gcc/libstdc++-v3/doc/xml/manual/utilities.xml
Benjamin Kosnik 5e623d0be4 status_cxx1998.xml: Update to new table style.
2009-04-15  Benjamin Kosnik  <bkoz@redhat.com>

	* doc/xml/manual/status_cxx1998.xml: Update to new table style.

	* doc/xml/gnu/gpl-3.0.xml: Add or adjust dbhtml markup.
	* doc/xml/gnu/fdl-1.2.xml: Same.
	* doc/xml/manual/numerics.xml: Same.
	* doc/xml/manual/concurrency.xml: Same.
	* doc/xml/manual/intro.xml: Same.
	* doc/xml/manual/status_cxxtr1.xml: Same.
	* doc/xml/manual/containers.xml: Same.
	* doc/xml/manual/io.xml: Same.
	* doc/xml/manual/utilities.xml: Same.
	* doc/xml/manual/support.xml: Same.
	* doc/xml/manual/using.xml: Same.
	* doc/xml/manual/localization.xml: Same.
	* doc/xml/manual/locale.xml: Same.
	* doc/xml/manual/extensions.xml: Same.
	* doc/xml/manual/appendix_contributing.xml: Same.
	* doc/xml/manual/diagnostics.xml: Same.
	* doc/xml/manual/status_cxx200x.xml: Same.

From-SVN: r146139
2009-04-15 23:26:59 +00:00

132 lines
4.5 KiB
XML

<?xml version='1.0'?>
<!DOCTYPE part PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN"
"http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
[ ]>
<part id="manual.util" xreflabel="Utilities">
<?dbhtml filename="utilities.html"?>
<partinfo>
<keywordset>
<keyword>
ISO C++
</keyword>
<keyword>
library
</keyword>
</keywordset>
</partinfo>
<title>
Utilities
<indexterm><primary>Utilities</primary></indexterm>
</title>
<!-- Chapter 01 : Functors -->
<chapter id="manual.util.functors" xreflabel="Functors">
<?dbhtml filename="functors.html"?>
<title>Functors</title>
<para>If you don't know what functors are, you're not alone. Many people
get slightly the wrong idea. In the interest of not reinventing
the wheel, we will refer you to the introduction to the functor
concept written by SGI as part of their STL, in
<ulink url="http://www.sgi.com/tech/stl/functors.html">their
http://www.sgi.com/tech/stl/functors.html</ulink>.
</para>
</chapter>
<!-- Chapter 02 : Pairs -->
<chapter id="manual.util.pairs" xreflabel="Pairs">
<?dbhtml filename="pairs.html"?>
<title>Pairs</title>
<para>The <code>pair&lt;T1,T2&gt;</code> is a simple and handy way to
carry around a pair of objects. One is of type T1, and another of
type T2; they may be the same type, but you don't get anything
extra if they are. The two members can be accessed directly, as
<code>.first</code> and <code>.second</code>.
</para>
<para>Construction is simple. The default ctor initializes each member
with its respective default ctor. The other simple ctor,
</para>
<programlisting>
pair (const T1&amp; x, const T2&amp; y);
</programlisting>
<para>does what you think it does, <code>first</code> getting <code>x</code>
and <code>second</code> getting <code>y</code>.
</para>
<para>There is a copy constructor, but it requires that your compiler
handle member function templates:
</para>
<programlisting>
template &lt;class U, class V&gt; pair (const pair&lt;U,V&gt;&amp; p);
</programlisting>
<para>The compiler will convert as necessary from U to T1 and from
V to T2 in order to perform the respective initializations.
</para>
<para>The comparison operators are done for you. Equality
of two <code>pair&lt;T1,T2&gt;</code>s is defined as both <code>first</code>
members comparing equal and both <code>second</code> members comparing
equal; this simply delegates responsibility to the respective
<code>operator==</code> functions (for types like MyClass) or builtin
comparisons (for types like int, char, etc).
</para>
<para>
The less-than operator is a bit odd the first time you see it. It
is defined as evaluating to:
</para>
<programlisting>
x.first &lt; y.first ||
( !(y.first &lt; x.first) &amp;&amp; x.second &lt; y.second )
</programlisting>
<para>The other operators are not defined using the <code>rel_ops</code>
functions above, but their semantics are the same.
</para>
<para>Finally, there is a template function called <function>make_pair</function>
that takes two references-to-const objects and returns an
instance of a pair instantiated on their respective types:
</para>
<programlisting>
pair&lt;int,MyClass&gt; p = make_pair(4,myobject);
</programlisting>
</chapter>
<!-- Chapter 03 : Memory -->
<chapter id="manual.util.memory" xreflabel="Memory">
<?dbhtml filename="memory.html"?>
<title>Memory</title>
<para>
Memory contains three general areas. First, function and operator
calls via <function>new</function> and <function>delete</function>
operator or member function calls. Second, allocation via
<classname>allocator</classname>. And finally, smart pointer and
intelligent pointer abstractions.
</para>
<!-- Section 01 : allocator -->
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
parse="xml" href="allocator.xml">
</xi:include>
<!-- Section 02 : auto_ptr -->
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
parse="xml" href="auto_ptr.xml">
</xi:include>
<!-- Section 03 : shared_ptr -->
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
parse="xml" href="shared_ptr.xml">
</xi:include>
</chapter>
<!-- Chapter 04 : Traits -->
<chapter id="manual.util.traits" xreflabel="Traits">
<?dbhtml filename="traits.html"?>
<title>Traits</title>
<para>
</para>
</chapter>
</part>