glibc/elf/dl-fini.c

191 lines
5.8 KiB
C

/* Call the termination functions of loaded shared objects.
Copyright (C) 1995,96,1998-2002,2004 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA. */
#include <alloca.h>
#include <assert.h>
#include <string.h>
#include <ldsodefs.h>
/* Type of the constructor functions. */
typedef void (*fini_t) (void);
void
internal_function
_dl_fini (void)
{
/* Lots of fun ahead. We have to call the destructors for all still
loaded objects. The problem is that the ELF specification now
demands that dependencies between the modules are taken into account.
I.e., the destructor for a module is called before the ones for any
of its dependencies.
To make things more complicated, we cannot simply use the reverse
order of the constructors. Since the user might have loaded objects
using `dlopen' there are possibly several other modules with its
dependencies to be taken into account. Therefore we have to start
determining the order of the modules once again from the beginning. */
unsigned int i;
unsigned int nloaded;
struct link_map *l;
struct link_map **maps;
/* Protect against concurrent loads and unloads. */
__rtld_lock_lock_recursive (GL(dl_load_lock));
nloaded = GL(dl_nloaded);
/* XXX Could it be (in static binaries) that there is no object loaded? */
assert (nloaded > 0);
/* Now we can allocate an array to hold all the pointers and copy
the pointers in. */
maps = (struct link_map **) alloca (nloaded * sizeof (struct link_map *));
for (l = GL(dl_loaded), i = 0; l != NULL; l = l->l_next)
{
assert (i < nloaded);
maps[i++] = l;
/* Bump l_opencount of all objects so that they are not dlclose()ed
from underneath us. */
++l->l_opencount;
}
assert (i == nloaded);
/* Now we have to do the sorting. */
for (l = GL(dl_loaded)->l_next; l != NULL; l = l->l_next)
{
unsigned int j;
unsigned int k;
/* Find the place in the 'maps' array. */
for (j = 1; maps[j] != l; ++j)
;
/* Find all object for which the current one is a dependency and
move the found object (if necessary) in front. */
for (k = j + 1; k < nloaded; ++k)
{
struct link_map **runp = maps[k]->l_initfini;
if (runp != NULL)
{
while (*runp != NULL)
if (*runp == l)
{
struct link_map *here = maps[k];
/* Move it now. */
memmove (&maps[j] + 1,
&maps[j],
(k - j) * sizeof (struct link_map *));
maps[j++] = here;
break;
}
else
++runp;
}
if (__builtin_expect (maps[k]->l_reldeps != NULL, 0))
{
unsigned int m = maps[k]->l_reldepsact;
struct link_map **relmaps = maps[k]->l_reldeps;
while (m-- > 0)
{
if (relmaps[m] == l)
{
struct link_map *here = maps[k];
/* Move it now. */
memmove (&maps[j] + 1,
&maps[j],
(k - j) * sizeof (struct link_map *));
maps[j] = here;
break;
}
}
}
}
}
/* We do not rely on the linked list of loaded object anymore from
this point on. We have our own list here (maps). The various
members of this list cannot vanish since the open count is too
high and will be decremented in this loop. So we release the
lock so that some code which might be called from a destructor
can directly or indirectly access the lock. */
__rtld_lock_unlock_recursive (GL(dl_load_lock));
/* 'maps' now contains the objects in the right order. Now call the
destructors. We have to process this array from the front. */
for (i = 0; i < nloaded; ++i)
{
l = maps[i];
if (l->l_init_called)
{
/* Make sure nothing happens if we are called twice. */
l->l_init_called = 0;
/* Don't call the destructors for objects we are not supposed to. */
if (l->l_name[0] == '\0' && l->l_type == lt_executable)
continue;
/* Is there a destructor function? */
if (l->l_info[DT_FINI_ARRAY] == NULL && l->l_info[DT_FINI] == NULL)
continue;
/* When debugging print a message first. */
if (__builtin_expect (GLRO(dl_debug_mask) & DL_DEBUG_IMPCALLS, 0))
_dl_debug_printf ("\ncalling fini: %s\n\n",
l->l_name[0] ? l->l_name : rtld_progname);
/* First see whether an array is given. */
if (l->l_info[DT_FINI_ARRAY] != NULL)
{
ElfW(Addr) *array =
(ElfW(Addr) *) (l->l_addr
+ l->l_info[DT_FINI_ARRAY]->d_un.d_ptr);
unsigned int i = (l->l_info[DT_FINI_ARRAYSZ]->d_un.d_val
/ sizeof (ElfW(Addr)));
while (i-- > 0)
((fini_t) array[i]) ();
}
/* Next try the old-style destructor. */
if (l->l_info[DT_FINI] != NULL)
((fini_t) DL_DT_FINI_ADDRESS (l, l->l_addr + l->l_info[DT_FINI]->d_un.d_ptr)) ();
}
/* Correct the previous increment. */
--l->l_opencount;
}
if (__builtin_expect (GLRO(dl_debug_mask) & DL_DEBUG_STATISTICS, 0))
_dl_debug_printf ("\nruntime linker statistics:\n"
" final number of relocations: %lu\n"
"final number of relocations from cache: %lu\n",
GL(dl_num_relocations),
GL(dl_num_cache_relocations));
}