[media] v4l2-dv-timings: fix rounding error in vsync_bp calculation

Changed the rounding offsets used in vsync_bp calculation in cvt and
gtf timings. The results for vsync_bp should now match with results
from timing generator spreadsheets for cvt and gtf standards.

In the vsync_bp calculation for cvt, always round down the value of
(CVT_MIN_VSYNC_BP / h_period_est) and then add 1. It thus, reflects
the equation used in timing generator spreadsheet. Using 1999999 as
rounding offset, could pontentially lead to bumping up the vsync_bp
value by extra 1.

In the vsync_bp calculations for gtf, instead of round up or round
down, round the (CVT_MIN_VSYNC_BP / h_period_est) to the nearest
integer.

Thanks to Martin Bugge <marbugge@cisco.com> for validating with
standards and suggestions on equations.

Cc: Martin Bugge <marbugge@cisco.com>
Signed-off-by: Prashant Laddha <prladdha@cisco.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Prashant Laddha 2015-04-22 14:32:34 -03:00 committed by Mauro Carvalho Chehab
parent ef403bcaf1
commit f67476589a
1 changed files with 4 additions and 3 deletions

View File

@ -368,14 +368,14 @@ bool v4l2_detect_cvt(unsigned frame_height, unsigned hfreq, unsigned vsync,
/* Vertical */
if (reduced_blanking) {
v_fp = CVT_RB_V_FPORCH;
v_bp = (CVT_RB_MIN_V_BLANK * hfreq + 1999999) / 1000000;
v_bp = (CVT_RB_MIN_V_BLANK * hfreq) / 1000000 + 1;
v_bp -= vsync + v_fp;
if (v_bp < CVT_RB_MIN_V_BPORCH)
v_bp = CVT_RB_MIN_V_BPORCH;
} else {
v_fp = CVT_MIN_V_PORCH_RND;
v_bp = (CVT_MIN_VSYNC_BP * hfreq + 1999999) / 1000000 - vsync;
v_bp = (CVT_MIN_VSYNC_BP * hfreq) / 1000000 + 1 - vsync;
if (v_bp < CVT_MIN_V_BPORCH)
v_bp = CVT_MIN_V_BPORCH;
@ -529,7 +529,8 @@ bool v4l2_detect_gtf(unsigned frame_height,
/* Vertical */
v_fp = GTF_V_FP;
v_bp = (GTF_MIN_VSYNC_BP * hfreq + 999999) / 1000000 - vsync;
v_bp = (GTF_MIN_VSYNC_BP * hfreq + 500000) / 1000000 - vsync;
image_height = (frame_height - v_fp - vsync - v_bp + 1) & ~0x1;
if (aspect.numerator == 0 || aspect.denominator == 0) {