ASoC: tlv320aic3x: headset/button press support

- Add aic3x_set_headset_detection() function to define the headset
  detection mode for tlv32aic3x chips
- added aic3x_button_pressed()
- Read from the real-time registers in aic3x_headset_detected() to query
  headset presence without an occured interrupt

Signed-off-by: Daniel Mack <daniel@caiaq.de>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This commit is contained in:
Daniel Mack 2008-12-03 11:44:17 +01:00 committed by Mark Brown
parent 4b4fffdd9d
commit 6f2a974bfc
2 changed files with 74 additions and 3 deletions

View File

@ -1018,14 +1018,41 @@ int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio)
}
EXPORT_SYMBOL_GPL(aic3x_get_gpio);
void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect,
int headset_debounce, int button_debounce)
{
u8 val;
val = ((detect & AIC3X_HEADSET_DETECT_MASK)
<< AIC3X_HEADSET_DETECT_SHIFT) |
((headset_debounce & AIC3X_HEADSET_DEBOUNCE_MASK)
<< AIC3X_HEADSET_DEBOUNCE_SHIFT) |
((button_debounce & AIC3X_BUTTON_DEBOUNCE_MASK)
<< AIC3X_BUTTON_DEBOUNCE_SHIFT);
if (detect & AIC3X_HEADSET_DETECT_MASK)
val |= AIC3X_HEADSET_DETECT_ENABLED;
aic3x_write(codec, AIC3X_HEADSET_DETECT_CTRL_A, val);
}
EXPORT_SYMBOL_GPL(aic3x_set_headset_detection);
int aic3x_headset_detected(struct snd_soc_codec *codec)
{
u8 val;
aic3x_read(codec, AIC3X_RT_IRQ_FLAGS_REG, &val);
return (val >> 2) & 1;
aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
return (val >> 4) & 1;
}
EXPORT_SYMBOL_GPL(aic3x_headset_detected);
int aic3x_button_pressed(struct snd_soc_codec *codec)
{
u8 val;
aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
return (val >> 5) & 1;
}
EXPORT_SYMBOL_GPL(aic3x_button_pressed);
#define AIC3X_RATES SNDRV_PCM_RATE_8000_96000
#define AIC3X_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S20_3LE | \
SNDRV_PCM_FMTBIT_S24_3LE | SNDRV_PCM_FMTBIT_S32_LE)

View File

@ -39,7 +39,9 @@
#define AIC3X_OVRF_STATUS_AND_PLLR_REG 11
/* Audio codec digital filter control register */
#define AIC3X_CODEC_DFILT_CTRL 12
/* Headset/button press detection register */
#define AIC3X_HEADSET_DETECT_CTRL_A 13
#define AIC3X_HEADSET_DETECT_CTRL_B 14
/* ADC PGA Gain control registers */
#define LADC_VOL 15
#define RADC_VOL 16
@ -233,7 +235,49 @@ enum {
void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state);
int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio);
/* headset detection / button API */
/* The AIC3x supports detection of stereo headsets (GND + left + right signal)
* and cellular headsets (GND + speaker output + microphone input).
* It is recommended to enable MIC bias for this function to work properly.
* For more information, please refer to the datasheet. */
enum {
AIC3X_HEADSET_DETECT_OFF = 0,
AIC3X_HEADSET_DETECT_STEREO = 1,
AIC3X_HEADSET_DETECT_CELLULAR = 2,
AIC3X_HEADSET_DETECT_BOTH = 3
};
enum {
AIC3X_HEADSET_DEBOUNCE_16MS = 0,
AIC3X_HEADSET_DEBOUNCE_32MS = 1,
AIC3X_HEADSET_DEBOUNCE_64MS = 2,
AIC3X_HEADSET_DEBOUNCE_128MS = 3,
AIC3X_HEADSET_DEBOUNCE_256MS = 4,
AIC3X_HEADSET_DEBOUNCE_512MS = 5
};
enum {
AIC3X_BUTTON_DEBOUNCE_0MS = 0,
AIC3X_BUTTON_DEBOUNCE_8MS = 1,
AIC3X_BUTTON_DEBOUNCE_16MS = 2,
AIC3X_BUTTON_DEBOUNCE_32MS = 3
};
#define AIC3X_HEADSET_DETECT_ENABLED 0x80
#define AIC3X_HEADSET_DETECT_SHIFT 5
#define AIC3X_HEADSET_DETECT_MASK 3
#define AIC3X_HEADSET_DEBOUNCE_SHIFT 2
#define AIC3X_HEADSET_DEBOUNCE_MASK 7
#define AIC3X_BUTTON_DEBOUNCE_SHIFT 0
#define AIC3X_BUTTON_DEBOUNCE_MASK 3
/* see the enums above for valid parameters to this function */
void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect,
int headset_debounce, int button_debounce);
int aic3x_headset_detected(struct snd_soc_codec *codec);
int aic3x_button_pressed(struct snd_soc_codec *codec);
struct aic3x_setup_data {
int i2c_bus;