Commit Graph

5 Commits

Author SHA1 Message Date
Laurent Pinchart e02188c90f [media] media: Pipelines and media streams
Drivers often need to associate pipeline objects to entities, and to
take stream state into account when configuring entities and links. The
pipeline API helps drivers manage that information.

When starting streaming, drivers call media_entity_pipeline_start(). The
function marks all entities connected to the given entity through
enabled links, either directly or indirectly, as streaming. Similarly,
when stopping the stream, drivers call media_entity_pipeline_stop().

The media_entity_pipeline_start() function takes a pointer to a media
pipeline and stores it in every entity in the graph. Drivers should
embed the media_pipeline structure in higher-level pipeline structures
and can then access the pipeline through the media_entity structure.

Link configuration will fail with -EBUSY by default if either end of the
link is a streaming entity, unless the link is marked with the
MEDIA_LNK_FL_DYNAMIC flag.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:17 -03:00
Laurent Pinchart 97548ed4c4 [media] media: Links setup
Create the following ioctl and implement it at the media device level to
setup links.

- MEDIA_IOC_SETUP_LINK: Modify the properties of a given link

The only property that can currently be modified is the ENABLED link
flag to enable/disable a link. Links marked with the IMMUTABLE link flag
can not be enabled or disabled.

Enabling or disabling a link has effects on entities' use count. Those
changes are automatically propagated through the graph.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Stanimir Varbanov <svarbanov@mm-sol.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:16 -03:00
Laurent Pinchart 503c3d829e [media] media: Entity use count
Due to the wide differences between drivers regarding power management
needs, the media controller does not implement power management.
However, the media_entity structure includes a use_count field that
media drivers can use to track the number of users of every entity for
power management needs.

The use_count field is owned by media drivers and must not be touched by
entity drivers. Access to the field must be protected by the media
device graph_mutex lock.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:12 -03:00
Sakari Ailus a5ccc48a7c [media] media: Entity graph traversal
Add media entity graph traversal. The traversal follows enabled links by
depth first. Traversing graph backwards is prevented by comparing the next
possible entity in the graph with the previous one. Multiply connected
graphs are thus not supported.

Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Vimarsh Zutshi <vimarsh.zutshi@gmail.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:11 -03:00
Laurent Pinchart 53e269c102 [media] media: Entities, pads and links
As video hardware pipelines become increasingly complex and
configurable, the current hardware description through v4l2 subdevices
reaches its limits. In addition to enumerating and configuring
subdevices, video camera drivers need a way to discover and modify at
runtime how those subdevices are connected. This is done through new
elements called entities, pads and links.

An entity is a basic media hardware building block. It can correspond to
a large variety of logical blocks such as physical hardware devices
(CMOS sensor for instance), logical hardware devices (a building block
in a System-on-Chip image processing pipeline), DMA channels or physical
connectors.

A pad is a connection endpoint through which an entity can interact with
other entities. Data (not restricted to video) produced by an entity
flows from the entity's output to one or more entity inputs. Pads should
not be confused with physical pins at chip boundaries.

A link is a point-to-point oriented connection between two pads, either
on the same entity or on different entities. Data flows from a source
pad to a sink pad.

Links are stored in the source entity. To make backwards graph walk
faster, a copy of all links is also stored in the sink entity. The copy
is known as a backlink and is only used to help graph traversal.

The entity API is made of three functions:

- media_entity_init() initializes an entity. The caller must provide an
array of pads as well as an estimated number of links. The links array
is allocated dynamically and will be reallocated if it grows beyond the
initial estimate.

- media_entity_cleanup() frees resources allocated for an entity. It
must be called during the cleanup phase after unregistering the entity
and before freeing it.

- media_entity_create_link() creates a link between two entities. An
entry in the link array of each entity is allocated and stores pointers
to source and sink pads.

When a media device is unregistered, all its entities are unregistered
automatically.

The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:10 -03:00