Input: initialize serio and gameport at subsystem level

Serio and gameport cores do not depend on other drivers and are
used by code living outside of drivers/input/{gameport|serio}.
Registering them at subsystem level guarantees that they are
fully initialized before anyone tries to use them.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2006-02-19 00:22:51 -05:00
parent 221979aad6
commit 51c38f9bce
3 changed files with 3 additions and 5 deletions

View File

@ -25,9 +25,6 @@ obj-$(CONFIG_CONNECTOR) += connector/
obj-$(CONFIG_FB_I810) += video/i810/
obj-$(CONFIG_FB_INTEL) += video/intelfb/
# we also need input/serio early so serio bus is initialized by the time
# serial drivers start registering their serio ports
obj-$(CONFIG_SERIO) += input/serio/
obj-y += serial/
obj-$(CONFIG_PARPORT) += parport/
obj-y += base/ block/ misc/ mfd/ net/ media/
@ -53,6 +50,7 @@ obj-$(CONFIG_TC) += tc/
obj-$(CONFIG_USB) += usb/
obj-$(CONFIG_PCI) += usb/
obj-$(CONFIG_USB_GADGET) += usb/gadget/
obj-$(CONFIG_SERIO) += input/serio/
obj-$(CONFIG_GAMEPORT) += input/gameport/
obj-$(CONFIG_INPUT) += input/
obj-$(CONFIG_I2O) += message/

View File

@ -797,5 +797,5 @@ static void __exit gameport_exit(void)
kthread_stop(gameport_task);
}
module_init(gameport_init);
subsys_initcall(gameport_init);
module_exit(gameport_exit);

View File

@ -924,5 +924,5 @@ static void __exit serio_exit(void)
kthread_stop(serio_task);
}
module_init(serio_init);
subsys_initcall(serio_init);
module_exit(serio_exit);