561 lines
20 KiB
Plaintext
561 lines
20 KiB
Plaintext
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Linux kernel coding style
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This is a short document describing the preferred coding style for the
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linux kernel. Coding style is very personal, and I won't _force_ my
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views on anybody, but this is what goes for anything that I have to be
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able to maintain, and I'd prefer it for most other things too. Please
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at least consider the points made here.
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First off, I'd suggest printing out a copy of the GNU coding standards,
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and NOT read it. Burn them, it's a great symbolic gesture.
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Anyway, here goes:
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Chapter 1: Indentation
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Tabs are 8 characters, and thus indentations are also 8 characters.
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There are heretic movements that try to make indentations 4 (or even 2!)
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characters deep, and that is akin to trying to define the value of PI to
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be 3.
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Rationale: The whole idea behind indentation is to clearly define where
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a block of control starts and ends. Especially when you've been looking
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at your screen for 20 straight hours, you'll find it a lot easier to see
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how the indentation works if you have large indentations.
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Now, some people will claim that having 8-character indentations makes
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the code move too far to the right, and makes it hard to read on a
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80-character terminal screen. The answer to that is that if you need
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more than 3 levels of indentation, you're screwed anyway, and should fix
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your program.
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In short, 8-char indents make things easier to read, and have the added
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benefit of warning you when you're nesting your functions too deep.
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Heed that warning.
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Don't put multiple statements on a single line unless you have
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something to hide:
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if (condition) do_this;
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do_something_everytime;
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Outside of comments, documentation and except in Kconfig, spaces are never
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used for indentation, and the above example is deliberately broken.
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Get a decent editor and don't leave whitespace at the end of lines.
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Chapter 2: Breaking long lines and strings
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Coding style is all about readability and maintainability using commonly
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available tools.
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The limit on the length of lines is 80 columns and this is a hard limit.
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Statements longer than 80 columns will be broken into sensible chunks.
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Descendants are always substantially shorter than the parent and are placed
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substantially to the right. The same applies to function headers with a long
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argument list. Long strings are as well broken into shorter strings.
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void fun(int a, int b, int c)
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{
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if (condition)
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printk(KERN_WARNING "Warning this is a long printk with "
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"3 parameters a: %u b: %u "
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"c: %u \n", a, b, c);
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else
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next_statement;
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}
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Chapter 3: Placing Braces
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The other issue that always comes up in C styling is the placement of
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braces. Unlike the indent size, there are few technical reasons to
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choose one placement strategy over the other, but the preferred way, as
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shown to us by the prophets Kernighan and Ritchie, is to put the opening
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brace last on the line, and put the closing brace first, thusly:
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if (x is true) {
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we do y
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}
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However, there is one special case, namely functions: they have the
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opening brace at the beginning of the next line, thus:
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int function(int x)
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{
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body of function
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}
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Heretic people all over the world have claimed that this inconsistency
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is ... well ... inconsistent, but all right-thinking people know that
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(a) K&R are _right_ and (b) K&R are right. Besides, functions are
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special anyway (you can't nest them in C).
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Note that the closing brace is empty on a line of its own, _except_ in
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the cases where it is followed by a continuation of the same statement,
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ie a "while" in a do-statement or an "else" in an if-statement, like
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this:
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do {
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body of do-loop
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} while (condition);
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and
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if (x == y) {
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..
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} else if (x > y) {
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...
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} else {
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....
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}
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Rationale: K&R.
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Also, note that this brace-placement also minimizes the number of empty
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(or almost empty) lines, without any loss of readability. Thus, as the
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supply of new-lines on your screen is not a renewable resource (think
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25-line terminal screens here), you have more empty lines to put
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comments on.
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Chapter 4: Naming
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C is a Spartan language, and so should your naming be. Unlike Modula-2
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and Pascal programmers, C programmers do not use cute names like
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ThisVariableIsATemporaryCounter. A C programmer would call that
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variable "tmp", which is much easier to write, and not the least more
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difficult to understand.
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HOWEVER, while mixed-case names are frowned upon, descriptive names for
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global variables are a must. To call a global function "foo" is a
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shooting offense.
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GLOBAL variables (to be used only if you _really_ need them) need to
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have descriptive names, as do global functions. If you have a function
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that counts the number of active users, you should call that
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"count_active_users()" or similar, you should _not_ call it "cntusr()".
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Encoding the type of a function into the name (so-called Hungarian
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notation) is brain damaged - the compiler knows the types anyway and can
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check those, and it only confuses the programmer. No wonder MicroSoft
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makes buggy programs.
