qemu-e2k/coroutine-win32.c

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coroutine: introduce coroutines Asynchronous code is becoming very complex. At the same time synchronous code is growing because it is convenient to write. Sometimes duplicate code paths are even added, one synchronous and the other asynchronous. This patch introduces coroutines which allow code that looks synchronous but is asynchronous under the covers. A coroutine has its own stack and is therefore able to preserve state across blocking operations, which traditionally require callback functions and manual marshalling of parameters. Creating and starting a coroutine is easy: coroutine = qemu_coroutine_create(my_coroutine); qemu_coroutine_enter(coroutine, my_data); The coroutine then executes until it returns or yields: void coroutine_fn my_coroutine(void *opaque) { MyData *my_data = opaque; /* do some work */ qemu_coroutine_yield(); /* do some more work */ } Yielding switches control back to the caller of qemu_coroutine_enter(). This is typically used to switch back to the main thread's event loop after issuing an asynchronous I/O request. The request callback will then invoke qemu_coroutine_enter() once more to switch back to the coroutine. Note that if coroutines are used only from threads which hold the global mutex they will never execute concurrently. This makes programming with coroutines easier than with threads. Race conditions cannot occur since only one coroutine may be active at any time. Other coroutines can only run across yield. This coroutines implementation is based on the gtk-vnc implementation written by Anthony Liguori <anthony@codemonkey.ws> but it has been significantly rewritten by Kevin Wolf <kwolf@redhat.com> to use setjmp()/longjmp() instead of the more expensive swapcontext() and by Paolo Bonzini <pbonzini@redhat.com> for Windows Fibers support. Signed-off-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
2011-01-17 17:08:14 +01:00
/*
* Win32 coroutine initialization code
*
* Copyright (c) 2011 Kevin Wolf <kwolf@redhat.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu-common.h"
#include "block/coroutine_int.h"
coroutine: introduce coroutines Asynchronous code is becoming very complex. At the same time synchronous code is growing because it is convenient to write. Sometimes duplicate code paths are even added, one synchronous and the other asynchronous. This patch introduces coroutines which allow code that looks synchronous but is asynchronous under the covers. A coroutine has its own stack and is therefore able to preserve state across blocking operations, which traditionally require callback functions and manual marshalling of parameters. Creating and starting a coroutine is easy: coroutine = qemu_coroutine_create(my_coroutine); qemu_coroutine_enter(coroutine, my_data); The coroutine then executes until it returns or yields: void coroutine_fn my_coroutine(void *opaque) { MyData *my_data = opaque; /* do some work */ qemu_coroutine_yield(); /* do some more work */ } Yielding switches control back to the caller of qemu_coroutine_enter(). This is typically used to switch back to the main thread's event loop after issuing an asynchronous I/O request. The request callback will then invoke qemu_coroutine_enter() once more to switch back to the coroutine. Note that if coroutines are used only from threads which hold the global mutex they will never execute concurrently. This makes programming with coroutines easier than with threads. Race conditions cannot occur since only one coroutine may be active at any time. Other coroutines can only run across yield. This coroutines implementation is based on the gtk-vnc implementation written by Anthony Liguori <anthony@codemonkey.ws> but it has been significantly rewritten by Kevin Wolf <kwolf@redhat.com> to use setjmp()/longjmp() instead of the more expensive swapcontext() and by Paolo Bonzini <pbonzini@redhat.com> for Windows Fibers support. Signed-off-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
2011-01-17 17:08:14 +01:00
typedef struct
{
Coroutine base;
LPVOID fiber;
CoroutineAction action;
} CoroutineWin32;
static __thread CoroutineWin32 leader;
static __thread Coroutine *current;
CoroutineAction qemu_coroutine_switch(Coroutine *from_, Coroutine *to_,
CoroutineAction action)
{
CoroutineWin32 *from = DO_UPCAST(CoroutineWin32, base, from_);
CoroutineWin32 *to = DO_UPCAST(CoroutineWin32, base, to_);
current = to_;
to->action = action;
SwitchToFiber(to->fiber);
return from->action;
}
