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color
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datatransfer
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dnd
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event
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font
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geom
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im
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image
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peer
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print
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ActiveEvent.h
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Adjustable.h
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AlphaComposite.h
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AlphaComposite$1.h
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AttributeValue.h
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AWTError.h
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AWTEvent.h
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AWTEventMulticaster.h
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AWTException.h
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AWTKeyStroke.h
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AWTKeyStroke$1.h
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AWTKeyStroke$2.h
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AWTKeyStroke$3.h
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AWTPermission.h
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BasicStroke.h
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BorderLayout.h
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BufferCapabilities.h
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BufferCapabilities$FlipContents.h
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Button.h
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Button$AccessibleAWTButton.h
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Canvas.h
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Canvas$AccessibleAWTCanvas.h
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Canvas$CanvasBltBufferStrategy.h
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Canvas$CanvasFlipBufferStrategy.h
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CardLayout.h
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Checkbox.h
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Checkbox$AccessibleAWTCheckbox.h
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CheckboxGroup.h
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CheckboxMenuItem.h
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CheckboxMenuItem$AccessibleAWTCheckboxMenuItem.h
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Choice.h
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Choice$AccessibleAWTChoice.h
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Color.h
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ColorPaintContext.h
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ColorPaintContext$ColorRaster.h
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Component.h
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Component$AccessibleAWTComponent.h
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Component$AccessibleAWTComponent$AccessibleAWTComponentHandler.h
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Component$AccessibleAWTComponent$AccessibleAWTFocusHandler.h
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Component$BltBufferStrategy.h
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Component$FlipBufferStrategy.h
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Component$HeavyweightInLightweightListener.h
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ComponentOrientation.h
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Composite.h
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CompositeContext.h
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Container.h
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Container$AccessibleAWTContainer.h
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Container$AccessibleAWTContainer$AccessibleContainerHandler.h
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Container$GfxPaintAllVisitor.h
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Container$GfxPaintVisitor.h
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Container$GfxPrintAllVisitor.h
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Container$GfxPrintVisitor.h
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Container$GfxVisitor.h
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ContainerOrderFocusTraversalPolicy.h
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Cursor.h
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DefaultFocusTraversalPolicy.h
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DefaultKeyboardFocusManager.h
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DefaultKeyboardFocusManager$EventDelayRequest.h
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Dialog.h
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Dialog$AccessibleAWTDialog.h
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Dimension.h
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DisplayMode.h
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Event.h
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EventDispatchThread.h
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EventQueue.h
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EventQueue$Queue.h
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FileDialog.h
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FlowLayout.h
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FocusTraversalPolicy.h
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Font.h
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FontFormatException.h
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FontMetrics.h
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Frame.h
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Frame$AccessibleAWTFrame.h
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GradientPaint.h
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Graphics2D.h
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Graphics.h
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GraphicsConfigTemplate.h
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GraphicsConfiguration.h
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GraphicsDevice.h
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GraphicsEnvironment.h
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GridBagConstraints.h
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GridBagLayout.h
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GridBagLayoutInfo.h
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GridLayout.h
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HeadlessException.h
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IllegalComponentStateException.h
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Image.h
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ImageCapabilities.h
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Insets.h
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ItemSelectable.h
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JobAttributes.h
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JobAttributes$DefaultSelectionType.h
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JobAttributes$DestinationType.h
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JobAttributes$DialogType.h
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JobAttributes$MultipleDocumentHandlingType.h
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JobAttributes$SidesType.h
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KeyboardFocusManager.h
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KeyEventDispatcher.h
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KeyEventPostProcessor.h
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Label.h
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Label$AccessibleAWTLabel.h
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LayoutManager2.h
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LayoutManager.h
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LightweightDispatcher.h
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List.h
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List$AccessibleAWTList.h
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List$AccessibleAWTList$AccessibleAWTListChild.h
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MediaTracker.h
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MediaTracker$MediaEntry.h
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Menu.h
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Menu$AccessibleAWTMenu.h
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MenuBar.h
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MenuBar$AccessibleAWTMenuBar.h
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MenuComponent.h
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MenuComponent$AccessibleAWTMenuComponent.h
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MenuContainer.h
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MenuItem.h
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MenuItem$AccessibleAWTMenuItem.h
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MenuShortcut.h
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MouseInfo.h
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PageAttributes.h
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PageAttributes$ColorType.h
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PageAttributes$MediaType.h
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PageAttributes$OrientationRequestedType.h
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PageAttributes$OriginType.h
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PageAttributes$PrintQualityType.h
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Paint.h
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PaintContext.h
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Panel.h
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Panel$AccessibleAWTPanel.h
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Point.h
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PointerInfo.h
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Polygon.h
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Polygon$1.h
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PopupMenu.h
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PopupMenu$AccessibleAWTPopupMenu.h
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PrintGraphics.h
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PrintJob.h
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Rectangle.h
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RenderingHints.h
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RenderingHints$Key.h
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RenderingHints$KeyImpl.h
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Robot.h
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Robot$1.h
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Scrollbar.h
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Scrollbar$AccessibleAWTScrollBar.h
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ScrollPane.h
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ScrollPane$AccessibleAWTScrollPane.h
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ScrollPaneAdjustable.h
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Shape.h
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Stroke.h
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SystemColor.h
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TextArea.h
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TextArea$AccessibleAWTTextArea.h
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TextComponent.h
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TextComponent$AccessibleAWTTextComponent.h
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TextField.h
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TextField$AccessibleAWTTextField.h
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TexturePaint.h
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Toolkit.h
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Toolkit$1.h
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Toolkit$2.h
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Transparency.h
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Window.h
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Window$AccessibleAWTWindow.h
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Window$WindowBltBufferStrategy.h
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Window$WindowFlipBufferStrategy.h
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