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LOCAL variable names should be short, and to the point. If you have
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some random integer loop counter, it should probably be called "i".
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Calling it "loop_counter" is non-productive, if there is no chance of it
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being mis-understood. Similarly, "tmp" can be just about any type of
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variable that is used to hold a temporary value.
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If you are afraid to mix up your local variable names, you have another
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problem, which is called the function-growth-hormone-imbalance syndrome.
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See next chapter.
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Chapter 5: Typedefs
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Please don't use things like "vps_t".
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It's a _mistake_ to use typedef for structures and pointers. When you see a
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vps_t a;
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in the source, what does it mean?
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In contrast, if it says
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struct virtual_container *a;
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you can actually tell what "a" is.
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Lots of people think that typedefs "help readability". Not so. They are
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useful only for:
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(a) totally opaque objects (where the typedef is actively used to _hide_
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what the object is).
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Example: "pte_t" etc. opaque objects that you can only access using
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the proper accessor functions.
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NOTE! Opaqueness and "accessor functions" are not good in themselves.
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The reason we have them for things like pte_t etc. is that there
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really is absolutely _zero_ portably accessible information there.
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(b) Clear integer types, where the abstraction _helps_ avoid confusion
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whether it is "int" or "long".
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u8/u16/u32 are perfectly fine typedefs, although they fit into
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category (d) better than here.
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NOTE! Again - there needs to be a _reason_ for this. If something is
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"unsigned long", then there's no reason to do
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typedef unsigned long myflags_t;
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but if there is a clear reason for why it under certain circumstances
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might be an "unsigned int" and under other configurations might be
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"unsigned long", then by all means go ahead and use a typedef.
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(c) when you use sparse to literally create a _new_ type for
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type-checking.
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(d) New types which are identical to standard C99 types, in certain
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exceptional circumstances.
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Although it would only take a short amount of time for the eyes and
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brain to become accustomed to the standard types like 'uint32_t',
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some people object to their use anyway.
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Therefore, the Linux-specific 'u8/u16/u32/u64' types and their
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signed equivalents which are identical to standard types are
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permitted -- although they are not mandatory in new code of your
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own.
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When editing existing code which already uses one or the other set
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of types, you should conform to the existing choices in that code.
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(e) Types safe for use in userspace.
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In certain structures which are visible to userspace, we cannot
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require C99 types and cannot use the 'u32' form above. Thus, we
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use __u32 and similar types in all structures which are shared
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with userspace.
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Maybe there are other cases too, but the rule should basically be to NEVER
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EVER use a typedef unless you can clearly match one of those rules.
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In general, a pointer, or a struct that has elements that can reasonably
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be directly accessed should _never_ be a typedef.
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Chapter 6: Functions
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Functions should be short and sweet, and do just one thing. They should
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fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
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as we all know), and do one thing and do that well.
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The maximum length of a function is inversely proportional to the
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complexity and indentation level of that function. So, if you have a
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conceptually simple function that is just one long (but simple)
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case-statement, where you have to do lots of small things for a lot of
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different cases, it's OK to have a longer function.
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However, if you have a complex function, and you suspect that a
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less-than-gifted first-year high-school student might not even
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understand what the function is all about, you should adhere to the
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maximum limits all the more closely. Use helper functions with
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descriptive names (you can ask the compiler to in-line them if you think
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it's performance-critical, and it will probably do a better job of it
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than you would have done).
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Another measure of the function is the number of local variables. They
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shouldn't exceed 5-10, or you're doing something wrong. Re-think the
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function, and split it into smaller pieces. A human brain can
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generally easily keep track of about 7 different things, anything more
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and it gets confused. You know you're brilliant, but maybe you'd like
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to understand what you did 2 weeks from now.
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Chapter 7: Centralized exiting of functions
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Albeit deprecated by some people, the equivalent of the goto statement is
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used frequently by compilers in form of the unconditional jump instruction.
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The goto statement comes in handy when a function exits from multiple
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locations and some common work such as cleanup has to be done.
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The rationale is:
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- unconditional statements are easier to understand and follow
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- nesting is reduced
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- errors by not updating individual exit points when making
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modifications are prevented
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- saves the compiler work to optimize redundant code away ;)
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int fun(int a)
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{
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int result = 0;
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char *buffer = kmalloc(SIZE);
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if (buffer == NULL)
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return -ENOMEM;
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if (condition1) {
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while (loop1) {
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...
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}
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result = 1;
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goto out;
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}
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...
