diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig index b11419590cfe..5b596165b571 100644 --- a/drivers/input/joystick/Kconfig +++ b/drivers/input/joystick/Kconfig @@ -221,6 +221,7 @@ config JOYSTICK_DB9 config JOYSTICK_GAMECON tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads" depends on PARPORT + select INPUT_FF_MEMLESS ---help--- Say Y here if you have a Nintendo Entertainment System gamepad, Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, diff --git a/drivers/input/joystick/gamecon.c b/drivers/input/joystick/gamecon.c index 07a32aff5a31..bbde4e524da3 100644 --- a/drivers/input/joystick/gamecon.c +++ b/drivers/input/joystick/gamecon.c @@ -85,6 +85,10 @@ struct gc { char phys[GC_MAX_DEVICES][32]; }; +struct gc_subdev { + unsigned int idx; +}; + static struct gc *gc_base[3]; static int gc_status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 }; @@ -100,9 +104,16 @@ static unsigned char gc_n64_bytes[] = { 0, 1, 13, 15, 14, 12, 10, 11, 2, 3 }; static short gc_n64_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TRIGGER, BTN_START }; #define GC_N64_LENGTH 32 /* N64 bit length, not including stop bit */ -#define GC_N64_REQUEST_LENGTH 37 /* transmit request sequence is 9 bits long */ +#define GC_N64_STOP_LENGTH 5 /* Length of encoded stop bit */ +#define GC_N64_CMD_00 0x11111111UL +#define GC_N64_CMD_01 0xd1111111UL +#define GC_N64_CMD_03 0xdd111111UL +#define GC_N64_CMD_1b 0xdd1dd111UL +#define GC_N64_CMD_c0 0x111111ddUL +#define GC_N64_CMD_80 0x1111111dUL +#define GC_N64_STOP_BIT 0x1d /* Encoded stop bit */ +#define GC_N64_REQUEST_DATA GC_N64_CMD_01 /* the request data command */ #define GC_N64_DELAY 133 /* delay between transmit request, and response ready (us) */ -#define GC_N64_REQUEST 0x1dd1111111ULL /* the request data command (encoded for 000000011) */ #define GC_N64_DWS 3 /* delay between write segments (required for sound playback because of ISA DMA) */ /* GC_N64_DWS > 24 is known to fail */ #define GC_N64_POWER_W 0xe2 /* power during write (transmit request) */ @@ -113,6 +124,37 @@ static short gc_n64_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, /* than 123 us */ #define GC_N64_CLOCK 0x02 /* clock bits for read */ +/* + * Used for rumble code. + */ + +/* Send encoded command */ +static void gc_n64_send_command(struct gc *gc, unsigned long cmd, + unsigned char target) +{ + struct parport *port = gc->pd->port; + int i; + + for (i = 0; i < GC_N64_LENGTH; i++) { + unsigned char data = (cmd >> i) & 1 ? target : 0; + parport_write_data(port, GC_N64_POWER_W | data); + udelay(GC_N64_DWS); + } +} + +/* Send stop bit */ +static void gc_n64_send_stop_bit(struct gc *gc, unsigned char target) +{ + struct parport *port = gc->pd->port; + int i; + + for (i = 0; i < GC_N64_STOP_LENGTH; i++) { + unsigned char data = (GC_N64_STOP_BIT >> i) & 1 ? target : 0; + parport_write_data(port, GC_N64_POWER_W | data); + udelay(GC_N64_DWS); + } +} + /* * gc_n64_read_packet() reads an N64 packet. * Each pad uses one bit per byte. So all pads connected to this port are read in parallel. @@ -128,10 +170,8 @@ static void gc_n64_read_packet(struct gc *gc, unsigned char *data) */ local_irq_save(flags); - for (i = 0; i < GC_N64_REQUEST_LENGTH; i++) { - parport_write_data(gc->pd->port, GC_N64_POWER_W | ((GC_N64_REQUEST >> i) & 1 ? GC_N64_OUT : 0)); - udelay(GC_N64_DWS); - } + gc_n64_send_command(gc, GC_N64_REQUEST_DATA, GC_N64_OUT); + gc_n64_send_stop_bit(gc, GC_N64_OUT); local_irq_restore(flags); /* @@ -146,6 +186,7 @@ static void gc_n64_read_packet(struct gc *gc, unsigned char *data) for (i = 0; i < GC_N64_LENGTH; i++) { parport_write_data(gc->pd->port, GC_N64_POWER_R); + udelay(2); data[i] = parport_read_status(gc->pd->port); parport_write_data(gc->pd->port, GC_N64_POWER_R | GC_N64_CLOCK); } @@ -199,6 +240,70 @@ static void gc_n64_process_packet(struct gc *gc) } } +static int gc_n64_play_effect(struct input_dev *dev, void *data, + struct ff_effect *effect) +{ + int i; + unsigned long flags; + struct gc *gc = input_get_drvdata(dev); + struct gc_subdev *sdev = data; + unsigned char target = 1 << sdev->idx; /* select desired pin */ + + if (effect->type == FF_RUMBLE) { + struct ff_rumble_effect *rumble = &effect->u.rumble; + unsigned int cmd = + rumble->strong_magnitude || rumble->weak_magnitude ? + GC_N64_CMD_01 : GC_N64_CMD_00; + + local_irq_save(flags); + + /* Init Rumble - 0x03, 0x80, 0x01, (34)0x80 */ + gc_n64_send_command(gc, GC_N64_CMD_03, target); + gc_n64_send_command(gc, GC_N64_CMD_80, target); + gc_n64_send_command(gc, GC_N64_CMD_01, target); + for (i = 0; i < 32; i++) + gc_n64_send_command(gc, GC_N64_CMD_80, target); + gc_n64_send_stop_bit(gc, target); + + udelay(GC_N64_DELAY); + + /* Now start or stop it - 0x03, 0xc0, 0zx1b, (32)0x01/0x00 */ + gc_n64_send_command(gc, GC_N64_CMD_03, target); + gc_n64_send_command(gc, GC_N64_CMD_c0, target); + gc_n64_send_command(gc, GC_N64_CMD_1b, target); + for (i = 0; i < 32; i++) + gc_n64_send_command(gc, cmd, target); + gc_n64_send_stop_bit(gc, target); + + local_irq_restore(flags); + + } + + return 0; +} + +static int __init gc_n64_init_ff(struct input_dev *dev, int i) +{ + struct gc_subdev *sdev; + int err; + + sdev = kmalloc(sizeof(*sdev), GFP_KERNEL); + if (!sdev) + return -ENOMEM; + + sdev->idx = i; + + input_set_capability(dev, EV_FF, FF_RUMBLE); + + err = input_ff_create_memless(dev, sdev, gc_n64_play_effect); + if (err) { + kfree(sdev); + return err; + } + + return 0; +} + /* * NES/SNES support. */ @@ -624,6 +729,7 @@ static int __init gc_setup_pad(struct gc *gc, int idx, int pad_type) { struct input_dev *input_dev; int i; + int err; if (!pad_type) return 0; @@ -673,6 +779,13 @@ static int __init gc_setup_pad(struct gc *gc, int idx, int pad_type) input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); } + err = gc_n64_init_ff(input_dev, idx); + if (err) { + printk(KERN_WARNING "gamecon.c: Failed to initiate rumble for N64 device %d\n", idx); + input_free_device(input_dev); + return err; + } + break; case GC_SNESMOUSE: