fbdev: da8xx-fb: Use dma_zalloc_coherent

Use the zeroing function instead of dma_alloc_coherent & memset(,0,)

Signed-off-by: Joe Perches <joe@perches.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
Joe Perches 2014-06-15 13:37:54 -07:00 committed by Tomi Valkeinen
parent 350f8ebab1
commit 0d0b4b4d1d
1 changed files with 3 additions and 6 deletions

View File

@ -1447,18 +1447,15 @@ static int fb_probe(struct platform_device *device)
da8xx_fb_fix.line_length - 1;
/* allocate palette buffer */
par->v_palette_base = dma_alloc_coherent(NULL,
PALETTE_SIZE,
(resource_size_t *)
&par->p_palette_base,
GFP_KERNEL | GFP_DMA);
par->v_palette_base = dma_zalloc_coherent(NULL, PALETTE_SIZE,
(resource_size_t *)&par->p_palette_base,
GFP_KERNEL | GFP_DMA);
if (!par->v_palette_base) {
dev_err(&device->dev,
"GLCD: kmalloc for palette buffer failed\n");
ret = -EINVAL;
goto err_release_fb_mem;
}
memset(par->v_palette_base, 0, PALETTE_SIZE);
par->irq = platform_get_irq(device, 0);
if (par->irq < 0) {