61e9dea20e
Currently the filter_match_preds() requires a stack to push and pop the preds to determine if the filter matches the record or not. This has two drawbacks: 1) It requires a stack to store state information. As this is done in fast paths we can't allocate the storage for this stack, and we can't use a global as it must be re-entrant. The stack is stored on the kernel stack and this greatly limits how many preds we may allow. 2) All conditions are calculated even when a short circuit exists. a || b will always calculate a and b even though a was determined to be true. Using a tree we can walk a constant structure that will save the state as we go. The algorithm is simply: pred = root; do { switch (move) { case MOVE_DOWN: if (OR or AND) { pred = left; continue; } if (pred == root) break; match = pred->fn(); pred = pred->parent; move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT; continue; case MOVE_UP_FROM_LEFT: /* Only OR or AND can be a parent */ if (match && OR || !match && AND) { /* short circuit */ if (pred == root) break; pred = pred->parent; move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT; continue; } pred = pred->right; move = MOVE_DOWN; continue; case MOVE_UP_FROM_RIGHT: if (pred == root) break; pred = pred->parent; move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT; continue; } done = 1; } while (!done); This way there's no strict limit to how many preds we allow and it also will short circuit the logical operations when possible. Cc: Tom Zanussi <tzanussi@gmail.com> Signed-off-by: Steven Rostedt <rostedt@goodmis.org>