f8d9fa9e80
This upgrades all of libgo other than the runtime package to the Go 1.4 release. In Go 1.4 much of the runtime was rewritten into Go. Merging that code will take more time and will not change the API, so I'm putting it off for now. There are a few runtime changes anyhow, to accomodate other packages that rely on minor modifications to the runtime support. The compiler changes slightly to add a one-bit flag to each type descriptor kind that is stored directly in an interface, which for gccgo is currently only pointer types. Another one-bit flag (gcprog) is reserved because it is used by the gc compiler, but gccgo does not currently use it. There is another error check in the compiler since I ran across it during testing. gotools/: * Makefile.am (go_cmd_go_files): Sort entries. Add generate.go. * Makefile.in: Rebuild. From-SVN: r219627
290 lines
5.9 KiB
Go
290 lines
5.9 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Time-related runtime and pieces of package time.
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package runtime
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import "unsafe"
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// Package time knows the layout of this structure.
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// If this struct changes, adjust ../time/sleep.go:/runtimeTimer.
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// For GOOS=nacl, package syscall knows the layout of this structure.
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// If this struct changes, adjust ../syscall/net_nacl.go:/runtimeTimer.
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type timer struct {
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i int // heap index
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// Timer wakes up at when, and then at when+period, ... (period > 0 only)
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// each time calling f(now, arg) in the timer goroutine, so f must be
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// a well-behaved function and not block.
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when int64
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period int64
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f func(interface{}, uintptr)
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arg interface{}
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seq uintptr
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}
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var timers struct {
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lock mutex
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gp *g
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created bool
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sleeping bool
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rescheduling bool
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waitnote note
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t []*timer
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}
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// nacl fake time support - time in nanoseconds since 1970
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var faketime int64
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// Package time APIs.
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// Godoc uses the comments in package time, not these.
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// time.now is implemented in assembly.
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// Sleep puts the current goroutine to sleep for at least ns nanoseconds.
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func timeSleep(ns int64) {
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if ns <= 0 {
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return
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}
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t := new(timer)
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t.when = nanotime() + ns
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t.f = goroutineReady
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t.arg = getg()
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lock(&timers.lock)
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addtimerLocked(t)
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goparkunlock(&timers.lock, "sleep")
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}
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// startTimer adds t to the timer heap.
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func startTimer(t *timer) {
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if raceenabled {
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racerelease(unsafe.Pointer(t))
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}
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addtimer(t)
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}
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// stopTimer removes t from the timer heap if it is there.
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// It returns true if t was removed, false if t wasn't even there.
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func stopTimer(t *timer) bool {
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return deltimer(t)
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}
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// Go runtime.
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// Ready the goroutine arg.
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func goroutineReady(arg interface{}, seq uintptr) {
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goready(arg.(*g))
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}
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func addtimer(t *timer) {
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lock(&timers.lock)
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addtimerLocked(t)
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unlock(&timers.lock)
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}
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// Add a timer to the heap and start or kick the timer proc.
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// If the new timer is earlier than any of the others.
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// Timers are locked.
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func addtimerLocked(t *timer) {
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// when must never be negative; otherwise timerproc will overflow
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// during its delta calculation and never expire other runtime·timers.
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if t.when < 0 {
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t.when = 1<<63 - 1
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}
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t.i = len(timers.t)
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timers.t = append(timers.t, t)
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siftupTimer(t.i)
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if t.i == 0 {
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// siftup moved to top: new earliest deadline.
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if timers.sleeping {
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timers.sleeping = false
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notewakeup(&timers.waitnote)
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}
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if timers.rescheduling {
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timers.rescheduling = false
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goready(timers.gp)
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}
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}
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if !timers.created {
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timers.created = true
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go timerproc()
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}
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}
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// Delete timer t from the heap.
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// Do not need to update the timerproc: if it wakes up early, no big deal.
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func deltimer(t *timer) bool {
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// Dereference t so that any panic happens before the lock is held.
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// Discard result, because t might be moving in the heap.
