f9705fcb98
The keyboard is connected via GPIOs to the processor, and scanned using a column sample register. The hardware provides no debouncing mechanism, so the state of the keys is read KBDSCAN_STABLE_COUNT times before being reported to the input layer. The status of the keys needs to be polled because there is no interrupt hooked to the lines. A workqueue is used for this. Signed-off-by: Nicolas Bellido Y Ortega <ml@acolin.be> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
touchscreen | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
fixp-arith.h | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
mousedev.c | ||
power.c | ||
tsdev.c |