drm/vmwgfx: remove userland definition of DIV_ROUND_UP

Let's use __KERNEL_DIV_ROUND_UP, which is defined in uapi/linux/kernel.h.

Signed-off-by: Nicolas Dichtel <nicolas.dichtel@6wind.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Nicolas Dichtel 2016-03-04 11:52:18 +01:00 committed by David S. Miller
parent 28466e0f24
commit 166cc71367
1 changed files with 11 additions and 9 deletions

View File

@ -25,6 +25,8 @@
*
**************************************************************************/
#include <linux/kernel.h>
#ifdef __KERNEL__
#include <drm/vmwgfx_drm.h>
@ -36,7 +38,6 @@
#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
#endif /* ARRAY_SIZE */
#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
#define surf_size_struct SVGA3dSize
#define u32 uint32
@ -987,12 +988,12 @@ svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
const surf_size_struct *pixel_size,
surf_size_struct *block_size)
{
block_size->width = DIV_ROUND_UP(pixel_size->width,
desc->block_size.width);
block_size->height = DIV_ROUND_UP(pixel_size->height,
desc->block_size.height);
block_size->depth = DIV_ROUND_UP(pixel_size->depth,
desc->block_size.depth);
block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
desc->block_size.width);
block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
desc->block_size.height);
block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
desc->block_size.depth);
}
static inline bool
@ -1100,8 +1101,9 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
const u32 bw = desc->block_size.width, bh = desc->block_size.height;
const u32 bd = desc->block_size.depth;
const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
desc->bytes_per_block;
const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
const u32 offset = (z / bd * imgstride +
y / bh * rowstride +
x / bw * desc->bytes_per_block);