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out:
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kfree(buffer);
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return result;
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}
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Chapter 8: Commenting
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Comments are good, but there is also a danger of over-commenting. NEVER
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try to explain HOW your code works in a comment: it's much better to
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write the code so that the _working_ is obvious, and it's a waste of
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time to explain badly written code.
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Generally, you want your comments to tell WHAT your code does, not HOW.
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Also, try to avoid putting comments inside a function body: if the
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function is so complex that you need to separately comment parts of it,
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you should probably go back to chapter 5 for a while. You can make
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small comments to note or warn about something particularly clever (or
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ugly), but try to avoid excess. Instead, put the comments at the head
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of the function, telling people what it does, and possibly WHY it does
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it.
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When commenting the kernel API functions, please use the kerneldoc format.
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See the files Documentation/kernel-doc-nano-HOWTO.txt and scripts/kernel-doc
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for details.
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Chapter 9: You've made a mess of it
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That's OK, we all do. You've probably been told by your long-time Unix
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user helper that "GNU emacs" automatically formats the C sources for
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you, and you've noticed that yes, it does do that, but the defaults it
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uses are less than desirable (in fact, they are worse than random
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typing - an infinite number of monkeys typing into GNU emacs would never
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make a good program).
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So, you can either get rid of GNU emacs, or change it to use saner
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values. To do the latter, you can stick the following in your .emacs file:
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(defun linux-c-mode ()
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"C mode with adjusted defaults for use with the Linux kernel."
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(interactive)
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(c-mode)
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(c-set-style "K&R")
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(setq tab-width 8)
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(setq indent-tabs-mode t)
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(setq c-basic-offset 8))
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This will define the M-x linux-c-mode command. When hacking on a
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module, if you put the string -*- linux-c -*- somewhere on the first
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two lines, this mode will be automatically invoked. Also, you may want
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to add
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(setq auto-mode-alist (cons '("/usr/src/linux.*/.*\\.[ch]$" . linux-c-mode)
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auto-mode-alist))
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to your .emacs file if you want to have linux-c-mode switched on
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automagically when you edit source files under /usr/src/linux.
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But even if you fail in getting emacs to do sane formatting, not
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everything is lost: use "indent".
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Now, again, GNU indent has the same brain-dead settings that GNU emacs
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has, which is why you need to give it a few command line options.
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However, that's not too bad, because even the makers of GNU indent
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recognize the authority of K&R (the GNU people aren't evil, they are
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just severely misguided in this matter), so you just give indent the
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options "-kr -i8" (stands for "K&R, 8 character indents"), or use
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"scripts/Lindent", which indents in the latest style.
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"indent" has a lot of options, and especially when it comes to comment
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re-formatting you may want to take a look at the man page. But
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remember: "indent" is not a fix for bad programming.
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Chapter 10: Configuration-files
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For configuration options (arch/xxx/Kconfig, and all the Kconfig files),
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somewhat different indentation is used.
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Help text is indented with 2 spaces.
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if CONFIG_EXPERIMENTAL
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tristate CONFIG_BOOM
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default n
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help
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Apply nitroglycerine inside the keyboard (DANGEROUS)
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bool CONFIG_CHEER
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depends on CONFIG_BOOM
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default y
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help
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Output nice messages when you explode
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endif
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Generally, CONFIG_EXPERIMENTAL should surround all options not considered
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stable. All options that are known to trash data (experimental write-
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support for file-systems, for instance) should be denoted (DANGEROUS), other
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experimental options should be denoted (EXPERIMENTAL).
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Chapter 11: Data structures
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Data structures that have visibility outside the single-threaded
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environment they are created and destroyed in should always have
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reference counts. In the kernel, garbage collection doesn't exist (and
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outside the kernel garbage collection is slow and inefficient), which
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means that you absolutely _have_ to reference count all your uses.
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Reference counting means that you can avoid locking, and allows multiple
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users to have access to the data structure in parallel - and not having
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to worry about the structure suddenly going away from under them just
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because they slept or did something else for a while.
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Note that locking is _not_ a replacement for reference counting.
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Locking is used to keep data structures coherent, while reference
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counting is a memory management technique. Usually both are needed, and
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they are not to be confused with each other.
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Many data structures can indeed have two levels of reference counting,
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when there are users of different "classes". The subclass count counts
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the number of subclass users, and decrements the global count just once
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when the subclass count goes to zero.
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Examples of this kind of "multi-level-reference-counting" can be found in
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memory management ("struct mm_struct": mm_users and mm_count), and in
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filesystem code ("struct super_block": s_count and s_active).
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Remember: if another thread can find your data structure, and you don't
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have a reference count on it, you almost certainly have a bug.
