f8d9fa9e80
This upgrades all of libgo other than the runtime package to the Go 1.4 release. In Go 1.4 much of the runtime was rewritten into Go. Merging that code will take more time and will not change the API, so I'm putting it off for now. There are a few runtime changes anyhow, to accomodate other packages that rely on minor modifications to the runtime support. The compiler changes slightly to add a one-bit flag to each type descriptor kind that is stored directly in an interface, which for gccgo is currently only pointer types. Another one-bit flag (gcprog) is reserved because it is used by the gc compiler, but gccgo does not currently use it. There is another error check in the compiler since I ran across it during testing. gotools/: * Makefile.am (go_cmd_go_files): Sort entries. Add generate.go. * Makefile.in: Rebuild. From-SVN: r219627
165 lines
3.1 KiB
Go
165 lines
3.1 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Pool is no-op under race detector, so all these tests do not work.
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// +build !race
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package sync_test
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import (
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"runtime"
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"runtime/debug"
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. "sync"
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"sync/atomic"
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"testing"
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"time"
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)
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func TestPool(t *testing.T) {
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// disable GC so we can control when it happens.
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defer debug.SetGCPercent(debug.SetGCPercent(-1))
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var p Pool
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if p.Get() != nil {
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t.Fatal("expected empty")
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}
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p.Put("a")
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p.Put("b")
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if g := p.Get(); g != "a" {
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t.Fatalf("got %#v; want a", g)
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}
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if g := p.Get(); g != "b" {
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t.Fatalf("got %#v; want b", g)
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}
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if g := p.Get(); g != nil {
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t.Fatalf("got %#v; want nil", g)
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}
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p.Put("c")
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debug.SetGCPercent(100) // to allow following GC to actually run
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runtime.GC()
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if g := p.Get(); g != nil {
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t.Fatalf("got %#v; want nil after GC", g)
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}
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}
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func TestPoolNew(t *testing.T) {
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// disable GC so we can control when it happens.
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defer debug.SetGCPercent(debug.SetGCPercent(-1))
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i := 0
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p := Pool{
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New: func() interface{} {
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i++
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return i
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},
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}
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if v := p.Get(); v != 1 {
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t.Fatalf("got %v; want 1", v)
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}
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if v := p.Get(); v != 2 {
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t.Fatalf("got %v; want 2", v)
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}
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p.Put(42)
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if v := p.Get(); v != 42 {
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t.Fatalf("got %v; want 42", v)
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}
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if v := p.Get(); v != 3 {
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t.Fatalf("got %v; want 3", v)
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}
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}
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// Test that Pool does not hold pointers to previously cached resources.
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func TestPoolGC(t *testing.T) {
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testPool(t, true)
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}
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// Test that Pool releases resources on GC.
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func TestPoolRelease(t *testing.T) {
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testPool(t, false)
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}
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func testPool(t *testing.T, drain bool) {
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t.Skip("gccgo imprecise GC breaks this test")
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var p Pool
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const N = 100
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loop:
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for try := 0; try < 3; try++ {
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var fin, fin1 uint32
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for i := 0; i < N; i++ {
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v := new(string)
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runtime.SetFinalizer(v, func(vv *string) {
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atomic.AddUint32(&fin, 1)
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})
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p.Put(v)
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}
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if drain {
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for i := 0; i < N; i++ {
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p.Get()
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}
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}
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for i := 0; i < 5; i++ {
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runtime.GC()
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time.Sleep(time.Duration(i*100+10) * time.Millisecond)
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// 1 pointer can remain on stack or elsewhere
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if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 {
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continue loop
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}
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}
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t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try)
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}
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}
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func TestPoolStress(t *testing.T) {
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const P = 10
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N := int(1e6)
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if testing.Short() {
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N /= 100
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}
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var p Pool
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done := make(chan bool)
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for i := 0; i < P; i++ {
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go func() {
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var v interface{} = 0
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for j := 0; j < N; j++ {
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if v == nil {
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v = 0
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}
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p.Put(v)
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v = p.Get()
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if v != nil && v.(int) != 0 {
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t.Fatalf("expect 0, got %v", v)
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}
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}
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done <- true
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}()
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}
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for i := 0; i < P; i++ {
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<-done
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}
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}
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func BenchmarkPool(b *testing.B) {
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var p Pool
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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p.Put(1)
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p.Get()
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}
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})
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}
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func BenchmarkPoolOverflow(b *testing.B) {
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var p Pool
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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for b := 0; b < 100; b++ {
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p.Put(1)
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}
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for b := 0; b < 100; b++ {
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p.Get()
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}
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}
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})
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}
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