This allows userlevel code to discover the pipe number corresponding
to a given CRTC ID. This is necessary for doing pipe-specific
operations such as waiting for vblank on a given CRTC. Failure to use
the right pipe mapping can result in GPU hangs, or at least failure
to actually sync to vblank.
Signed-off-by: Carl Worth <cworth@cworth.org>
[anholt: Style touchups from review]
Signed-off-by: Eric Anholt <eric@anholt.net>