[media] coda: use picture type returned from hardware

Instead of copying v4l2_buf.flags from the source buffer, set
the destination buffer flags as reported by the hardware codec.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
This commit is contained in:
Philipp Zabel 2013-09-30 10:34:49 -03:00 committed by Mauro Carvalho Chehab
parent 927933f7b4
commit 5166028d48
1 changed files with 1 additions and 2 deletions

View File

@ -2744,7 +2744,6 @@ static void coda_finish_encode(struct coda_ctx *ctx)
dst_buf = v4l2_m2m_dst_buf_remove(ctx->m2m_ctx);
/* Get results from the coda */
coda_read(dev, CODA_RET_ENC_PIC_TYPE);
start_ptr = coda_read(dev, CODA_CMD_ENC_PIC_BB_START);
wr_ptr = coda_read(dev, CODA_REG_BIT_WR_PTR(ctx->reg_idx));
@ -2764,7 +2763,7 @@ static void coda_finish_encode(struct coda_ctx *ctx)
coda_read(dev, CODA_RET_ENC_PIC_SLICE_NUM);
coda_read(dev, CODA_RET_ENC_PIC_FLAG);
if (src_buf->v4l2_buf.flags & V4L2_BUF_FLAG_KEYFRAME) {
if (coda_read(dev, CODA_RET_ENC_PIC_TYPE) == 0) {
dst_buf->v4l2_buf.flags |= V4L2_BUF_FLAG_KEYFRAME;
dst_buf->v4l2_buf.flags &= ~V4L2_BUF_FLAG_PFRAME;
} else {