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_ = t.i
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lock(&timers.lock)
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// t may not be registered anymore and may have
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// a bogus i (typically 0, if generated by Go).
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// Verify it before proceeding.
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i := t.i
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last := len(timers.t) - 1
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if i < 0 || i > last || timers.t[i] != t {
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unlock(&timers.lock)
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return false
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}
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if i != last {
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timers.t[i] = timers.t[last]
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timers.t[i].i = i
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}
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timers.t[last] = nil
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timers.t = timers.t[:last]
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if i != last {
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siftupTimer(i)
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siftdownTimer(i)
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}
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unlock(&timers.lock)
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return true
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}
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// Timerproc runs the time-driven events.
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// It sleeps until the next event in the timers heap.
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// If addtimer inserts a new earlier event, addtimer1 wakes timerproc early.
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func timerproc() {
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timers.gp = getg()
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timers.gp.issystem = true
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for {
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lock(&timers.lock)
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timers.sleeping = false
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now := nanotime()
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delta := int64(-1)
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for {
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if len(timers.t) == 0 {
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delta = -1
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break
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}
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t := timers.t[0]
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delta = t.when - now
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if delta > 0 {
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break
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}
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if t.period > 0 {
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// leave in heap but adjust next time to fire
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t.when += t.period * (1 + -delta/t.period)
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siftdownTimer(0)
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} else {
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// remove from heap
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last := len(timers.t) - 1
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if last > 0 {
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timers.t[0] = timers.t[last]
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timers.t[0].i = 0
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}
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timers.t[last] = nil
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timers.t = timers.t[:last]
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if last > 0 {
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siftdownTimer(0)
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}
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t.i = -1 // mark as removed
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}
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f := t.f
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arg := t.arg
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seq := t.seq
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unlock(&timers.lock)
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if raceenabled {
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raceacquire(unsafe.Pointer(t))
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}
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f(arg, seq)
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lock(&timers.lock)
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}
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if delta < 0 || faketime > 0 {
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// No timers left - put goroutine to sleep.
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timers.rescheduling = true
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goparkunlock(&timers.lock, "timer goroutine (idle)")
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continue
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}
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// At least one timer pending. Sleep until then.
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timers.sleeping = true
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noteclear(&timers.waitnote)
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unlock(&timers.lock)
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notetsleepg(&timers.waitnote, delta)
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}
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}
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func timejump() *g {
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if faketime == 0 {
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return nil
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}
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lock(&timers.lock)
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if !timers.created || len(timers.t) == 0 {
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unlock(&timers.lock)
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return nil
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}
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var gp *g
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if faketime < timers.t[0].when {
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faketime = timers.t[0].when
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if timers.rescheduling {
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timers.rescheduling = false
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gp = timers.gp
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}
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}
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unlock(&timers.lock)
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return gp
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}
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// Heap maintenance algorithms.
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func siftupTimer(i int) {
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t := timers.t
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when := t[i].when
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tmp := t[i]
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for i > 0 {
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p := (i - 1) / 4 // parent
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if when >= t[p].when {
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break
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}
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t[i] = t[p]
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t[i].i = i
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t[p] = tmp
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t[p].i = p
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i = p
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}
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}
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func siftdownTimer(i int) {
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t := timers.t
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n := len(t)
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when := t[i].when
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tmp := t[i]
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for {
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c := i*4 + 1 // left child
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c3 := c + 2 // mid child
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if c >= n {
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break
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}
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w := t[c].when
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if c+1 < n && t[c+1].when < w {
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w = t[c+1].when
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c++
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}
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if c3 < n {
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w3 := t[c3].when
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if c3+1 < n && t[c3+1].when < w3 {
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w3 = t[c3+1].when
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c3++
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}
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if w3 < w {
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w = w3
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c = c3
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}
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}
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if w >= when {
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break
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}
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t[i] = t[c]
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t[i].i = i
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t[c] = tmp
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t[c].i = c
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i = c
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}
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}
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