_size);
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
fprintf (stderr, "%-20s %6d %9d\n", "Total", total_nodes, total_bytes);
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
#else
|
||
fprintf (stderr, "(No per-node statistics)\n");
|
||
#endif
|
||
print_lang_statistics ();
|
||
}
|