qemu-e2k/aio-win32.c

216 lines
5.6 KiB
C
Raw Normal View History

/*
* QEMU aio implementation
*
* Copyright IBM Corp., 2008
* Copyright Red Hat Inc., 2012
*
* Authors:
* Anthony Liguori <aliguori@us.ibm.com>
* Paolo Bonzini <pbonzini@redhat.com>
*
* This work is licensed under the terms of the GNU GPL, version 2. See
* the COPYING file in the top-level directory.
*
* Contributions after 2012-01-13 are licensed under the terms of the
* GNU GPL, version 2 or (at your option) any later version.
*/
#include "qemu-common.h"
#include "block.h"
#include "qemu-queue.h"
#include "qemu_socket.h"
struct AioHandler {
EventNotifier *e;
EventNotifierHandler *io_notify;
AioFlushEventNotifierHandler *io_flush;
GPollFD pfd;
int deleted;
QLIST_ENTRY(AioHandler) node;
};
void aio_set_event_notifier(AioContext *ctx,
EventNotifier *e,
EventNotifierHandler *io_notify,
AioFlushEventNotifierHandler *io_flush)
{
AioHandler *node;
QLIST_FOREACH(node, &ctx->aio_handlers, node) {
if (node->e == e && !node->deleted) {
break;
}
}
/* Are we deleting the fd handler? */
if (!io_notify) {
if (node) {
g_source_remove_poll(&ctx->source, &node->pfd);
/* If the lock is held, just mark the node as deleted */
if (ctx->walking_handlers) {
node->deleted = 1;
node->pfd.revents = 0;
} else {
/* Otherwise, delete it for real. We can't just mark it as
* deleted because deleted nodes are only cleaned up after
* releasing the walking_handlers lock.
*/
QLIST_REMOVE(node, node);
g_free(node);
}
}
} else {
if (node == NULL) {
/* Alloc and insert if it's not already there */
node = g_malloc0(sizeof(AioHandler));
node->e = e;
node->pfd.fd = (uintptr_t)event_notifier_get_handle(e);
node->pfd.events = G_IO_IN;
QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
g_source_add_poll(&ctx->source, &node->pfd);
}
/* Update handler with latest information */
node->io_notify = io_notify;
node->io_flush = io_flush;
}
aio_notify(ctx);
}
bool aio_pending(AioContext *ctx)
{
AioHandler *node;
QLIST_FOREACH(node, &ctx->aio_handlers, node) {
if (node->pfd.revents && node->io_notify) {
return true;
}
}
return false;
}
bool aio_poll(AioContext *ctx, bool blocking)
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
bool busy, progress;
int count;
progress = false;
/*
* If there are callbacks left that have been queued, we need to call then.
* Do not call select in this case, because it is possible that the caller
* does not need a complete flush (as is the case for qemu_aio_wait loops).
*/
if (aio_bh_poll(ctx)) {
blocking = false;
progress = true;
}
/*
* Then dispatch any pending callbacks from the GSource.
*
* We have to walk very carefully in case qemu_aio_set_fd_handler is
* called while we're walking.
*/
node = QLIST_FIRST(&ctx->aio_handlers);
while (node) {
AioHandler *tmp;
ctx->walking_handlers++;
if (node->pfd.revents && node->io_notify) {
node->pfd.revents = 0;
node->io_notify(node->e);
progress = true;
}
tmp = node;
node = QLIST_NEXT(node, node);
ctx->walking_handlers--;
if (!ctx->walking_handlers && tmp->deleted) {
QLIST_REMOVE(tmp, node);
g_free(tmp);
}
}
if (progress && !blocking) {
return true;
}
ctx->walking_handlers++;
/* fill fd sets */
busy = false;
count = 0;
QLIST_FOREACH(node, &ctx->aio_handlers, node) {
/* If there aren't pending AIO operations, don't invoke callbacks.
* Otherwise, if there are no AIO requests, qemu_aio_wait() would
* wait indefinitely.
*/
if (!node->deleted && node->io_flush) {
if (node->io_flush(node->e) == 0) {
continue;
}
busy = true;
}
if (!node->deleted && node->io_notify) {
events[count++] = event_notifier_get_handle(node->e);
}
}
ctx->walking_handlers--;
/* No AIO operations? Get us out of here */
if (!busy) {
return progress;
}
/* wait until next event */
for (;;) {
int timeout = blocking ? INFINITE : 0;
int ret = WaitForMultipleObjects(count, events, FALSE, timeout);
/* if we have any signaled events, dispatch event */
if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
break;
}
blocking = false;
/* we have to walk very carefully in case
* qemu_aio_set_fd_handler is called while we're walking */
node = QLIST_FIRST(&ctx->aio_handlers);
while (node) {
AioHandler *tmp;
ctx->walking_handlers++;
if (!node->deleted &&
event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
node->io_notify) {
node->io_notify(node->e);
progress = true;
}
tmp = node;
node = QLIST_NEXT(node, node);
ctx->walking_handlers--;
if (!ctx->walking_handlers && tmp->deleted) {
QLIST_REMOVE(tmp, node);
g_free(tmp);
}
}
}
return progress;
}