linux/arch/x86/lib/csum-partial_64.c

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/*
* arch/x86_64/lib/csum-partial.c
*
* This file contains network checksum routines that are better done
* in an architecture-specific manner due to speed.
*/
#include <linux/compiler.h>
#include <linux/module.h>
#include <asm/checksum.h>
static inline unsigned short from32to16(unsigned a)
{
unsigned short b = a >> 16;
asm("addw %w2,%w0\n\t"
"adcw $0,%w0\n"
: "=r" (b)
: "0" (b), "r" (a));
return b;
}
/*
* Do a 64-bit checksum on an arbitrary memory area.
* Returns a 32bit checksum.
*
* This isn't as time critical as it used to be because many NICs
* do hardware checksumming these days.
*
* Things tried and found to not make it faster:
* Manual Prefetching
* Unrolling to an 128 bytes inner loop.
* Using interleaving with more registers to break the carry chains.
*/
static unsigned do_csum(const unsigned char *buff, unsigned len)
{
unsigned odd, count;
unsigned long result = 0;
if (unlikely(len == 0))
return result;
odd = 1 & (unsigned long) buff;
if (unlikely(odd)) {
result = *buff << 8;
len--;
buff++;
}
count = len >> 1; /* nr of 16-bit words.. */
if (count) {
if (2 & (unsigned long) buff) {
result += *(unsigned short *)buff;
count--;
len -= 2;
buff += 2;
}
count >>= 1; /* nr of 32-bit words.. */
if (count) {
unsigned long zero;
unsigned count64;
if (4 & (unsigned long) buff) {
result += *(unsigned int *) buff;
count--;
len -= 4;
buff += 4;
}
count >>= 1; /* nr of 64-bit words.. */
/* main loop using 64byte blocks */
zero = 0;
count64 = count >> 3;
while (count64) {
asm("addq 0*8(%[src]),%[res]\n\t"
"adcq 1*8(%[src]),%[res]\n\t"
"adcq 2*8(%[src]),%[res]\n\t"
"adcq 3*8(%[src]),%[res]\n\t"
"adcq 4*8(%[src]),%[res]\n\t"
"adcq 5*8(%[src]),%[res]\n\t"
"adcq 6*8(%[src]),%[res]\n\t"
"adcq 7*8(%[src]),%[res]\n\t"
"adcq %[zero],%[res]"
: [res] "=r" (result)
: [src] "r" (buff), [zero] "r" (zero),
"[res]" (result));
buff += 64;
count64--;
}
/* last upto 7 8byte blocks */
count %= 8;
while (count) {
asm("addq %1,%0\n\t"
"adcq %2,%0\n"
: "=r" (result)
: "m" (*(unsigned long *)buff),
"r" (zero), "0" (result));
--count;
buff += 8;
}
result = add32_with_carry(result>>32,
result&0xffffffff);
if (len & 4) {
result += *(unsigned int *) buff;
buff += 4;
}
}
if (len & 2) {
result += *(unsigned short *) buff;
buff += 2;
}
}
if (len & 1)
result += *buff;
result = add32_with_carry(result>>32, result & 0xffffffff);
if (unlikely(odd)) {
result = from32to16(result);
result = ((result >> 8) & 0xff) | ((result & 0xff) << 8);
}
return result;
}
/*
* computes the checksum of a memory block at buff, length len,
* and adds in "sum" (32-bit)
*
* returns a 32-bit number suitable for feeding into itself
* or csum_tcpudp_magic
*
* this function must be called with even lengths, except
* for the last fragment, which may be odd
*
* it's best to have buff aligned on a 64-bit boundary
*/
__wsum csum_partial(const void *buff, int len, __wsum sum)
{
return (__force __wsum)add32_with_carry(do_csum(buff, len),
(__force u32)sum);
}
/*
* this routine is used for miscellaneous IP-like checksums, mainly
* in icmp.c
*/
__sum16 ip_compute_csum(const void *buff, int len)
{
return csum_fold(csum_partial(buff,len,0));
}
EXPORT_SYMBOL(ip_compute_csum);