be2net: Ignore physical link async event for Lancer
The ability of driver to transmit packets depends on logical state of the link. Ignore physical link status. Signed-off-by: Padmanabh Ratnakar <padmanabh.ratnakar@emulex.com> Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
parent
0b13fb458f
commit
2e177a5c6c
@ -141,6 +141,11 @@ static void be_async_link_state_process(struct be_adapter *adapter,
|
||||
/* When link status changes, link speed must be re-queried from FW */
|
||||
adapter->phy.link_speed = -1;
|
||||
|
||||
/* Ignore physical link event */
|
||||
if (lancer_chip(adapter) &&
|
||||
!(evt->port_link_status & LOGICAL_LINK_STATUS_MASK))
|
||||
return;
|
||||
|
||||
/* For the initial link status do not rely on the ASYNC event as
|
||||
* it may not be received in some cases.
|
||||
*/
|
||||
|
@ -93,6 +93,7 @@ enum {
|
||||
LINK_UP = 0x1
|
||||
};
|
||||
#define LINK_STATUS_MASK 0x1
|
||||
#define LOGICAL_LINK_STATUS_MASK 0x2
|
||||
|
||||
/* When the event code of an async trailer is link-state, the mcc_compl
|
||||
* must be interpreted as follows
|
||||
|
Loading…
Reference in New Issue
Block a user