460 lines
16 KiB
C
460 lines
16 KiB
C
/* GNU Objective C Runtime @synchronized implementation
|
|
Copyright (C) 2010-2022 Free Software Foundation, Inc.
|
|
Contributed by Nicola Pero <nicola.pero@meta-innovation.com>
|
|
|
|
This file is part of GCC.
|
|
|
|
GCC is free software; you can redistribute it and/or modify it under the
|
|
terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 3, or (at your option) any later version.
|
|
|
|
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
details.
|
|
|
|
Under Section 7 of GPL version 3, you are granted additional
|
|
permissions described in the GCC Runtime Library Exception, version
|
|
3.1, as published by the Free Software Foundation.
|
|
|
|
You should have received a copy of the GNU General Public License and
|
|
a copy of the GCC Runtime Library Exception along with this program;
|
|
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/* This file implements objc_sync_enter() and objc_sync_exit(), the
|
|
two functions required to support @synchronized().
|
|
|
|
objc_sync_enter(object) needs to get a recursive lock associated
|
|
with 'object', and lock it.
|
|
|
|
objc_sync_exit(object) needs to get the recursive lock associated
|
|
with 'object', and unlock it. */
|
|
|
|
/* To avoid the overhead of continuously allocating and deallocating
|
|
locks, we implement a pool of locks. When a lock is needed for an
|
|
object, we get a lock from the pool and associate it with the
|
|
object.
|
|
|
|
The lock pool need to be protected by its own lock (the
|
|
"protection" lock), which has to be locked then unlocked each time
|
|
objc_sync_enter() and objc_sync_exit() are called. To reduce the
|
|
contention on the protection lock, instead of a single pool with a
|
|
single (global) protection lock we use a number of smaller pools,
|
|
each with its own pool protection lock. To decide which lock pool
|
|
to use for each object, we compute a hash from the object pointer.
|
|
|
|
The implementation of each lock pool uses a linked list of all the
|
|
locks in the pool (both unlocked, and locked); this works in the
|
|
assumption that the number of locks concurrently required is very
|
|
low. In practice, it seems that you rarely see more than a few
|
|
locks ever concurrently required.
|
|
|
|
A standard case is a thread acquiring a lock recursively, over and
|
|
over again: for example when most methods of a class are protected
|
|
by @synchronized(self) but they also call each other. We use
|
|
thread-local storage to implement a cache and optimize this case.
|
|
The cache stores locks that the thread successfully acquired,
|
|
allowing objc_sync_enter() and objc_sync_exit() to locate a lock
|
|
which is already held by the current thread without having to use
|
|
any protection lock or synchronization mechanism. It can so detect
|
|
recursive locks/unlocks, and transform them into no-ops that
|
|
require no actual locking or synchronization mechanisms at all. */
|
|
|
|
/* You can disable the thread-local cache (most likely to benchmark
|
|
the code with and without it) by compiling with
|
|
-DSYNC_CACHE_DISABLE, or commenting out the following line. */
|
|
/* #define SYNC_CACHE_DISABLE */
|
|
|
|
/* If thread-local storage is not available, automatically disable the
|
|
cache. */
|
|
#ifndef HAVE_TLS
|
|
# define SYNC_CACHE_DISABLE
|
|
#endif
|
|
|
|
#include "objc-private/common.h"
|
|
#include "objc/objc-sync.h" /* For objc_sync_enter(), objc_sync_exit() */
|
|
#include "objc/runtime.h" /* For objc_malloc() */
|
|
#include "objc/thr.h" /* For objc_mutex_loc() and similar */
|
|
#include "objc-private/objc-sync.h" /* For __objc_sync_init() */
|
|
|
|
/* We have 32 pools of locks, each of them protected by its own
|
|
protection lock. It's tempting to increase this number to reduce
|
|
contention; but in our tests it is high enough. */
|
|
#define SYNC_NUMBER_OF_POOLS 32
|
|
|
|
/* Given an object, it determines which pool contains the associated
|
|
lock. */
|
|
#define SYNC_OBJECT_HASH(OBJECT) ((((size_t)OBJECT >> 8) ^ (size_t)OBJECT) & (SYNC_NUMBER_OF_POOLS - 1))
|
|
|
|
/* The locks protecting each pool. */
|
|
static objc_mutex_t sync_pool_protection_locks[SYNC_NUMBER_OF_POOLS];
|
|
|
|
/* The data structure (linked list) holding the locks. */
|
|
typedef struct lock_node
|
|
{
|
|
/* Pointer to next entry on the list. NULL indicates end of list.
|
|
You need to hold the appropriate sync_pool_protection_locks[N] to
|
|
read or write this variable. */
|
|
struct lock_node *next;
|
|
|
|
/* The (recursive) lock. Allocated when the node is created, and
|
|
always not-NULL, and unchangeable, after that. */
|
|
objc_mutex_t lock;
|
|
|
|
/* This is how many times the objc_mutex_lock() has been called on
|
|
the lock (it is 0 when the lock is unused). Used to track when
|
|
the lock is no longer associated with an object and can be reused
|
|
for another object. It records "real" locks, potentially (but
|
|
not necessarily) by multiple threads. You need to hold the
|
|
appropriate sync_pool_protection_locks[N] to read or write this
|
|
variable. */
|
|
unsigned int usage_count;
|
|
|
|
/* The object that the lock is associated with. This variable can
|
|
only be written when holding the sync_pool_protection_locks[N]
|
|
and when node->usage_count == 0, ie, the lock is not being used.
|
|
You can read this variable either when you hold the
|
|
sync_pool_protection_locks[N] or when you hold node->lock,
|
|
because in that case you know that node->usage_count can't get to
|
|
zero until you release the lock. It is valid to have usage_count
|
|
== 0 and object != nil; in that case, the lock is not currently
|
|
being used, but is still currently associated with the
|
|
object. */
|
|
id object;
|
|
|
|
/* This is a counter reserved for use by the thread currently
|
|
holding the lock. So, you need to hold node->lock to read or
|
|
write this variable. It is normally 0, and if the cache is not
|
|
being used, it is kept at 0 (even if recursive locks are being
|
|
done; in that case, no difference is made between recursive and
|
|
non-recursive locks: they all increase usage_count, and call
|
|
objc_mutex_lock()). When the cache is being used, a thread may
|
|
be able to find a lock that it already holds using the cache; in
|
|
that case, to perform additional locks/unlocks it can
|
|
increase/decrease the recursive_usage_count (which does not
|
|
require any synchronization with other threads, since it's
|
|
protected by the node->lock itself) instead of the usage_count
|
|
(which requires locking the pool protection lock). And it can
|
|
skip the call to objc_mutex_lock/unlock too. */
|
|
unsigned int recursive_usage_count;
|
|
} *lock_node_ptr;
|
|
|
|
|
|
/* The pools of locks. Each of them is a linked list of lock_nodes.
|
|
In the list we keep both unlocked and locked nodes. */
|
|
static lock_node_ptr sync_pool_array[SYNC_NUMBER_OF_POOLS];
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
/* We store a cache of locks acquired by each thread in thread-local
|
|
storage. */
|
|
static __thread lock_node_ptr *lock_cache = NULL;
|
|
|
|
/* This is a conservative implementation that uses a static array of
|
|
fixed size as cache. Because the cache is an array that we scan
|
|
linearly, the bigger it is, the slower it gets. This does not
|
|
matter much at small sizes (eg, the overhead of checking 8 cache
|
|
slots instead of 4 is very small compared to the other overheads
|
|
involved such as function calls and lock/unlock operations), but at
|
|
large sizes it becomes important as obviously there is a size over
|
|
which using the cache backfires: the lookup is so slow that the
|
|
cache slows down the software instead of speeding it up. In
|
|
practice, it seems that most threads use a small number of
|
|
concurrent locks, so we have a conservative implementation with a
|
|
fixed-size cache of 8 locks which gives a very predictable
|
|
behaviour. If a thread locks lots of different locks, only the
|
|
first 8 get the speed benefits of the cache, but the cache remains
|
|
always small, fast and predictable.
|
|
|
|
SYNC_CACHE_SIZE is the size of the lock cache for each thread. */
|
|
#define SYNC_CACHE_SIZE 8
|
|
#endif /* SYNC_CACHE_DISABLE */
|
|
|
|
/* Called at startup by init.c. */
|
|
void
|
|
__objc_sync_init (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SYNC_NUMBER_OF_POOLS; i++)
|
|
{
|
|
lock_node_ptr new_node;
|
|
|
|
/* Create a protection lock for each pool. */
|
|
sync_pool_protection_locks[i] = objc_mutex_allocate ();
|
|
|
|
/* Preallocate a lock per pool. */
|
|
new_node = objc_malloc (sizeof (struct lock_node));
|
|
new_node->lock = objc_mutex_allocate ();
|
|
new_node->object = nil;
|
|
new_node->usage_count = 0;
|
|
new_node->recursive_usage_count = 0;
|
|
new_node->next = NULL;
|
|
|
|
sync_pool_array[i] = new_node;
|
|
}
|
|
}
|
|
|
|
int
|
|
objc_sync_enter (id object)
|
|
{
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
int free_cache_slot;
|
|
#endif
|
|
int hash;
|
|
lock_node_ptr node;
|
|
lock_node_ptr unused_node;
|
|
|
|
if (object == nil)
|
|
return OBJC_SYNC_SUCCESS;
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
if (lock_cache == NULL)
|
|
{
|
|
/* Note that this calloc only happen only once per thread, the
|
|
very first time a thread does a objc_sync_enter(). */
|
|
lock_cache = objc_calloc (SYNC_CACHE_SIZE, sizeof (lock_node_ptr));
|
|
}
|
|
|
|
/* Check the cache to see if we have a record of having already
|
|
locked the lock corresponding to this object. While doing so,
|
|
keep track of the first free cache node in case we need it
|
|
later. */
|
|
node = NULL;
|
|
free_cache_slot = -1;
|
|
|
|
{
|
|
int i;
|
|
for (i = 0; i < SYNC_CACHE_SIZE; i++)
|
|
{
|
|
lock_node_ptr locked_node = lock_cache[i];
|
|
|
|
if (locked_node == NULL)
|
|
{
|
|
if (free_cache_slot == -1)
|
|
free_cache_slot = i;
|
|
}
|
|
else if (locked_node->object == object)
|
|
{
|
|
node = locked_node;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* We found the lock. Increase recursive_usage_count, which is
|
|
protected by node->lock, which we already hold. */
|
|
node->recursive_usage_count++;
|
|
|
|
/* There is no need to actually lock anything, since we already
|
|
hold the lock. Correspondingly, objc_sync_exit() will just
|
|
decrease recursive_usage_count and do nothing to unlock. */
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
#endif /* SYNC_CACHE_DISABLE */
|
|
|
|
/* The following is the standard lookup for the lock in the standard
|
|
pool lock. It requires a pool protection lock. */
|
|
hash = SYNC_OBJECT_HASH(object);
|
|
|
|
/* Search for an existing lock for 'object'. While searching, make
|
|
note of any unused lock if we find any. */
|
|
unused_node = NULL;
|
|
|
|
objc_mutex_lock (sync_pool_protection_locks[hash]);
|
|
|
|
node = sync_pool_array[hash];
|
|
|
|
while (node != NULL)
|
|
{
|
|
if (node->object == object)
|
|
{
|
|
/* We found the lock. */
|
|
node->usage_count++;
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
/* Put it in the cache. */
|
|
if (free_cache_slot != -1)
|
|
lock_cache[free_cache_slot] = node;
|
|
#endif
|
|
|
|
/* Lock it. */
|
|
objc_mutex_lock (node->lock);
|
|
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
|
|
if (unused_node == NULL && node->usage_count == 0)
|
|
{
|
|
/* We found the first unused node. Record it. */
|
|
unused_node = node;
|
|
}
|
|
|
|
node = node->next;
|
|
}
|
|
|
|
/* An existing lock for 'object' could not be found. */
|
|
if (unused_node != NULL)
|
|
{
|
|
/* But we found a unused lock; use it. */
|
|
unused_node->object = object;
|
|
unused_node->usage_count = 1;
|
|
unused_node->recursive_usage_count = 0;
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
if (free_cache_slot != -1)
|
|
lock_cache[free_cache_slot] = unused_node;
|
|
#endif
|
|
|
|
objc_mutex_lock (unused_node->lock);
|
|
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
/* There are no unused nodes; allocate a new node. */
|
|
lock_node_ptr new_node;
|
|
|
|
/* Create the node. */
|
|
new_node = objc_malloc (sizeof (struct lock_node));
|
|
new_node->lock = objc_mutex_allocate ();
|
|
new_node->object = object;
|
|
new_node->usage_count = 1;
|
|
new_node->recursive_usage_count = 0;
|
|
|
|
/* Attach it at the beginning of the pool. */
|
|
new_node->next = sync_pool_array[hash];
|
|
sync_pool_array[hash] = new_node;
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
if (free_cache_slot != -1)
|
|
lock_cache[free_cache_slot] = new_node;
|
|
#endif
|
|
|
|
objc_mutex_lock (new_node->lock);
|
|
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
}
|
|
|
|
int
|
|
objc_sync_exit (id object)
|
|
{
|
|
int hash;
|
|
lock_node_ptr node;
|
|
|
|
if (object == nil)
|
|
return OBJC_SYNC_SUCCESS;
|
|
|
|
#ifndef SYNC_CACHE_DISABLE
|
|
if (lock_cache != NULL)
|
|
{
|
|
int i;
|
|
|
|
/* Find the lock in the cache. */
|
|
node = NULL;
|
|
for (i = 0; i < SYNC_CACHE_SIZE; i++)
|
|
{
|
|
lock_node_ptr locked_node = lock_cache[i];
|
|
|
|
if (locked_node != NULL && locked_node->object == object)
|
|
{
|
|
node = locked_node;
|
|
break;
|
|
}
|
|
}
|
|
/* Note that, if a node was found in the cache, the variable i
|
|
now holds the index where it was found, which will be used to
|
|
remove it from the cache. */
|
|
if (node != NULL)
|
|
{
|
|
if (node->recursive_usage_count > 0)
|
|
{
|
|
node->recursive_usage_count--;
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
/* We need to do a real unlock. */
|
|
hash = SYNC_OBJECT_HASH(object);
|
|
|
|
/* TODO: If we had atomic increase/decrease operations
|
|
with memory barriers, we could avoid the lock
|
|
here! */
|
|
objc_mutex_lock (sync_pool_protection_locks[hash]);
|
|
node->usage_count--;
|
|
/* Normally, we do not reset object to nil here. We'll
|
|
leave the lock associated with that object, at zero
|
|
usage count. This makes it slightly more efficient to
|
|
provide a lock for that object if (as likely)
|
|
requested again. If the object is deallocated, we
|
|
don't care. It will never match a new lock that is
|
|
requested, and the node will be reused at some point.
|
|
|
|
But, if garbage collection is enabled, leaving a
|
|
pointer to the object in memory might prevent the
|
|
object from being released. In that case, we remove
|
|
it (TODO: maybe we should avoid using the garbage
|
|
collector at all ? Nothing is ever deallocated in
|
|
this file). */
|
|
#if OBJC_WITH_GC
|
|
node->object = nil;
|
|
#endif
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
/* PS: Between objc_mutex_unlock
|
|
(sync_pool_protection_locks[hash]) and
|
|
objc_mutex_unlock (node->lock), the pool is unlocked
|
|
so other threads may allocate this same lock to
|
|
another object (!). This is not a problem, but it is
|
|
curious. */
|
|
objc_mutex_unlock (node->lock);
|
|
|
|
/* Remove the node from the cache. */
|
|
lock_cache[i] = NULL;
|
|
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* The cache either wasn't there, or didn't work (eg, we overflowed
|
|
it at some point and stopped recording new locks in the cache).
|
|
Proceed with a full search of the lock pool. */
|
|
hash = SYNC_OBJECT_HASH(object);
|
|
|
|
objc_mutex_lock (sync_pool_protection_locks[hash]);
|
|
|
|
/* Search for an existing lock for 'object'. */
|
|
node = sync_pool_array[hash];
|
|
|
|
while (node != NULL)
|
|
{
|
|
if (node->object == object)
|
|
{
|
|
/* We found the lock. */
|
|
node->usage_count--;
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
objc_mutex_unlock (node->lock);
|
|
|
|
/* No need to remove the node from the cache, since it
|
|
wasn't found in the cache when we looked for it! */
|
|
return OBJC_SYNC_SUCCESS;
|
|
}
|
|
|
|
node = node->next;
|
|
}
|
|
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
|
|
|
/* A lock for 'object' to unlock could not be found (!!). */
|
|
return OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
|
|
}
|