b82fef82d5
Just consolidating the common parts. Full unification would seem straight forward, but it's not clear the necessary #ifdef-s would be acceptable. Signed-off-by: Jan Beulich <jbeulich@novell.com> LKML-Reference: <4D525D520200007800030EE9@vpn.id2.novell.com> Signed-off-by: Ingo Molnar <mingo@elte.hu>
79 lines
1.4 KiB
C
79 lines
1.4 KiB
C
#include <asm/ia32.h>
|
|
|
|
#define __NO_STUBS 1
|
|
#undef __SYSCALL
|
|
#undef _ASM_X86_UNISTD_64_H
|
|
#define __SYSCALL(nr, sym) [nr] = 1,
|
|
static char syscalls[] = {
|
|
#include <asm/unistd.h>
|
|
};
|
|
|
|
int main(void)
|
|
{
|
|
#ifdef CONFIG_PARAVIRT
|
|
OFFSET(PV_IRQ_adjust_exception_frame, pv_irq_ops, adjust_exception_frame);
|
|
OFFSET(PV_CPU_usergs_sysret32, pv_cpu_ops, usergs_sysret32);
|
|
OFFSET(PV_CPU_usergs_sysret64, pv_cpu_ops, usergs_sysret64);
|
|
OFFSET(PV_CPU_swapgs, pv_cpu_ops, swapgs);
|
|
BLANK();
|
|
#endif
|
|
|
|
#ifdef CONFIG_IA32_EMULATION
|
|
OFFSET(TI_sysenter_return, thread_info, sysenter_return);
|
|
BLANK();
|
|
|
|
#define ENTRY(entry) OFFSET(IA32_SIGCONTEXT_ ## entry, sigcontext_ia32, entry)
|
|
ENTRY(ax);
|
|
ENTRY(bx);
|
|
ENTRY(cx);
|
|
ENTRY(dx);
|
|
ENTRY(si);
|
|
ENTRY(di);
|
|
ENTRY(bp);
|
|
ENTRY(sp);
|
|
ENTRY(ip);
|
|
BLANK();
|
|
#undef ENTRY
|
|
|
|
OFFSET(IA32_RT_SIGFRAME_sigcontext, rt_sigframe_ia32, uc.uc_mcontext);
|
|
BLANK();
|
|
#endif
|
|
|
|
#define ENTRY(entry) OFFSET(pt_regs_ ## entry, pt_regs, entry)
|
|
ENTRY(bx);
|
|
ENTRY(bx);
|
|
ENTRY(cx);
|
|
ENTRY(dx);
|
|
ENTRY(sp);
|
|
ENTRY(bp);
|
|
ENTRY(si);
|
|
ENTRY(di);
|
|
ENTRY(r8);
|
|
ENTRY(r9);
|
|
ENTRY(r10);
|
|
ENTRY(r11);
|
|
ENTRY(r12);
|
|
ENTRY(r13);
|
|
ENTRY(r14);
|
|
ENTRY(r15);
|
|
ENTRY(flags);
|
|
BLANK();
|
|
#undef ENTRY
|
|
|
|
#define ENTRY(entry) OFFSET(saved_context_ ## entry, saved_context, entry)
|
|
ENTRY(cr0);
|
|
ENTRY(cr2);
|
|
ENTRY(cr3);
|
|
ENTRY(cr4);
|
|
ENTRY(cr8);
|
|
BLANK();
|
|
#undef ENTRY
|
|
|
|
OFFSET(TSS_ist, tss_struct, x86_tss.ist);
|
|
BLANK();
|
|
|
|
DEFINE(__NR_syscall_max, sizeof(syscalls) - 1);
|
|
|
|
return 0;
|
|
}
|