fe305198d4
Bug introduced in commit 10ae9bd25acf394c8fa2f9d795dfa9cec4d19ed6 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Mon Feb 1 13:59:17 2010 +0100 drm/i915: blow away userspace mappings before fence change The problem is that when there's no fence reg assigned and the object is mapped at a fenceable offset in the gtt, the userspace mappings won't be torn down. Which happens on untiled->tiled transition quite often on 4th gen and later because there fencing does not have any special alignment constraints (as opposed to 2nd and 3rd gen on which I've tested the original commit). Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=26993 Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Tested-by: Eric Anholt <eric@anholt.net> (fixes OpenArena) Signed-off-by: Eric Anholt <eric@anholt.net>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html