#ifndef _BCACHE_BSET_H #define _BCACHE_BSET_H #include #include "util.h" /* for time_stats */ /* * BKEYS: * * A bkey contains a key, a size field, a variable number of pointers, and some * ancillary flag bits. * * We use two different functions for validating bkeys, bch_ptr_invalid and * bch_ptr_bad(). * * bch_ptr_invalid() primarily filters out keys and pointers that would be * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and * pointer that occur in normal practice but don't point to real data. * * The one exception to the rule that ptr_invalid() filters out invalid keys is * that it also filters out keys of size 0 - these are keys that have been * completely overwritten. It'd be safe to delete these in memory while leaving * them on disk, just unnecessary work - so we filter them out when resorting * instead. * * We can't filter out stale keys when we're resorting, because garbage * collection needs to find them to ensure bucket gens don't wrap around - * unless we're rewriting the btree node those stale keys still exist on disk. * * We also implement functions here for removing some number of sectors from the * front or the back of a bkey - this is mainly used for fixing overlapping * extents, by removing the overlapping sectors from the older key. * * BSETS: * * A bset is an array of bkeys laid out contiguously in memory in sorted order, * along with a header. A btree node is made up of a number of these, written at * different times. * * There could be many of them on disk, but we never allow there to be more than * 4 in memory - we lazily resort as needed. * * We implement code here for creating and maintaining auxiliary search trees * (described below) for searching an individial bset, and on top of that we * implement a btree iterator. * * BTREE ITERATOR: * * Most of the code in bcache doesn't care about an individual bset - it needs * to search entire btree nodes and iterate over them in sorted order. * * The btree iterator code serves both functions; it iterates through the keys * in a btree node in sorted order, starting from either keys after a specific * point (if you pass it a search key) or the start of the btree node. * * AUXILIARY SEARCH TREES: * * Since keys are variable length, we can't use a binary search on a bset - we * wouldn't be able to find the start of the next key. But binary searches are * slow anyways, due to terrible cache behaviour; bcache originally used binary * searches and that code topped out at under 50k lookups/second. * * So we need to construct some sort of lookup table. Since we only insert keys * into the last (unwritten) set, most of the keys within a given btree node are * usually in sets that are mostly constant. We use two different types of * lookup tables to take advantage of this. * * Both lookup tables share in common that they don't index every key in the * set; they index one key every BSET_CACHELINE bytes, and then a linear search * is used for the rest. * * For sets that have been written to disk and are no longer being inserted * into, we construct a binary search tree in an array - traversing a binary * search tree in an array gives excellent locality of reference and is very * fast, since both children of any node are adjacent to each other in memory * (and their grandchildren, and great grandchildren...) - this means * prefetching can be used to great effect. * * It's quite useful performance wise to keep these nodes small - not just * because they're more likely to be in L2, but also because we can prefetch * more nodes on a single cacheline and thus prefetch more iterations in advance * when traversing this tree. * * Nodes in the auxiliary search tree must contain both a key to compare against * (we don't want to fetch the key from the set, that would defeat the purpose), * and a pointer to the key. We use a few tricks to compress both of these. * * To compress the pointer, we take advantage of the fact that one node in the * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have * a function (to_inorder()) that takes the index of a node in a binary tree and * returns what its index would be in an inorder traversal, so we only have to * store the low bits of the offset. * * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To * compress that, we take advantage of the fact that when we're traversing the * search tree at every iteration we know that both our search key and the key * we're looking for lie within some range - bounded by our previous * comparisons. (We special case the start of a search so that this is true even * at the root of the tree). * * So we know the key we're looking for is between a and b, and a and b don't * differ higher than bit 50, we don't need to check anything higher than bit * 50. * * We don't usually need the rest of the bits, either; we only need enough bits * to partition the key range we're currently checking. Consider key n - the * key our auxiliary search tree node corresponds to, and key p, the key * immediately preceding n. The lowest bit we need to store in the auxiliary * search tree is the highest bit that differs between n and p. * * Note that this could be bit 0 - we might sometimes need all 80 bits