The function cfb_copyarea is buggy when the copy operation is not aligned on
long boundary (4 bytes on 32-bit machines, 8 bytes on 64-bit machines).
How to reproduce:
- use x86-64 machine
- use a framebuffer driver without acceleration (for example uvesafb)
- set the framebuffer to 8-bit depth
(for example fbset -a 1024x768-60 -depth 8)
- load a font with character width that is not a multiple of 8 pixels
note: the console-tools package cannot load a font that has
width different from 8 pixels. You need to install the packages
"kbd" and "console-terminus" and use the program "setfont" to
set font width (for example: setfont Uni2-Terminus20x10)
- move some text left and right on the bash command line and you get a
screen corruption
To expose more bugs, put this line to the end of uvesafb_init_info:
info->flags |= FBINFO_HWACCEL_COPYAREA | FBINFO_READS_FAST;
- Now framebuffer console will use cfb_copyarea for console scrolling.
You get a screen corruption when console is scrolled.
This patch is a rewrite of cfb_copyarea. It fixes the bugs, with this
patch, console scrolling in 8-bit depth with a font width that is not a
multiple of 8 pixels works fine.
The cfb_copyarea code was very buggy and it looks like it was written
and never tried with non-8-pixel font.
Signed-off-by: Mikulas Patocka <mpatocka@redhat.com>
Cc: stable@vger.kernel.org
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
Add support for the framebuffers with non-native endianness. This is done via
FBINFO_FOREIGN_ENDIAN flag that will be used by the drivers. Depending on the
host endianness this flag will be overwritten by FBINFO_BE_MATH internal flag,
or cleared.
Tested to work on MPC8360E-RDK (BE) + Fujitsu MINT framebuffer (LE).
Signed-off-by: Anton Vorontsov <avorontsov@ru.mvista.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: <Valdis.Kletnieks@vt.edu>
Cc: Clemens Koller <clemens.koller@anagramm.de>
Cc: Krzysztof Helt <krzysztof.h1@poczta.fm>
Cc: Geert Uytterhoeven <geert@linux-m68k.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This correct case, when source and destination X coordinates difference is n
multiple of pixels in byte. This is probably rare case, but this case should
supported for completeness.
Reorganization of FB_READL and FB_WRITEL calls results in code size decrease
for normal build without swapping support and size with support enabled is
reasonable too.
[adaplas]
Add missing fb_rev_pixels_in_long() prototype.
Signed-off-by: Pavel Pisa <pisa@cmp.felk.cvut.cz>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
[akpm@linux-foundation.org: coding-style fixes]
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Allow generic frame-buffer code to correctly write texts and blit images for
1, 2 and 4 bit per pixel frame-buffer organizations when pixels in bytes are
organized to in opposite order than bytes in long type.
Overhead should be reasonable. If option is not selected, than compiler
should eliminate completely all overhead.
The feature is disabled at compile time if CONFIG_FB_CFB_REV_PIXELS_IN_BYTE is
not set.
[adaplas]
Convert helper functions to macros if feature is not enabled.
Signed-off-by: Pavel Pisa <pisa@cmp.felk.cvut.cz>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Consolidate common drawing functions into a single header file.
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
The drawing function cfbfillrect does not work correctly when access is not
unsigned-long aligned. It manifests as extra lines of pixels that are not
complete drawn. Reversing the shift operator solves the problem, so I would
presume that this bug would manifest only on little endian machines. The
function cfbcopyarea may also have this bug.
Aligned access should present no problems.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Remove software clipping from imageblit, fillrect and copyarea. Clipping is
not needed because the console layer assures that reads/writes doest not
happen beyond the extents of the framebuffer. And software clipping tends to
hide bugs, if they do exist.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!