static void CALLBACK coroutine_trampoline(void *co_)
{
Coroutine *co = co_;
while (true) {
co->entry(co->entry_arg);
qemu_coroutine_switch(co, co->caller, COROUTINE_TERMINATE);
}
}
Coroutine *qemu_coroutine_new(void)
{
const size_t stack_size = 1 << 20;
CoroutineWin32 *co;
co = g_malloc0(sizeof(*co));
coroutine: introduce coroutines Asynchronous code is becoming very complex. At the same time synchronous code is growing because it is convenient to write. Sometimes duplicate code paths are even added, one synchronous and the other asynchronous. This patch introduces coroutines which allow code that looks synchronous but is asynchronous under the covers. A coroutine has its own stack and is therefore able to preserve state across blocking operations, which traditionally require callback functions and manual marshalling of parameters. Creating and starting a coroutine is easy: coroutine = qemu_coroutine_create(my_coroutine); qemu_coroutine_enter(coroutine, my_data); The coroutine then executes until it returns or yields: void coroutine_fn my_coroutine(void *opaque) { MyData *my_data = opaque; /* do some work */ qemu_coroutine_yield(); /* do some more work */ } Yielding switches control back to the caller of qemu_coroutine_enter(). This is typically used to switch back to the main thread's event loop after issuing an asynchronous I/O request. The request callback will then invoke qemu_coroutine_enter() once more to switch back to the coroutine. Note that if coroutines are used only from threads which hold the global mutex they will never execute concurrently. This makes programming with coroutines easier than with threads. Race conditions cannot occur since only one coroutine may be active at any time. Other coroutines can only run across yield. This coroutines implementation is based on the gtk-vnc implementation written by Anthony Liguori <anthony@codemonkey.ws> but it has been significantly rewritten by Kevin Wolf <kwolf@redhat.com> to use setjmp()/longjmp() instead of the more expensive swapcontext() and by Paolo Bonzini <pbonzini@redhat.com> for Windows Fibers support. Signed-off-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
2011-01-17 17:08:14 +01:00
co->fiber = CreateFiber(stack_size, coroutine_trampoline, &co->base);
return &co->base;
}
void qemu_coroutine_delete(Coroutine *co_)
{
CoroutineWin32 *co = DO_UPCAST(CoroutineWin32, base, co_);
DeleteFiber(co->fiber);
g_free(co);
coroutine: introduce coroutines Asynchronous code is becoming very complex. At the same time synchronous code is growing because it is convenient to write. Sometimes duplicate code paths are even added, one synchronous and the other asynchronous. This patch introduces coroutines which allow code that looks synchronous but is asynchronous under the covers. A coroutine has its own stack and is therefore able to preserve state across blocking operations, which traditionally require callback functions and manual marshalling of parameters. Creating and starting a coroutine is easy: coroutine = qemu_coroutine_create(my_coroutine); qemu_coroutine_enter(coroutine, my_data); The coroutine then executes until it returns or yields: void coroutine_fn my_coroutine(void *opaque) { MyData *my_data = opaque; /* do some work */ qemu_coroutine_yield(); /* do some more work */ } Yielding switches control back to the caller of qemu_coroutine_enter(). This is typically used to switch back to the main thread's event loop after issuing an asynchronous I/O request. The request callback will then invoke qemu_coroutine_enter() once more to switch back to the coroutine. Note that if coroutines are used only from threads which hold the global mutex they will never execute concurrently. This makes programming with coroutines easier than with threads. Race conditions cannot occur since only one coroutine may be active at any time. Other coroutines can only run across yield. This coroutines implementation is based on the gtk-vnc implementation written by Anthony Liguori <anthony@codemonkey.ws> but it has been significantly rewritten by Kevin Wolf <kwolf@redhat.com> to use setjmp()/longjmp() instead of the more expensive swapcontext() and by Paolo Bonzini <pbonzini@redhat.com> for Windows Fibers support. Signed-off-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
2011-01-17 17:08:14 +01:00
}
Coroutine *qemu_coroutine_self(void)
{
if (!current) {
current = &leader.base;
leader.fiber = ConvertThreadToFiber(NULL);
}
return current;
}
bool qemu_in_coroutine(void)
{
return current && current->caller;
}