ps3fb: open-code macros that are used only once

Open-code the X_OFF(), Y_OFF(), WIDTH(), HEIGHT(), and VP_OFF() macros, as
they're used in one place only

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2008-02-06 01:39:31 -08:00 committed by Linus Torvalds
parent bbcfe34078
commit d9a4ba6a28
1 changed files with 4 additions and 8 deletions

View File

@ -287,15 +287,8 @@ static const struct fb_videomode ps3fb_modedb[] = {
#define HEAD_A
#define HEAD_B
#define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */
#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
#define BPP 4 /* number of bytes per pixel */
/* Start of the virtual frame buffer (relative to fullscreen ) */
#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
@ -611,7 +604,10 @@ static int ps3fb_set_par(struct fb_info *info)
par->width = info->var.xres;
par->height = info->var.yres;
offset = VP_OFF(i);
/* Start of the virtual frame buffer (relative to fullscreen) */
offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
par->pan_offset = info->var.yoffset * xdr_line_length +