qemu-e2k/net/colo.h

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/*
* COarse-grain LOck-stepping Virtual Machines for Non-stop Service (COLO)
* (a.k.a. Fault Tolerance or Continuous Replication)
*
* Copyright (c) 2016 HUAWEI TECHNOLOGIES CO., LTD.
* Copyright (c) 2016 FUJITSU LIMITED
* Copyright (c) 2016 Intel Corporation
*
* Author: Zhang Chen <zhangchen.fnst@cn.fujitsu.com>
*
* This work is licensed under the terms of the GNU GPL, version 2 or
* later. See the COPYING file in the top-level directory.
*/
#ifndef QEMU_COLO_PROXY_H
#define QEMU_COLO_PROXY_H
#include "slirp/slirp.h"
#include "qemu/jhash.h"
#include "qemu/timer.h"
#define HASHTABLE_MAX_SIZE 16384
#ifndef IPPROTO_DCCP
#define IPPROTO_DCCP 33
#endif
#ifndef IPPROTO_SCTP
#define IPPROTO_SCTP 132
#endif
#ifndef IPPROTO_UDPLITE
#define IPPROTO_UDPLITE 136
#endif
typedef struct Packet {
void *data;
union {
uint8_t *network_header;
struct ip *ip;
};
uint8_t *transport_header;
int size;
/* Time of packet creation, in wall clock ms */
int64_t creation_ms;
/* Get vnet_hdr_len from filter */
uint32_t vnet_hdr_len;
} Packet;
typedef struct ConnectionKey {
/* (src, dst) must be grouped, in the same way than in IP header */
struct in_addr src;
struct in_addr dst;
uint16_t src_port;
uint16_t dst_port;
uint8_t ip_proto;
} QEMU_PACKED ConnectionKey;
typedef struct Connection {
/* connection primary send queue: element type: Packet */
GQueue primary_list;
/* connection secondary send queue: element type: Packet */
GQueue secondary_list;
/* flag to enqueue unprocessed_connections */
bool processing;
uint8_t ip_proto;
filter-rewriter: rewrite tcp packet to keep secondary connection We will rewrite tcp packet secondary received and sent. When colo guest is a tcp server. Firstly, client start a tcp handshake. the packet's seq=client_seq, ack=0,flag=SYN. COLO primary guest get this pkt and mirror(filter-mirror) to secondary guest, secondary get it use filter-redirector. Then,primary guest response pkt (seq=primary_seq,ack=client_seq+1,flag=ACK|SYN). secondary guest response pkt (seq=secondary_seq,ack=client_seq+1,flag=ACK|SYN). In here,we use filter-rewriter save the secondary_seq to it's tcp connection. Finally handshake,client send pkt (seq=client_seq+1,ack=primary_seq+1,flag=ACK). Here,filter-rewriter can get primary_seq, and rewrite ack from primary_seq+1 to secondary_seq+1, recalculate checksum. So the secondary tcp connection kept good. When we send/recv packet. client send pkt(seq=client_seq+1+data_len,ack=primary_seq+1,flag=ACK|PSH). filter-rewriter rewrite ack and send to secondary guest. primary guest response pkt (seq=primary_seq+1,ack=client_seq+1+data_len,flag=ACK) secondary guest response pkt (seq=secondary_seq+1,ack=client_seq+1+data_len,flag=ACK) we rewrite secondary guest seq from secondary_seq+1 to primary_seq+1. So tcp connection kept good. In code We use offset( = secondary_seq - primary_seq ) to rewrite seq or ack. handle_primary_tcp_pkt: tcp_pkt->th_ack += offset; handle_secondary_tcp_pkt: tcp_pkt->th_seq -= offset; Signed-off-by: Zhang Chen <zhangchen.fnst@cn.fujitsu.com> Signed-off-by: Li Zhijian <lizhijian@cn.fujitsu.com> Signed-off-by: Wen Congyang <wency@cn.fujitsu.com> Signed-off-by: Jason Wang <jasowang@redhat.com>
2016-09-27 04:22:34 +02:00
/* offset = secondary_seq - primary_seq */
tcp_seq offset;
/*
* we use this flag update offset func
* run once in independent tcp connection
*/
int syn_flag;
} Connection;
uint32_t connection_key_hash(const void *opaque);
int connection_key_equal(const void *opaque1, const void *opaque2);
int parse_packet_early(Packet *pkt);
void fill_connection_key(Packet *pkt, ConnectionKey *key);
void reverse_connection_key(ConnectionKey *key);
Connection *connection_new(ConnectionKey *key);
void connection_destroy(void *opaque);
Connection *connection_get(GHashTable *connection_track_table,
ConnectionKey *key,
GQueue *conn_list);
void connection_hashtable_reset(GHashTable *connection_track_table);
Packet *packet_new(const void *data, int size, int vnet_hdr_len);
void packet_destroy(void *opaque, void *user_data);
#endif /* QEMU_COLO_PROXY_H */