Smaller NUMA systems tend to have all NUMA nodes directly connected
to each other. This includes the degenerate case of a system with just
one node, ie. a non-NUMA system.
Larger systems can have two kinds of NUMA topology, which affects how
tasks and memory should be placed on the system.
On glueless mesh systems, nodes that are not directly connected to
each other will bounce traffic through intermediary nodes. Task groups
can be run closer to each other by moving tasks from a node to an
intermediary node between it and the task's preferred node.
On NUMA systems with backplane controllers, the intermediary hops
are incapable of running programs. This creates "islands" of nodes
that are at an equal distance to anywhere else in the system.
Each kind of topology requires a slightly different placement
algorithm; this patch provides the mechanism to detect the kind
of NUMA topology of a system.
Signed-off-by: Rik van Riel <riel@redhat.com>
Tested-by: Chegu Vinod <chegu_vinod@hp.com>
[ Changed to use kernel/sched/sched.h ]
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: mgorman@suse.de
Cc: chegu_vinod@hp.com
Link: http://lkml.kernel.org/r/1413530994-9732-3-git-send-email-riel@redhat.com
Signed-off-by: Ingo Molnar <mingo@kernel.org>