i2c-s3c2410: Allow more than one i2c-s3c2410 adapter

Newer SoCs such as the S3C6410 have 2 instances of this i2c
controller block in and thus require the ability to create
two seperate busses from this.

Signed-off-by: Ben Dooks <ben-linux@fluff.org>
This commit is contained in:
Ben Dooks 2008-10-31 16:10:28 +00:00
parent 6a039cabba
commit 692acbd3a8
1 changed files with 19 additions and 14 deletions

View File

@ -559,19 +559,6 @@ static const struct i2c_algorithm s3c24xx_i2c_algorithm = {
.functionality = s3c24xx_i2c_func,
};
static struct s3c24xx_i2c s3c24xx_i2c = {
.lock = __SPIN_LOCK_UNLOCKED(s3c24xx_i2c.lock),
.wait = __WAIT_QUEUE_HEAD_INITIALIZER(s3c24xx_i2c.wait),
.tx_setup = 50,
.adap = {
.name = "s3c2410-i2c",
.owner = THIS_MODULE,
.algo = &s3c24xx_i2c_algorithm,
.retries = 2,
.class = I2C_CLASS_HWMON | I2C_CLASS_SPD,
},
};
/* s3c24xx_i2c_calcdivisor
*
* return the divisor settings for a given frequency
@ -797,7 +784,7 @@ static int s3c24xx_i2c_init(struct s3c24xx_i2c *i2c)
static int s3c24xx_i2c_probe(struct platform_device *pdev)
{
struct s3c24xx_i2c *i2c = &s3c24xx_i2c;
struct s3c24xx_i2c *i2c;
struct s3c2410_platform_i2c *pdata;
struct resource *res;
int ret;
@ -808,6 +795,22 @@ static int s3c24xx_i2c_probe(struct platform_device *pdev)
return -EINVAL;
}
i2c = kzalloc(sizeof(struct s3c24xx_i2c), GFP_KERNEL);
if (!i2c) {
dev_err(&pdev->dev, "no memory for state\n");
return -ENOMEM;
}
strlcpy(i2c->adap.name, "s3c2410-i2c", sizeof(i2c->adap.name));
i2c->adap.owner = THIS_MODULE;
i2c->adap.algo = &s3c24xx_i2c_algorithm;
i2c->adap.retries = 2;
i2c->adap.class = I2C_CLASS_HWMON | I2C_CLASS_SPD;
i2c->tx_setup = 50;
spin_lock_init(&i2c->lock);
init_waitqueue_head(&i2c->wait);
/* find the clock and enable it */
i2c->dev = &pdev->dev;
@ -929,6 +932,7 @@ static int s3c24xx_i2c_probe(struct platform_device *pdev)
clk_put(i2c->clk);
err_noclk:
kfree(i2c);
return ret;
}
@ -953,6 +957,7 @@ static int s3c24xx_i2c_remove(struct platform_device *pdev)
release_resource(i2c->ioarea);
kfree(i2c->ioarea);
kfree(i2c);
return 0;
}