to do the * comparison. But we'd really like our nodes in the auxiliary search tree to be * of fixed size. * * The solution is to make them fixed size, and when we're constructing a node * check if p and n differed in the bits we needed them to. If they don't we * flag that node, and when doing lookups we fallback to comparing against the * real key. As long as this doesn't happen to often (and it seems to reliably * happen a bit less than 1% of the time), we win - even on failures, that key * is then more likely to be in cache than if we were doing binary searches all * the way, since we're touching so much less memory. * * The keys in the auxiliary search tree are stored in (software) floating * point, with an exponent and a mantissa. The exponent needs to be big enough * to address all the bits in the original key, but the number of bits in the * mantissa is somewhat arbitrary; more bits just gets us fewer failures. * * We need 7 bits for the exponent and 3 bits for the key's offset (since keys * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. * We need one node per 128 bytes in the btree node, which means the auxiliary * search trees take up 3% as much memory as the btree itself. * * Constructing these auxiliary search trees is moderately expensive, and we * don't want to be constantly rebuilding the search tree for the last set * whenever we insert another key into it. For the unwritten set, we use a much * simpler lookup table - it's just a flat array, so index i in the lookup table * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing * within each byte range works the same as with the auxiliary search trees. * * These are much easier to keep up to date when we insert a key - we do it * somewhat lazily; when we shift a key up we usually just increment the pointer * to it, only when it would overflow do we go to the trouble of finding the * first key in that range of bytes again. */ struct btree; struct btree_keys; struct btree_iter; struct btree_iter_set; struct bkey_float; #define MAX_BSETS 4U struct bset_tree { /* * We construct a binary tree in an array as if the array * started at 1, so that things line up on the same cachelines * better: see comments in bset.c at cacheline_to_bkey() for * details */ /* size of the binary tree and prev array */ unsigned size; /* function of size - precalculated for to_inorder() */ unsigned extra; /* copy of the last key in the set */ struct bkey end; struct bkey_float *tree; /* * The nodes in the bset tree point to specific keys - this * array holds the sizes of the previous key. * * Conceptually it's a member of struct bkey_float, but we want * to keep bkey_float to 4 bytes and prev isn't used in the fast * path. */ uint8_t *prev; /* The actual btree node, with pointers to each sorted set */ struct bset *data; }; struct btree_keys_ops { bool (*sort_cmp)(struct btree_iter_set, struct btree_iter_set); struct bkey *(*sort_fixup)(struct btree_iter *, struct bkey *); bool (*key_invalid)(struct btree_keys *, const struct bkey *); bool (*key_bad)(struct btree_keys *, const struct bkey *); bool (*key_merge)(struct btree_keys *, struct bkey *, struct bkey *); /* * Only used for deciding whether to use START_KEY(k) or just the key * itself in a couple places */ bool is_extents; }; struct btree_keys { const struct btree_keys_ops *ops; uint8_t page_order; uint8_t nsets; unsigned last_set_unwritten:1; bool *expensive_debug_checks; /* * Sets of sorted keys - the real btree node - plus a binary search tree * * set[0] is special; set[0]->tree, set[0]->prev and set[0]->data point * to the memory we have allocated for this btree node. Additionally, * set[0]->data points to the entire btree node as it exists on disk. */ struct bset_tree set[MAX_BSETS]; }; static inline struct bset_tree *bset_tree_last(struct btree_keys *b) { return b->set + b->nsets; } static inline bool bset_written(struct btree_keys *b, struct bset_tree *t) { return t <= b->set + b->nsets - b->last_set_unwritten; } static inline bool bkey_written(struct btree_keys *b, struct bkey *k) { return !b->last_set_unwritten || k < b->set[b->nsets].data->start; } static inline unsigned bset_byte_offset(struct btree_keys *b, struct bset *i) { return ((size_t) i) - ((size_t) b->set->data); } static inline unsigned bset_sector_offset(struct btree_keys *b, struct bset *i) { return bset_byte_offset(b, i) >> 9; } static inline bool btree_keys_expensive_checks(struct btree_keys *b) { #ifdef CONFIG_BCACHE_DEBUG return *b->expensive_debug_checks; #else return false; #endif } #define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t)) #define set_bytes(i) __set_bytes(i, i->keys) #define __set_blocks(i, k, block_bytes) \ DIV_ROUND_UP(__set_bytes(i, k), block_bytes) #define set_blocks(i, block_bytes) \ __set_blocks(i, (i)->keys, block_bytes) static inline size_t bch_btree_keys_u64s_remaining(struct btree_keys *b) { struct bset_tree *t = bset_tree_last(b); BUG_ON((PAGE_SIZE << b->page_order) < (bset_byte_offset(b, t->data) + set_bytes(t->data))); if (!b->last_set_unwritten) return 0; return ((PAGE_SIZE << b->page_order) - (bset_byte_offset(b, t->data) + set_bytes(t->data))) / sizeof(u64); } static inline struct bset *bset_next_set(struct btree_keys *b, unsigned block_bytes) { struct bset *i = bset_tree_last(b)->data; return ((void *) i) + roundup(set_bytes(i), block_bytes); } void bch_btree_keys_free(struct btree_keys *); int bch_btree_keys_alloc(struct btree_keys *, unsigned, gfp_t); void bch_btree_keys_init(struct btree_keys *, const struct btree_keys_ops *, bool *); void bch_bset_init_next(struct btree_keys *, struct bset *, uint64_t); void bch_bset_build_written_tree(struct btree_keys *); void bch_bset_fix_invalidated_key(struct btree_keys *, struct bkey *); void bch_bset_insert(struct btree_keys *, struct bkey *, struct bkey *); /* * Tries to merge l and r: l should be lower than r * Returns true if we were able to merge. If we did merge, l will be the merged * key, r will be untouched. */ static inline bool bch_bkey_try_merge(struct btree_keys *b, struct bkey *l, struct bkey *r) { return b->ops->key_merge ? b->ops->key_merge(b, l, r) : false; } /* Btree key iteration */ struct btree_iter { size_t size, used; #ifdef CONFIG_BCACHE_DEBUG struct btree *b; #endif struct btree_iter_set { struct bkey *k, *end; } data[MAX_BSETS]; }; typedef bool (*ptr_filter_fn)(struct btree_keys *, const struct bkey *); struct bkey *bch_btree_iter_next(struct btree_iter *); struct bkey *bch_btree_iter_next_filter(struct btree_iter *, struct btree_keys *, ptr_filter_fn); void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); struct bkey *bch_btree_iter_init(struct btree *, struct btree_iter *, struct bkey *); struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, const struct bkey *); /* * Returns the first key that is strictly greater than search */ static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, const struct bkey *search) { return search ? __bch_bset_search(b, t, search) : t->data->start; } /* Sorting */ struct bset_sort_state { mempool_t *pool; unsigned page_order; unsigned crit_factor; struct time_stats time; }; void bch_bset_sort_state_free(struct bset_sort_state *); int bch_bset_sort_state_init(struct bset_sort_state *, unsigned); void bch_btree_sort_lazy(struct btree *, struct bset_sort_state *); void bch_btree_sort_into(struct btree *, struct btree *, struct bset_sort_state *); void bch_btree_sort_and_fix_extents(struct btree_keys *, struct btree_iter *, struct bset_sort_state *); void bch_btree_sort_partial(struct btree *, unsigned, struct bset_sort_state *); static inline void bch_btree_sort(struct btree *b, struct bset_sort_state *state) { bch_btree_sort_partial(b, 0, state); } /* Bkey utility code */ #define bset_bkey_last(i) bkey_idx((struct bkey *) (i)->d, (i)->keys) static inline struct bkey *bset_bkey_idx(struct bset *i, unsigned idx) { return bkey_idx(i->start, idx); } static inline void bkey_init(struct bkey *k) { *k = ZERO_KEY; } static __always_inline int64_t bkey_cmp(const struct bkey *l, const struct bkey *r) { return unlikely(KEY_INODE(l) != KEY_INODE(r)) ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); } void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, unsigned); bool __bch_cut_front(const struct bkey *, struct bkey *); bool __bch_cut_back(const struct bkey *, struct bkey *); static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) { BUG_ON(bkey_cmp(where, k) > 0); return __bch_cut_front(where, k); } static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) { BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); return __bch_cut_back(where, k); } #define PRECEDING_KEY(_k) \ ({ \ struct bkey *_ret = NULL; \ \ if (KEY_INODE(_k) || KEY_OFFSET(_k)) { \ _ret = &KEY(KEY_INODE(_k), KEY_OFFSET(_k), 0); \ \ if (!_ret->low) \ _ret->high--; \ _ret->low--; \ } \ \ _ret; \ }) static inline bool bch_ptr_invalid(struct btree_keys *b, const struct bkey *k) { return b->ops->key_invalid(b, k); } static inline bool bch_ptr_bad(struct btree_keys *b, const struct bkey *k) { return b->ops->key_bad(b, k); } /* Keylists */ struct keylist { union { struct bkey *keys; uint64_t *keys_p; }; union { struct bkey *top; uint64_t *top_p; }; /* Enough room for btree_split's keys without realloc */ #define KEYLIST_INLINE 16 uint64_t inline_keys[KEYLIST_INLINE]; }; static inline void bch_keylist_init(struct keylist *l) { l->top_p = l->keys_p = l->inline_keys; } static inline void bch_keylist_push(struct keylist *l) { l->top = bkey_next(l->top); } static inline void bch_keylist_add(struct keylist *l, struct bkey *k) { bkey_copy(l->top, k); bch_keylist_push(l); } static inline bool bch_keylist_empty(struct keylist *l) { return l->top == l->keys; } static inline void bch_keylist_reset(struct keylist *l) { l->top = l->keys; } static inline void bch_keylist_free(struct keylist *l) { if (l->keys_p != l->inline_keys) kfree(l->keys_p); } static inline size_t bch_keylist_nkeys(struct keylist *l) { return l->top_p - l->keys_p; } static inline size_t bch_keylist_bytes(struct keylist *l) { return bch_keylist_nkeys(l) * sizeof(uint64_t); } struct bkey *bch_keylist_pop(struct keylist *); void bch_keylist_pop_front(struct keylist *); int __bch_keylist_realloc(struct keylist *, unsigned); struct cache_set; const char *bch_ptr_status(struct cache_set *, const struct bkey *); int bch_bset_print_stats(struct cache_set *, char *); #endif