bf9a9f8e51
None of these files are actually using any __init type directives and hence don't need to include <linux/init.h>. Most are just a left over from __devinit and __cpuinit removal, or simply due to code getting copied from one driver to the next. Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
162 lines
4.1 KiB
C
162 lines
4.1 KiB
C
/*
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* Copyright (c) 1996-2001 Vojtech Pavlik
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*/
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/*
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* This is just a very simple driver that can dump the data
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* out of the joystick port into the syslog ...
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <linux/module.h>
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#include <linux/gameport.h>
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#include <linux/kernel.h>
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#include <linux/delay.h>
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#include <linux/slab.h>
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#define DRIVER_DESC "Gameport data dumper module"
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION(DRIVER_DESC);
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MODULE_LICENSE("GPL");
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#define BUF_SIZE 256
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struct joydump {
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unsigned int time;
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unsigned char data;
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};
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static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv)
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{
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struct joydump *buf; /* all entries */
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struct joydump *dump, *prev; /* one entry each */
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int axes[4], buttons;
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int i, j, t, timeout;
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unsigned long flags;
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unsigned char u;
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printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
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printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
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printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
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if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
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printk(KERN_INFO "joydump: | Raw mode not available - trying cooked. |\n");
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if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
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printk(KERN_INFO "joydump: | Cooked not available either. Failing. |\n");
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printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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return -ENODEV;
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}
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gameport_cooked_read(gameport, axes, &buttons);
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for (i = 0; i < 4; i++)
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printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]);
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printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons);
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printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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}
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timeout = gameport_time(gameport, 10000); /* 10 ms */
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buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
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if (!buf) {
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printk(KERN_INFO "joydump: no memory for testing\n");
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goto jd_end;
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}
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dump = buf;
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t = 0;
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i = 1;
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local_irq_save(flags);
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u = gameport_read(gameport);
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dump->data = u;
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dump->time = t;
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dump++;
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gameport_trigger(gameport);
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while (i < BUF_SIZE && t < timeout) {
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dump->data = gameport_read(gameport);
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if (dump->data ^ u) {
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u = dump->data;
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dump->time = t;
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i++;
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dump++;
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}
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t++;
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}
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local_irq_restore(flags);
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/*
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* Dump data.
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*/
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t = i;
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dump = buf;
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prev = dump;
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printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n");
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printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0);
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for (j = 7; j >= 0; j--)
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printk("%d", (dump->data >> j) & 1);
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printk(" |\n");
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dump++;
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for (i = 1; i < t; i++, dump++, prev++) {
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printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ",
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i, dump->time - prev->time);
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for (j = 7; j >= 0; j--)
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printk("%d", (dump->data >> j) & 1);
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printk(" |\n");
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}
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kfree(buf);
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jd_end:
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printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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return 0;
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}
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static void joydump_disconnect(struct gameport *gameport)
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{
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gameport_close(gameport);
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}
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static struct gameport_driver joydump_drv = {
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.driver = {
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.name = "joydump",
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},
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.description = DRIVER_DESC,
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.connect = joydump_connect,
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.disconnect = joydump_disconnect,
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};
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module_gameport_driver(joydump_drv);
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