ps3fb: Tear down FB setup during cleanup

During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.

This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
This commit is contained in:
Geert Uytterhoeven 2009-06-10 04:38:49 +00:00 committed by Benjamin Herrenschmidt
parent d3352c9f1e
commit c204ff6559
2 changed files with 12 additions and 1 deletions

View File

@ -31,6 +31,7 @@
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
pitch);
}
static inline int lv1_gpu_fb_close(u64 context_handle)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
0, 0, 0);
}
#endif /* _ASM_POWERPC_PS3GPU_H */

View File

@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
goto err_context_unmap;
goto err_context_fb_close;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
@ -1188,6 +1188,8 @@ err_fb_dealloc:
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
err_context_fb_close:
lv1_gpu_fb_close(ps3fb.context_handle);
err_context_unmap:
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
lv1_gpu_fb_close(ps3fb.context_handle);
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle);