PXA27x and later processors support overlay1 and overlay2 on-top of the
base framebuffer (although under-neath the base is also possible). They
support palette and no-palette RGB formats, as well as YUV formats (only
available on overlay2). These overlays have dedicated DMA channels and
behave in a similar way as a framebuffer.
This heavily simplified and re-structured work is based on the original
pxafb_overlay.c (which is pending for mainline merge for a long time).
The major problems with this pxafb_overlay.c are (if you are interested
in the history):
1. heavily redundant (the control logics for overlay1 and overlay2 are
actually identical except for some small operations, which are now
abstracted into a 'pxafb_layer_ops' structure)
2. a lot of useless and un-tested code (two workarounds which are now
fixed on mature silicons)
3. cursorfb is actually useless, hardware cursor should not be used
this way, and the code was actually un-tested for a long time.
The code in this patch should be self-explanatory, I tried to add minimum
comments. As said, this is basically simplified, there are several things
still on the pending list:
1. palette mode is un-supported and un-tested (although re-using the
palette code of the base framebuffer is actually very easy now with
previous clean-up patches)
2. fb_pan_display for overlay(s) is un-supported
3. the base framebuffer can actually be abstracted by 'pxafb_layer' as
well, which will help further re-use of the code and keep a better
and consistent structure. (This is the reason I named it 'pxafb_layer'
instead of 'pxafb_overlay' or something alike)
See Documentation/fb/pxafb.txt for additional usage information.
Signed-off-by: Eric Miao <eric.miao@marvell.com>
Cc: Rodolfo Giometti <giometti@linux.it>
Signed-off-by: Eric Miao <ycmiao@ycmiao-hp520.(none)>