138 lines
3.7 KiB
C
138 lines
3.7 KiB
C
/******************************************************************************
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*******************************************************************************
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**
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** Copyright (C) Sistina Software, Inc. 1997-2003 All rights reserved.
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** Copyright (C) 2004-2008 Red Hat, Inc. All rights reserved.
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**
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** This copyrighted material is made available to anyone wishing to use,
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** modify, copy, or redistribute it subject to the terms and conditions
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** of the GNU General Public License v.2.
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**
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*******************************************************************************
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******************************************************************************/
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/*
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* midcomms.c
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*
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* This is the appallingly named "mid-level" comms layer.
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*
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* Its purpose is to take packets from the "real" comms layer,
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* split them up into packets and pass them to the interested
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* part of the locking mechanism.
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*
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* It also takes messages from the locking layer, formats them
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* into packets and sends them to the comms layer.
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*/
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#include "dlm_internal.h"
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#include "lowcomms.h"
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#include "config.h"
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#include "lock.h"
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#include "midcomms.h"
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static void copy_from_cb(void *dst, const void *base, unsigned offset,
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unsigned len, unsigned limit)
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{
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unsigned copy = len;
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if ((copy + offset) > limit)
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copy = limit - offset;
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memcpy(dst, base + offset, copy);
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len -= copy;
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if (len)
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memcpy(dst + copy, base, len);
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}
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/*
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* Called from the low-level comms layer to process a buffer of
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* commands.
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*
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* Only complete messages are processed here, any "spare" bytes from
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* the end of a buffer are saved and tacked onto the front of the next
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* message that comes in. I doubt this will happen very often but we
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* need to be able to cope with it and I don't want the task to be waiting
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* for packets to come in when there is useful work to be done.
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*/
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int dlm_process_incoming_buffer(int nodeid, const void *base,
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unsigned offset, unsigned len, unsigned limit)
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{
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union {
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unsigned char __buf[DLM_INBUF_LEN];
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/* this is to force proper alignment on some arches */
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union dlm_packet p;
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} __tmp;
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union dlm_packet *p = &__tmp.p;
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int ret = 0;
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int err = 0;
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uint16_t msglen;
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uint32_t lockspace;
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while (len > sizeof(struct dlm_header)) {
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/* Copy just the header to check the total length. The
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message may wrap around the end of the buffer back to the
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start, so we need to use a temp buffer and copy_from_cb. */
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copy_from_cb(p, base, offset, sizeof(struct dlm_header),
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limit);
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msglen = le16_to_cpu(p->header.h_length);
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lockspace = p->header.h_lockspace;
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err = -EINVAL;
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if (msglen < sizeof(struct dlm_header))
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break;
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if (p->header.h_cmd == DLM_MSG) {
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if (msglen < sizeof(struct dlm_message))
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break;
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} else {
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if (msglen < sizeof(struct dlm_rcom))
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break;
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}
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err = -E2BIG;
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if (msglen > dlm_config.ci_buffer_size) {
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log_print("message size %d from %d too big, buf len %d",
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msglen, nodeid, len);
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break;
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}
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err = 0;
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/* If only part of the full message is contained in this
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buffer, then do nothing and wait for lowcomms to call
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us again later with more data. We return 0 meaning
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we've consumed none of the input buffer. */
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if (msglen > len)
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break;
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/* Allocate a larger temp buffer if the full message won't fit
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in the buffer on the stack (which should work for most
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ordinary messages). */
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if (msglen > sizeof(__tmp) && p == &__tmp.p) {
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p = kmalloc(dlm_config.ci_buffer_size, GFP_KERNEL);
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if (p == NULL)
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return ret;
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}
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copy_from_cb(p, base, offset, msglen, limit);
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BUG_ON(lockspace != p->header.h_lockspace);
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ret += msglen;
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offset += msglen;
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offset &= (limit - 1);
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len -= msglen;
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dlm_receive_buffer(p, nodeid);
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}
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if (p != &__tmp.p)
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kfree(p);
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return err ? err : ret;
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}
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