gcc/libstdc++-v3/include/bits/stl_heap.h
Benjamin Kosnik 725dc051ca include: New directory.
2000-10-05  Benjamin Kosnik  <bkoz@cygnus.com>

	* include: New directory.
	* include/backward: New directory.
	* include/bits: New directory.
	* include/ext: New directory.
	* include/std: New directory.
	* include/*/*: Populate.

	* src/complex.cc: Adjust include of mathconf.

	* mkc++config (BASE_H): Add include.

	* src/Makefile.am: Support for topleve sources include directory.
	(INCLUDES): Add LIBMATH_INCLUDE.
	* src/Makefile.in: Regenerate.
	* math/Makefile.am (INCLUDES): Append /include.
	* math/Makefile.in: Regenerate.
	* libio/Makefile.am (INCLUDES): Add glibcpp_includedir.
	* libio/Makefile.in: Regenerate.

From-SVN: r36723
2000-10-05 11:27:02 +00:00

298 lines
9.8 KiB
C++

/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#ifndef _CPP_BITS_STL_HEAP_H
#define _CPP_BITS_STL_HEAP_H 1
__STL_BEGIN_NAMESPACE
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma set woff 1209
#endif
// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)));
}
template <class _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__push_heap_aux(__first, __last,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
}
template <class _RandomAccessIterator, class _Compare,
class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp,
_Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)), __comp);
}
template <class _RandomAccessIterator, class _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__push_heap_aux(__first, __last, __comp,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value);
}
template <class _RandomAccessIterator, class _Tp, class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
}
template <class _RandomAccessIterator, class _Tp>
inline void
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Tp*)
{
__pop_heap(__first, __last - 1, __last - 1,
_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance,
class _Tp, class _Compare>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare,
class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Compare __comp,
_Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
__value, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare>
inline void
__pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Compare __comp)
{
__pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
__DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Compare>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__make_heap(__first, __last,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Compare,
class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
__comp);
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
inline void
make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__make_heap(__first, __last, __comp,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator>
void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
while (__last - __first > 1)
pop_heap(__first, __last--);
}
template <class _RandomAccessIterator, class _Compare>
void
sort_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
while (__last - __first > 1)
pop_heap(__first, __last--, __comp);
}
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma reset woff 1209
#endif
__STL_END_NAMESPACE
#endif /* _CPP_BITS_STL_HEAP_H */
// Local Variables:
// mode:C++
// End: