2afd3180c5
From-SVN: r244052
593 lines
15 KiB
C
593 lines
15 KiB
C
/* A splay-tree datatype.
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Copyright (C) 1998-2017 Free Software Foundation, Inc.
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Contributed by Mark Mitchell (mark@markmitchell.com).
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 51 Franklin Street - Fifth Floor,
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Boston, MA 02110-1301, USA. */
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/* For an easily readable description of splay-trees, see:
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Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
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Algorithms. Harper-Collins, Inc. 1991. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#include <stdio.h>
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#include "libiberty.h"
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#include "splay-tree.h"
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static void splay_tree_delete_helper (splay_tree, splay_tree_node);
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static inline void rotate_left (splay_tree_node *,
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splay_tree_node, splay_tree_node);
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static inline void rotate_right (splay_tree_node *,
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splay_tree_node, splay_tree_node);
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static void splay_tree_splay (splay_tree, splay_tree_key);
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static int splay_tree_foreach_helper (splay_tree_node,
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splay_tree_foreach_fn, void*);
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/* Deallocate NODE (a member of SP), and all its sub-trees. */
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static void
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splay_tree_delete_helper (splay_tree sp, splay_tree_node node)
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{
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splay_tree_node pending = 0;
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splay_tree_node active = 0;
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if (!node)
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return;
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#define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x);
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#define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x);
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KDEL (node->key);
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VDEL (node->value);
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/* We use the "key" field to hold the "next" pointer. */
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node->key = (splay_tree_key)pending;
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pending = (splay_tree_node)node;
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/* Now, keep processing the pending list until there aren't any
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more. This is a little more complicated than just recursing, but
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it doesn't toast the stack for large trees. */
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while (pending)
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{
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active = pending;
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pending = 0;
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while (active)
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{
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splay_tree_node temp;
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/* active points to a node which has its key and value
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deallocated, we just need to process left and right. */
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if (active->left)
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{
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KDEL (active->left->key);
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VDEL (active->left->value);
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active->left->key = (splay_tree_key)pending;
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pending = (splay_tree_node)(active->left);
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}
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if (active->right)
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{
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KDEL (active->right->key);
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VDEL (active->right->value);
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active->right->key = (splay_tree_key)pending;
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pending = (splay_tree_node)(active->right);
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}
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temp = active;
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active = (splay_tree_node)(temp->key);
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(*sp->deallocate) ((char*) temp, sp->allocate_data);
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}
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}
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#undef KDEL
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#undef VDEL
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}
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/* Rotate the edge joining the left child N with its parent P. PP is the
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grandparents' pointer to P. */
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static inline void
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rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node tmp;
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tmp = n->right;
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n->right = p;
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p->left = tmp;
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*pp = n;
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}
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/* Rotate the edge joining the right child N with its parent P. PP is the
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grandparents' pointer to P. */
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static inline void
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rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node tmp;
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tmp = n->left;
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n->left = p;
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p->right = tmp;
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*pp = n;
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}
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/* Bottom up splay of key. */
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static void
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splay_tree_splay (splay_tree sp, splay_tree_key key)
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{
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if (sp->root == 0)
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return;
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do {
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int cmp1, cmp2;
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splay_tree_node n, c;
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n = sp->root;
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cmp1 = (*sp->comp) (key, n->key);
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/* Found. */
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if (cmp1 == 0)
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return;
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/* Left or right? If no child, then we're done. */
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if (cmp1 < 0)
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c = n->left;
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else
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c = n->right;
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if (!c)
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return;
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/* Next one left or right? If found or no child, we're done
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after one rotation. */
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cmp2 = (*sp->comp) (key, c->key);
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if (cmp2 == 0
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|| (cmp2 < 0 && !c->left)
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|| (cmp2 > 0 && !c->right))
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{
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if (cmp1 < 0)
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rotate_left (&sp->root, n, c);
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else
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rotate_right (&sp->root, n, c);
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return;
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}
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/* Now we have the four cases of double-rotation. */
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if (cmp1 < 0 && cmp2 < 0)
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{
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rotate_left (&n->left, c, c->left);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 > 0)
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{
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rotate_right (&n->right, c, c->right);
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rotate_right (&sp->root, n, n->right);
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}
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else if (cmp1 < 0 && cmp2 > 0)
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{
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rotate_right (&n->left, c, c->right);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 < 0)
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{
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rotate_left (&n->right, c, c->left);
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rotate_right (&sp->root, n, n->right);
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}
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} while (1);
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}
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/* Call FN, passing it the DATA, for every node below NODE, all of
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which are from SP, following an in-order traversal. If FN every
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returns a non-zero value, the iteration ceases immediately, and the
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value is returned. Otherwise, this function returns 0. */
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static int
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splay_tree_foreach_helper (splay_tree_node node,
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splay_tree_foreach_fn fn, void *data)
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{
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int val;
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splay_tree_node *stack;
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int stack_ptr, stack_size;
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/* A non-recursive implementation is used to avoid filling the stack
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for large trees. Splay trees are worst case O(n) in the depth of
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the tree. */
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#define INITIAL_STACK_SIZE 100
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stack_size = INITIAL_STACK_SIZE;
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stack_ptr = 0;
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stack = XNEWVEC (splay_tree_node, stack_size);
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val = 0;
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for (;;)
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{
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while (node != NULL)
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{
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if (stack_ptr == stack_size)
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{
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stack_size *= 2;
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stack = XRESIZEVEC (splay_tree_node, stack, stack_size);
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}
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stack[stack_ptr++] = node;
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node = node->left;
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}
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if (stack_ptr == 0)
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break;
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node = stack[--stack_ptr];
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val = (*fn) (node, data);
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if (val)
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break;
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node = node->right;
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}
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XDELETEVEC (stack);
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return val;
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}
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/* An allocator and deallocator based on xmalloc. */
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static void *
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splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED)
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{
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return (void *) xmalloc (size);
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}
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static void
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splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED)
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{
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free (object);
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}
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/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
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DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
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values. Use xmalloc to allocate the splay tree structure, and any
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nodes added. */
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splay_tree
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splay_tree_new (splay_tree_compare_fn compare_fn,
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splay_tree_delete_key_fn delete_key_fn,
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splay_tree_delete_value_fn delete_value_fn)
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{
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return (splay_tree_new_with_allocator
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(compare_fn, delete_key_fn, delete_value_fn,
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splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0));
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}
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/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
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DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
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values. */
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splay_tree
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splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
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splay_tree_delete_key_fn delete_key_fn,
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splay_tree_delete_value_fn delete_value_fn,
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splay_tree_allocate_fn allocate_fn,
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splay_tree_deallocate_fn deallocate_fn,
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void *allocate_data)
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{
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return
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splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
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allocate_fn, allocate_fn, deallocate_fn,
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allocate_data);
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}
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/*
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@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @
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(splay_tree_compare_fn @var{compare_fn}, @
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splay_tree_delete_key_fn @var{delete_key_fn}, @
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splay_tree_delete_value_fn @var{delete_value_fn}, @
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splay_tree_allocate_fn @var{tree_allocate_fn}, @
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splay_tree_allocate_fn @var{node_allocate_fn}, @
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splay_tree_deallocate_fn @var{deallocate_fn}, @
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void * @var{allocate_data})
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This function creates a splay tree that uses two different allocators
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@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
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tree itself and its nodes respectively. This is useful when variables of
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different types need to be allocated with different allocators.
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The splay tree will use @var{compare_fn} to compare nodes,
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@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
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deallocate values.
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@end deftypefn
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*/
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splay_tree
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splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
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splay_tree_delete_key_fn delete_key_fn,
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splay_tree_delete_value_fn delete_value_fn,
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splay_tree_allocate_fn tree_allocate_fn,
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splay_tree_allocate_fn node_allocate_fn,
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splay_tree_deallocate_fn deallocate_fn,
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void * allocate_data)
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{
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splay_tree sp = (splay_tree) (*tree_allocate_fn)
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(sizeof (struct splay_tree_s), allocate_data);
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sp->root = 0;
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sp->comp = compare_fn;
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sp->delete_key = delete_key_fn;
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sp->delete_value = delete_value_fn;
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sp->allocate = node_allocate_fn;
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sp->deallocate = deallocate_fn;
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sp->allocate_data = allocate_data;
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return sp;
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}
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/* Deallocate SP. */
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void
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splay_tree_delete (splay_tree sp)
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{
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splay_tree_delete_helper (sp, sp->root);
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(*sp->deallocate) ((char*) sp, sp->allocate_data);
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}
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/* Insert a new node (associating KEY with DATA) into SP. If a
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previous node with the indicated KEY exists, its data is replaced
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with the new value. Returns the new node. */
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splay_tree_node
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splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
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{
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int comparison = 0;
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splay_tree_splay (sp, key);
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if (sp->root)
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comparison = (*sp->comp)(sp->root->key, key);
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if (sp->root && comparison == 0)
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{
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/* If the root of the tree already has the indicated KEY, just
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replace the value with VALUE. */
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if (sp->delete_value)
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(*sp->delete_value)(sp->root->value);
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sp->root->value = value;
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}
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else
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{
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/* Create a new node, and insert it at the root. */
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splay_tree_node node;
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node = ((splay_tree_node)
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(*sp->allocate) (sizeof (struct splay_tree_node_s),
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sp->allocate_data));
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node->key = key;
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node->value = value;
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if (!sp->root)
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node->left = node->right = 0;
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else if (comparison < 0)
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{
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node->left = sp->root;
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node->right = node->left->right;
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node->left->right = 0;
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}
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else
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{
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node->right = sp->root;
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node->left = node->right->left;
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node->right->left = 0;
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}
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sp->root = node;
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}
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return sp->root;
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}
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/* Remove KEY from SP. It is not an error if it did not exist. */
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void
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splay_tree_remove (splay_tree sp, splay_tree_key key)
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{
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splay_tree_splay (sp, key);
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if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
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{
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splay_tree_node left, right;
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left = sp->root->left;
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right = sp->root->right;
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/* Delete the root node itself. */
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if (sp->delete_value)
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(*sp->delete_value) (sp->root->value);
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(*sp->deallocate) (sp->root, sp->allocate_data);
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/* One of the children is now the root. Doesn't matter much
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which, so long as we preserve the properties of the tree. */
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if (left)
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{
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sp->root = left;
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/* If there was a right child as well, hang it off the
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right-most leaf of the left child. */
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if (right)
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{
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while (left->right)
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left = left->right;
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left->right = right;
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}
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}
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else
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sp->root = right;
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}
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}
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/* Lookup KEY in SP, returning VALUE if present, and NULL
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otherwise. */
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splay_tree_node
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splay_tree_lookup (splay_tree sp, splay_tree_key key)
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{
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splay_tree_splay (sp, key);
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if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
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return sp->root;
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else
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return 0;
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}
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/* Return the node in SP with the greatest key. */
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splay_tree_node
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splay_tree_max (splay_tree sp)
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{
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splay_tree_node n = sp->root;
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if (!n)
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return NULL;
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while (n->right)
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n = n->right;
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return n;
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}
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/* Return the node in SP with the smallest key. */
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splay_tree_node
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splay_tree_min (splay_tree sp)
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{
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splay_tree_node n = sp->root;
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if (!n)
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return NULL;
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while (n->left)
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n = n->left;
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return n;
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}
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/* Return the immediate predecessor KEY, or NULL if there is no
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predecessor. KEY need not be present in the tree. */
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splay_tree_node
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splay_tree_predecessor (splay_tree sp, splay_tree_key key)
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{
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int comparison;
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splay_tree_node node;
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/* If the tree is empty, there is certainly no predecessor. */
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if (!sp->root)
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return NULL;
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/* Splay the tree around KEY. That will leave either the KEY
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itself, its predecessor, or its successor at the root. */
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splay_tree_splay (sp, key);
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comparison = (*sp->comp)(sp->root->key, key);
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/* If the predecessor is at the root, just return it. */
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if (comparison < 0)
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return sp->root;
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/* Otherwise, find the rightmost element of the left subtree. */
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node = sp->root->left;
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if (node)
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while (node->right)
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node = node->right;
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return node;
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}
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/* Return the immediate successor KEY, or NULL if there is no
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successor. KEY need not be present in the tree. */
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splay_tree_node
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splay_tree_successor (splay_tree sp, splay_tree_key key)
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{
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int comparison;
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splay_tree_node node;
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/* If the tree is empty, there is certainly no successor. */
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if (!sp->root)
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return NULL;
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/* Splay the tree around KEY. That will leave either the KEY
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itself, its predecessor, or its successor at the root. */
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splay_tree_splay (sp, key);
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comparison = (*sp->comp)(sp->root->key, key);
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/* If the successor is at the root, just return it. */
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if (comparison > 0)
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return sp->root;
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/* Otherwise, find the leftmost element of the right subtree. */
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node = sp->root->right;
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if (node)
|
|
while (node->left)
|
|
node = node->left;
|
|
|
|
return node;
|
|
}
|
|
|
|
/* Call FN, passing it the DATA, for every node in SP, following an
|
|
in-order traversal. If FN every returns a non-zero value, the
|
|
iteration ceases immediately, and the value is returned.
|
|
Otherwise, this function returns 0. */
|
|
|
|
int
|
|
splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data)
|
|
{
|
|
return splay_tree_foreach_helper (sp->root, fn, data);
|
|
}
|
|
|
|
/* Splay-tree comparison function, treating the keys as ints. */
|
|
|
|
int
|
|
splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2)
|
|
{
|
|
if ((int) k1 < (int) k2)
|
|
return -1;
|
|
else if ((int) k1 > (int) k2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Splay-tree comparison function, treating the keys as pointers. */
|
|
|
|
int
|
|
splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2)
|
|
{
|
|
if ((char*) k1 < (char*) k2)
|
|
return -1;
|
|
else if ((char*) k1 > (char*) k2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|