1a59d1b8e0
Based on 1 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms of the gnu general public license as published by the free software foundation either version 2 of the license or at your option any later version this program is distributed in the hope that it will be useful but without any warranty without even the implied warranty of merchantability or fitness for a particular purpose see the gnu general public license for more details you should have received a copy of the gnu general public license along with this program if not write to the free software foundation inc 59 temple place suite 330 boston ma 02111 1307 usa extracted by the scancode license scanner the SPDX license identifier GPL-2.0-or-later has been chosen to replace the boilerplate/reference in 1334 file(s). Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Allison Randal <allison@lohutok.net> Reviewed-by: Richard Fontana <rfontana@redhat.com> Cc: linux-spdx@vger.kernel.org Link: https://lkml.kernel.org/r/20190527070033.113240726@linutronix.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
271 lines
6.3 KiB
C
271 lines
6.3 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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* Copyright (c) 1999-2001 Vojtech Pavlik
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* Copyright (c) 1999 Brian Gerst
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*/
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/*
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* NS558 based standard IBM game port driver for Linux
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*/
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/*
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*/
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#include <asm/io.h>
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#include <linux/module.h>
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#include <linux/ioport.h>
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#include <linux/init.h>
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#include <linux/delay.h>
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#include <linux/gameport.h>
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#include <linux/slab.h>
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#include <linux/pnp.h>
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
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MODULE_LICENSE("GPL");
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static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
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0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
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struct ns558 {
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int type;
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int io;
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int size;
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struct pnp_dev *dev;
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struct gameport *gameport;
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struct list_head node;
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};
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static LIST_HEAD(ns558_list);
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/*
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* ns558_isa_probe() tries to find an isa gameport at the
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* specified address, and also checks for mirrors.
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* A joystick must be attached for this to work.
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*/
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static int ns558_isa_probe(int io)
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{
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int i, j, b;
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unsigned char c, u, v;
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struct ns558 *ns558;
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struct gameport *port;
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/*
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* No one should be using this address.
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*/
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if (!request_region(io, 1, "ns558-isa"))
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return -EBUSY;
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/*
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* We must not be able to write arbitrary values to the port.
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* The lower two axis bits must be 1 after a write.
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*/
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c = inb(io);
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outb(~c & ~3, io);
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if (~(u = v = inb(io)) & 3) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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/*
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* After a trigger, there must be at least some bits changing.
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*/
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for (i = 0; i < 1000; i++) v &= inb(io);
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if (u == v) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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msleep(3);
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/*
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* After some time (4ms) the axes shouldn't change anymore.
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*/
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u = inb(io);
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for (i = 0; i < 1000; i++)
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if ((u ^ inb(io)) & 0xf) {
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outb(c, io);
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release_region(io, 1);
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return -ENODEV;
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}
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/*
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* And now find the number of mirrors of the port.
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*/
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for (i = 1; i < 5; i++) {
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release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
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if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
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break; /* Don't disturb anyone */
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outb(0xff, io & (-1 << i));
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for (j = b = 0; j < 1000; j++)
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if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
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msleep(3);
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if (b > 300) { /* We allow 30% difference */
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release_region(io & (-1 << i), (1 << i));
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break;
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}
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}
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i--;
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if (i != 4) {
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if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
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return -EBUSY;
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}
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ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
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port = gameport_allocate_port();
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if (!ns558 || !port) {
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printk(KERN_ERR "ns558: Memory allocation failed.\n");
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release_region(io & (-1 << i), (1 << i));
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kfree(ns558);
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gameport_free_port(port);
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return -ENOMEM;
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}
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ns558->io = io;
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ns558->size = 1 << i;
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ns558->gameport = port;
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port->io = io;
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gameport_set_name(port, "NS558 ISA Gameport");
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gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
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gameport_register_port(port);
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list_add(&ns558->node, &ns558_list);
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return 0;
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}
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#ifdef CONFIG_PNP
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static const struct pnp_device_id pnp_devids[] = {
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{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
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{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
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{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
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{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
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{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
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{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
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{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
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{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
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{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
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{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
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{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
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{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
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{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
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{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
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{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
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{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
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{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
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{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
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{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
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{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
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{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
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{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
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{ .id = "", },
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};
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MODULE_DEVICE_TABLE(pnp, pnp_devids);
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static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
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{
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int ioport, iolen;
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struct ns558 *ns558;
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struct gameport *port;
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if (!pnp_port_valid(dev, 0)) {
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printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
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return -ENODEV;
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}
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ioport = pnp_port_start(dev, 0);
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iolen = pnp_port_len(dev, 0);
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if (!request_region(ioport, iolen, "ns558-pnp"))
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return -EBUSY;
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ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
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port = gameport_allocate_port();
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if (!ns558 || !port) {
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printk(KERN_ERR "ns558: Memory allocation failed\n");
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kfree(ns558);
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gameport_free_port(port);
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return -ENOMEM;
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}
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ns558->io = ioport;
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ns558->size = iolen;
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ns558->dev = dev;
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ns558->gameport = port;
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gameport_set_name(port, "NS558 PnP Gameport");
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gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
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port->dev.parent = &dev->dev;
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port->io = ioport;
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gameport_register_port(port);
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list_add_tail(&ns558->node, &ns558_list);
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return 0;
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}
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static struct pnp_driver ns558_pnp_driver = {
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.name = "ns558",
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.id_table = pnp_devids,
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.probe = ns558_pnp_probe,
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};
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#else
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static struct pnp_driver ns558_pnp_driver;
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#endif
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static int __init ns558_init(void)
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{
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int i = 0;
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int error;
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error = pnp_register_driver(&ns558_pnp_driver);
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if (error && error != -ENODEV) /* should be ENOSYS really */
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return error;
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/*
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* Probe ISA ports after PnP, so that PnP ports that are already
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* enabled get detected as PnP. This may be suboptimal in multi-device
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* configurations, but saves hassle with simple setups.
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*/
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while (ns558_isa_portlist[i])
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ns558_isa_probe(ns558_isa_portlist[i++]);
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return list_empty(&ns558_list) && error ? -ENODEV : 0;
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}
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static void __exit ns558_exit(void)
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{
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struct ns558 *ns558, *safe;
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list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
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gameport_unregister_port(ns558->gameport);
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release_region(ns558->io & ~(ns558->size - 1), ns558->size);
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kfree(ns558);
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}
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pnp_unregister_driver(&ns558_pnp_driver);
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}
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module_init(ns558_init);
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module_exit(ns558_exit);
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