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Chapter 12: Macros, Enums and RTL
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Names of macros defining constants and labels in enums are capitalized.
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#define CONSTANT 0x12345
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Enums are preferred when defining several related constants.
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CAPITALIZED macro names are appreciated but macros resembling functions
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may be named in lower case.
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Generally, inline functions are preferable to macros resembling functions.
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Macros with multiple statements should be enclosed in a do - while block:
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#define macrofun(a, b, c) \
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do { \
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if (a == 5) \
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do_this(b, c); \
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} while (0)
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Things to avoid when using macros:
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1) macros that affect control flow:
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#define FOO(x) \
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do { \
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if (blah(x) < 0) \
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return -EBUGGERED; \
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} while(0)
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is a _very_ bad idea. It looks like a function call but exits the "calling"
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function; don't break the internal parsers of those who will read the code.
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2) macros that depend on having a local variable with a magic name:
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#define FOO(val) bar(index, val)
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might look like a good thing, but it's confusing as hell when one reads the
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code and it's prone to breakage from seemingly innocent changes.
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3) macros with arguments that are used as l-values: FOO(x) = y; will
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bite you if somebody e.g. turns FOO into an inline function.
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4) forgetting about precedence: macros defining constants using expressions
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must enclose the expression in parentheses. Beware of similar issues with
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macros using parameters.
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#define CONSTANT 0x4000
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#define CONSTEXP (CONSTANT | 3)
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The cpp manual deals with macros exhaustively. The gcc internals manual also
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covers RTL which is used frequently with assembly language in the kernel.
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Chapter 13: Printing kernel messages
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Kernel developers like to be seen as literate. Do mind the spelling
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of kernel messages to make a good impression. Do not use crippled
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words like "dont" and use "do not" or "don't" instead.
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Kernel messages do not have to be terminated with a period.
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Printing numbers in parentheses (%d) adds no value and should be avoided.
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Chapter 14: Allocating memory
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The kernel provides the following general purpose memory allocators:
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kmalloc(), kzalloc(), kcalloc(), and vmalloc(). Please refer to the API
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documentation for further information about them.
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The preferred form for passing a size of a struct is the following:
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p = kmalloc(sizeof(*p), ...);
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The alternative form where struct name is spelled out hurts readability and
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introduces an opportunity for a bug when the pointer variable type is changed
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but the corresponding sizeof that is passed to a memory allocator is not.
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Casting the return value which is a void pointer is redundant. The conversion
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from void pointer to any other pointer type is guaranteed by the C programming
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language.
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Chapter 15: The inline disease
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There appears to be a common misperception that gcc has a magic "make me
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faster" speedup option called "inline". While the use of inlines can be
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appropriate (for example as a means of replacing macros, see Chapter 11), it
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very often is not. Abundant use of the inline keyword leads to a much bigger
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kernel, which in turn slows the system as a whole down, due to a bigger
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icache footprint for the CPU and simply because there is less memory
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available for the pagecache. Just think about it; a pagecache miss causes a
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disk seek, which easily takes 5 miliseconds. There are a LOT of cpu cycles
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that can go into these 5 miliseconds.
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A reasonable rule of thumb is to not put inline at functions that have more
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than 3 lines of code in them. An exception to this rule are the cases where
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a parameter is known to be a compiletime constant, and as a result of this
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constantness you *know* the compiler will be able to optimize most of your
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function away at compile time. For a good example of this later case, see
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the kmalloc() inline function.
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Often people argue that adding inline to functions that are static and used
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only once is always a win since there is no space tradeoff. While this is
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technically correct, gcc is capable of inlining these automatically without
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help, and the maintenance issue of removing the inline when a second user
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appears outweighs the potential value of the hint that tells gcc to do
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something it would have done anyway.
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Appendix I: References
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The C Programming Language, Second Edition
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by Brian W. Kernighan and Dennis M. Ritchie.
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Prentice Hall, Inc., 1988.
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ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
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URL: http://cm.bell-labs.com/cm/cs/cbook/
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The Practice of Programming
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by Brian W. Kernighan and Rob Pike.
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Addison-Wesley, Inc., 1999.
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ISBN 0-201-61586-X.
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URL: http://cm.bell-labs.com/cm/cs/tpop/
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GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
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gcc internals and indent, all available from http://www.gnu.org/manual/
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WG14 is the international standardization working group for the programming
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language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
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Kernel CodingStyle, by greg@kroah.com at OLS 2002:
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http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/
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--
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Last updated on 30 April 2006.
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