Staging: udlfb: minor cleanups

This cleans up udlfb a tiny bit.

Signed-off-by: Pavel Machek <pavel@ucw.cz>
Cc: Bernie Thompson <bernie@plugable.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
Pavel Machek 2010-04-03 07:00:37 +02:00 committed by Greg Kroah-Hartman
parent 593ef41c95
commit 3b7b31fa7d
1 changed files with 29 additions and 29 deletions

View File

@ -58,17 +58,17 @@ static struct usb_device_id id_table[] = {
MODULE_DEVICE_TABLE(usb, id_table); MODULE_DEVICE_TABLE(usb, id_table);
#ifndef CONFIG_FB_DEFERRED_IO #ifndef CONFIG_FB_DEFERRED_IO
#warning message "kernel FB_DEFFERRED_IO option to support generic fbdev apps" #warning Please set CONFIG_FB_DEFFERRED_IO option to support generic fbdev apps
#endif #endif
#ifndef CONFIG_FB_SYS_IMAGEBLIT #ifndef CONFIG_FB_SYS_IMAGEBLIT
#ifndef CONFIG_FB_SYS_IMAGEBLIT_MODULE #ifndef CONFIG_FB_SYS_IMAGEBLIT_MODULE
#warning message "FB_SYS_* in kernel or module option to support fb console" #warning Please set CONFIG_FB_SYS_IMAGEBLIT option to support fb console
#endif #endif
#endif #endif
#ifndef CONFIG_FB_MODE_HELPERS #ifndef CONFIG_FB_MODE_HELPERS
#warning message "kernel FB_MODE_HELPERS required. Expect build break" #warning CONFIG_FB_MODE_HELPERS required. Expect build break
#endif #endif
/* dlfb keeps a list of urbs for efficient bulk transfers */ /* dlfb keeps a list of urbs for efficient bulk transfers */
@ -366,32 +366,32 @@ static int dlfb_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes)
} }
/* /*
Render a command stream for an encoded horizontal line segment of pixels. * Render a command stream for an encoded horizontal line segment of pixels.
*
A command buffer holds several commands. * A command buffer holds several commands.
It always begins with a fresh command header * It always begins with a fresh command header
(the protocol doesn't require this, but we enforce it to allow * (the protocol doesn't require this, but we enforce it to allow
multiple buffers to be potentially encoded and sent in parallel). * multiple buffers to be potentially encoded and sent in parallel).
A single command encodes one contiguous horizontal line of pixels * A single command encodes one contiguous horizontal line of pixels
*
The function relies on the client to do all allocation, so that * The function relies on the client to do all allocation, so that
rendering can be done directly to output buffers (e.g. USB URBs). * rendering can be done directly to output buffers (e.g. USB URBs).
The function fills the supplied command buffer, providing information * The function fills the supplied command buffer, providing information
on where it left off, so the client may call in again with additional * on where it left off, so the client may call in again with additional
buffers if the line will take several buffers to complete. * buffers if the line will take several buffers to complete.
*
A single command can transmit a maximum of 256 pixels, * A single command can transmit a maximum of 256 pixels,
regardless of the compression ratio (protocol design limit). * regardless of the compression ratio (protocol design limit).
To the hardware, 0 for a size byte means 256 * To the hardware, 0 for a size byte means 256
*
Rather than 256 pixel commands which are either rl or raw encoded, * Rather than 256 pixel commands which are either rl or raw encoded,
the rlx command simply assumes alternating raw and rl spans within one cmd. * the rlx command simply assumes alternating raw and rl spans within one cmd.
This has a slightly larger header overhead, but produces more even results. * This has a slightly larger header overhead, but produces more even results.
It also processes all data (read and write) in a single pass. * It also processes all data (read and write) in a single pass.
Performance benchmarks of common cases show it having just slightly better * Performance benchmarks of common cases show it having just slightly better
compression than 256 pixel raw -or- rle commands, with similar CPU consumpion. * compression than 256 pixel raw -or- rle commands, with similar CPU consumpion.
But for very rl friendly data, will compress not quite as well. * But for very rl friendly data, will compress not quite as well.
*/ */
static void dlfb_compress_hline( static void dlfb_compress_hline(
const uint16_t **pixel_start_ptr, const uint16_t **pixel_start_ptr,
const uint16_t *const pixel_end, const uint16_t *const pixel_end,