Once upon a time we needed to fixed limit to the number of md devices,
probably because we preallocated some array. This need no longer exists, but
we still have an arbitrary limit.
So remove MAX_MD_DEVS and allow as many devices as we can fit into the 'minor'
part of a device number.
Also remove some useless noise at init time (which reports MAX_MD_DEVS) and
remove MD_THREAD_NAME_MAX which hasn't been used for a while.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
md supports multiple different RAID level, each being implemented by a
'personality' (which is often in a separate module).
These personalities have fairly artificial 'numbers'. The numbers
are use to:
1- provide an index into an array where the various personalities
are recorded
2- identify the module (via an alias) which implements are particular
personality.
Neither of these uses really justify the existence of personality numbers.
The array can be replaced by a linked list which is searched (array lookup
only happens very rarely). Module identification can be done using an alias
based on level rather than 'personality' number.
The current 'raid5' modules support two level (4 and 5) but only one
personality. This slight awkwardness (which was handled in the mapping from
level to personality) can be better handled by allowing raid5 to register 2
personalities.
With this change in place, the core md module does not need to have an
exhaustive list of all possible personalities, so other personalities can be
added independently.
This patch also moves the check for chunksize being non-zero into the ->run
routines for the personalities that need it, rather than having it in core-md.
This has a side effect of allowing 'faulty' and 'linear' not to have a
chunk-size set.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!