41061822aa
2008-08-27 Benjamin Kosnik <bkoz@redhat.com> * doc/Makefile.am: Edit xml file list. * doc/Makefile.in: Regenerate. * configure: Regenerate. * doc/xml/manual/intro.xml: Edit, correct links, structure. * doc/xml/manual/configure.xml: Same. * doc/xml/manual/debug.xml: Same. * doc/xml/manual/test.xml: Same. * doc/xml/manual/build.xml: Remove. * doc/xml/manual/prerequisites.xml: Add. * doc/html/*: Regenerate. From-SVN: r139690
246 lines
8.0 KiB
XML
246 lines
8.0 KiB
XML
<sect1 id="manual.intro.using.debug" xreflabel="Debugging Support">
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<?dbhtml filename="debug.html"?>
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<sect1info>
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<keywordset>
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<keyword>
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C++
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</keyword>
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<keyword>
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debug
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</keyword>
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</keywordset>
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</sect1info>
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<title>Debugging Support</title>
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<para>
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There are numerous things that can be done to improve the ease with
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which C++ binaries are debugged when using the GNU tool chain. Here
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are some of them.
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</para>
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<sect2 id="debug.compiler" xreflabel="debug.compiler">
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<title>Using <command>g++</command></title>
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<para>
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Compiler flags determine how debug information is transmitted
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between compilation and debug or analysis tools.
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</para>
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<para>
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The default optimizations and debug flags for a libstdc++ build
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are <code>-g -O2</code>. However, both debug and optimization
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flags can be varied to change debugging characteristics. For
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instance, turning off all optimization via the <code>-g -O0
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-fno-inline</code> flags will disable inlining and optimizations,
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and add debugging information, so that stepping through all functions,
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(including inlined constructors and destructors) is possible. In
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addition, <code>-fno-eliminate-unused-debug-types</code> can be
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used when additional debug information, such as nested class info,
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is desired.
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</para>
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<para>
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Or, the debug format that the compiler and debugger use to
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communicate information about source constructs can be changed via
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<code>-gdwarf-2</code> or <code>-gstabs</code> flags: some debugging
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formats permit more expressive type and scope information to be
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shown in gdb. Expressiveness can be enhanced by flags like
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<code>-g3</code>. The default debug information for a particular
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platform can be identified via the value set by the
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PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
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</para>
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<para>
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Many other options are available: please see <ulink
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url="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
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for Debugging Your Program"</ulink> in Using the GNU Compiler
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Collection (GCC) for a complete list.
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</para>
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</sect2>
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<sect2 id="debug.req" xreflabel="debug.req">
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<title>Debug Versions of Library Binary Files</title>
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<para>
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If you would like debug symbols in libstdc++, there are two ways to
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build libstdc++ with debug flags. The first is to run make from the
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toplevel in a freshly-configured tree with
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</para>
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<programlisting>
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--enable-libstdcxx-debug
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</programlisting>
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<para>and perhaps</para>
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<programlisting>
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--enable-libstdcxx-debug-flags='...'
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</programlisting>
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<para>
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to create a separate debug build. Both the normal build and the
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debug build will persist, without having to specify
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<code>CXXFLAGS</code>, and the debug library will be installed in a
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separate directory tree, in <code>(prefix)/lib/debug</code>. For
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more information, look at the <link
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linkend="manual.intro.setup.configure">configuration</link> section.
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</para>
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<para>
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A second approach is to use the configuration flags
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</para>
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<programlisting>
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make CXXFLAGS='-g3 -fno-inline -O0' all
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</programlisting>
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<para>
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This quick and dirty approach is often sufficient for quick
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debugging tasks, when you cannot or don't want to recompile your
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application to use the <link linkend="manual.ext.debug_mode">debug mode</link>.</para>
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</sect2>
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<sect2 id="debug.memory" xreflabel="debug.memory">
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<title>Memory Leak Hunting</title>
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<para>
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There are various third party memory tracing and debug utilities
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that can be used to provide detailed memory allocation information
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about C++ code. An exhaustive list of tools is not going to be
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attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
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<code>mudflap</code>, and the non-free commercial product
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<code>purify</code>. In addition, <code>libcwd</code> has a
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replacement for the global new and delete operators that can track
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memory allocation and deallocation and provide useful memory
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statistics.
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</para>
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<para>
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Regardless of the memory debugging tool being used, there is one
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thing of great importance to keep in mind when debugging C++ code
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that uses <code>new</code> and <code>delete</code>: there are
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different kinds of allocation schemes that can be used by <code>
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std::allocator </code>. For implementation details, see the <link
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linkend="manual.ext.allocator.mt">mt allocator</link> documentation and
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look specifically for <code>GLIBCXX_FORCE_NEW</code>.
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</para>
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<para>
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In a nutshell, the default allocator used by <code>
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std::allocator</code> is a high-performance pool allocator, and can
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give the mistaken impression that in a suspect executable, memory is
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being leaked, when in reality the memory "leak" is a pool being used
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by the library's allocator and is reclaimed after program
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termination.
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</para>
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<para>
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For valgrind, there are some specific items to keep in mind. First
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of all, use a version of valgrind that will work with current GNU
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C++ tools: the first that can do this is valgrind 1.0.4, but later
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versions should work at least as well. Second of all, use a
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completely unoptimized build to avoid confusing valgrind. Third, use
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GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
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cluttering debug information.
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</para>
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<para>
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Fourth, it may be necessary to force deallocation in other libraries
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as well, namely the "C" library. On linux, this can be accomplished
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with the appropriate use of the <code>__cxa_atexit</code> or
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<code>atexit</code> functions.
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</para>
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<programlisting>
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#include <cstdlib>
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extern "C" void __libc_freeres(void);
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void do_something() { }
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int main()
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{
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atexit(__libc_freeres);
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do_something();
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return 0;
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}
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</programlisting>
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<para>or, using <code>__cxa_atexit</code>:</para>
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<programlisting>
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extern "C" void __libc_freeres(void);
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extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
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void do_something() { }
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int main()
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{
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extern void* __dso_handle __attribute__ ((__weak__));
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__cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
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&__dso_handle ? __dso_handle : NULL);
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do_test();
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return 0;
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}
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</programlisting>
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<para>
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Suggested valgrind flags, given the suggestions above about setting
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up the runtime environment, library, and test file, might be:
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</para>
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<programlisting>
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valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
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</programlisting>
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</sect2>
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<sect2 id="debug.gdb" xreflabel="debug.gdb">
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<title>Using <command>gdb</command></title>
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<para>
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</para>
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<para>
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Many options are available for gdb itself: please see <ulink
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url="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125">
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"GDB features for C++" </ulink> in the gdb documentation. Also
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recommended: the other parts of this manual.
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</para>
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<para>
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These settings can either be switched on in at the gdb command line,
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or put into a .gdbint file to establish default debugging
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characteristics, like so:
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</para>
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<programlisting>
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set print pretty on
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set print object on
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set print static-members on
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set print vtbl on
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set print demangle on
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set demangle-style gnu-v3
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</programlisting>
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</sect2>
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<sect2 id="debug.exceptions" xreflabel="debug.exceptions">
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<title>Tracking uncaught exceptions</title>
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<para>
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The <link linkend="support.termination.verbose">verbose
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termination handler</link> gives information about uncaught
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exceptions which are killing the program. It is described in the
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linked-to page.
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</para>
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</sect2>
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<sect2 id="debug.debug_mode" xreflabel="debug.debug_mode">
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<title>Debug Mode</title>
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<para> The <link linkend="manual.ext.debug_mode">Debug Mode</link>
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has compile and run-time checks for many containers.
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</para>
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</sect2>
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<sect2 id="debug.compile_time_checks" xreflabel="debug.compile_time_checks">
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<title>Compile Time Checking</title>
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<para> The <link linkend="manual.ext.compile_checks">Compile-Time
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Checks</link> Extension has compile-time checks for many algorithms.
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</para>
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</sect2>
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</sect1> |