From 337fe9f5c1e7de1f391c6a692531379d2aa2ee11 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Wed, 26 Sep 2018 02:17:03 -0500 Subject: [PATCH] drm/syncobj: Don't leak fences when WAIT_FOR_SUBMIT is set We attempt to get fences earlier in the hopes that everything will already have fences and no callbacks will be needed. If we do succeed in getting a fence, getting one a second time will result in a duplicate ref with no unref. This is causing memory leaks in Vulkan applications that create a lot of fences; playing for a few hours can, apparently, bring down the system. Cc: stable@vger.kernel.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899 Reviewed-by: Chris Wilson Signed-off-by: Jason Ekstrand Signed-off-by: Sean Paul Link: https://patchwork.freedesktop.org/patch/msgid/20180926071703.15257-1-jason.ekstrand@intel.com --- drivers/gpu/drm/drm_syncobj.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c index adb3cb27d31e..759278fef35a 100644 --- a/drivers/gpu/drm/drm_syncobj.c +++ b/drivers/gpu/drm/drm_syncobj.c @@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_callback(struct drm_syncobj *syncobj, { int ret; + WARN_ON(*fence); + *fence = drm_syncobj_fence_get(syncobj); if (*fence) return 1; @@ -743,6 +745,9 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs, if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) { for (i = 0; i < count; ++i) { + if (entries[i].fence) + continue; + drm_syncobj_fence_get_or_add_callback(syncobjs[i], &entries[i].fence, &entries[i].syncobj_cb,