glibc/sysdeps/generic/thread_state.h

48 lines
2.0 KiB
C

/* Mach thread state definitions for machine-independent code. Stub version.
Copyright (C) 1994, 1997 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA. */
/* Everything else is called `thread_state', but CMU's header file is
called `thread_status'. Oh boy. */
#include <mach/thread_state.h>
/* Replace <machine> with "i386" or "mips" or whatever. */
#define MACHINE_THREAD_STATE_FLAVOR <machine>_THREAD_STATE
#define MACHINE_THREAD_STATE_COUNT <machine>_THREAD_STATE_COUNT
#define machine_thread_state <machine>_thread_state
/* Define these to the member names in `struct <machine>_thread_state'
for the PC and stack pointer. */
#define PC ?
#define SP ?
/* This structure should contain all of the different flavors of thread
state structures which are meaningful for this machine. Every machine's
definition of this structure should have a member `int set' which is a
bit mask (1 << FLAVOR) of the flavors of thread state in the structure
which are filled in; and a member `struct machine_thread_state basic'.
On some machines those are the only members (e.g. i386); on others,
there are several relevant flavors of thread state (e.g. mips). */
struct machine_thread_all_state
{
int set; /* Mask of bits (1 << FLAVOR). */
struct <machine>_thread_state basic;
};