174 lines
5.2 KiB
C
174 lines
5.2 KiB
C
/*
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* v4l2-rect.h - v4l2_rect helper functions
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*
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* Copyright 2014 Cisco Systems, Inc. and/or its affiliates. All rights reserved.
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*
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* This program is free software; you may redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _V4L2_RECT_H_
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#define _V4L2_RECT_H_
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#include <linux/videodev2.h>
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/**
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* v4l2_rect_set_size_to() - copy the width/height values.
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* @r: rect whose width and height fields will be set
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* @size: rect containing the width and height fields you need.
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*/
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static inline void v4l2_rect_set_size_to(struct v4l2_rect *r,
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const struct v4l2_rect *size)
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{
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r->width = size->width;
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r->height = size->height;
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}
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/**
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* v4l2_rect_set_min_size() - width and height of r should be >= min_size.
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* @r: rect whose width and height will be modified
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* @min_size: rect containing the minimal width and height
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*/
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static inline void v4l2_rect_set_min_size(struct v4l2_rect *r,
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const struct v4l2_rect *min_size)
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{
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if (r->width < min_size->width)
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r->width = min_size->width;
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if (r->height < min_size->height)
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r->height = min_size->height;
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}
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/**
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* v4l2_rect_set_max_size() - width and height of r should be <= max_size
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* @r: rect whose width and height will be modified
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* @max_size: rect containing the maximum width and height
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*/
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static inline void v4l2_rect_set_max_size(struct v4l2_rect *r,
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const struct v4l2_rect *max_size)
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{
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if (r->width > max_size->width)
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r->width = max_size->width;
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if (r->height > max_size->height)
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r->height = max_size->height;
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}
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/**
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* v4l2_rect_map_inside()- r should be inside boundary.
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* @r: rect that will be modified
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* @boundary: rect containing the boundary for @r
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*/
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static inline void v4l2_rect_map_inside(struct v4l2_rect *r,
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const struct v4l2_rect *boundary)
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{
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v4l2_rect_set_max_size(r, boundary);
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if (r->left < boundary->left)
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r->left = boundary->left;
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if (r->top < boundary->top)
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r->top = boundary->top;
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if (r->left + r->width > boundary->width)
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r->left = boundary->width - r->width;
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if (r->top + r->height > boundary->height)
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r->top = boundary->height - r->height;
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}
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/**
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* v4l2_rect_same_size() - return true if r1 has the same size as r2
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* @r1: rectangle.
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* @r2: rectangle.
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*
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* Return true if both rectangles have the same size.
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*/
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static inline bool v4l2_rect_same_size(const struct v4l2_rect *r1,
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const struct v4l2_rect *r2)
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{
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return r1->width == r2->width && r1->height == r2->height;
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}
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/**
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* v4l2_rect_intersect() - calculate the intersection of two rects.
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* @r: intersection of @r1 and @r2.
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* @r1: rectangle.
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* @r2: rectangle.
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*/
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static inline void v4l2_rect_intersect(struct v4l2_rect *r,
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const struct v4l2_rect *r1,
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const struct v4l2_rect *r2)
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{
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int right, bottom;
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r->top = max(r1->top, r2->top);
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r->left = max(r1->left, r2->left);
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bottom = min(r1->top + r1->height, r2->top + r2->height);
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right = min(r1->left + r1->width, r2->left + r2->width);
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r->height = max(0, bottom - r->top);
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r->width = max(0, right - r->left);
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}
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/**
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* v4l2_rect_scale() - scale rect r by to/from
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* @r: rect to be scaled.
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* @from: from rectangle.
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* @to: to rectangle.
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*
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* This scales rectangle @r horizontally by @to->width / @from->width and
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* vertically by @to->height / @from->height.
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*
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* Typically @r is a rectangle inside @from and you want the rectangle as
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* it would appear after scaling @from to @to. So the resulting @r will
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* be the scaled rectangle inside @to.
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*/
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static inline void v4l2_rect_scale(struct v4l2_rect *r,
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const struct v4l2_rect *from,
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const struct v4l2_rect *to)
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{
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if (from->width == 0 || from->height == 0) {
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r->left = r->top = r->width = r->height = 0;
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return;
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}
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r->left = (((r->left - from->left) * to->width) / from->width) & ~1;
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r->width = ((r->width * to->width) / from->width) & ~1;
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r->top = ((r->top - from->top) * to->height) / from->height;
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r->height = (r->height * to->height) / from->height;
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}
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/**
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* v4l2_rect_overlap() - do r1 and r2 overlap?
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* @r1: rectangle.
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* @r2: rectangle.
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*
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* Returns true if @r1 and @r2 overlap.
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*/
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static inline bool v4l2_rect_overlap(const struct v4l2_rect *r1,
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const struct v4l2_rect *r2)
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{
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/*
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* IF the left side of r1 is to the right of the right side of r2 OR
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* the left side of r2 is to the right of the right side of r1 THEN
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* they do not overlap.
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*/
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if (r1->left >= r2->left + r2->width ||
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r2->left >= r1->left + r1->width)
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return false;
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/*
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* IF the top side of r1 is below the bottom of r2 OR
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* the top side of r2 is below the bottom of r1 THEN
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* they do not overlap.
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*/
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if (r1->top >= r2->top + r2->height ||
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r2->top >= r1->top + r1->height)
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return false;
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return true;
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}
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#endif
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